| MaxwellGT2000 said: Well to be honest guys I know everyone is liking my review, personally with a few of my disappointments I'm really concerned about the limitations IE mainly the lack of motion Nav , that makes you have to have 2 Moves and give up your analog, for me I like CoD on Wii and love the nunchuck motion for that game, having that mapped to the controller that affects aiming is worrying since that didn't work for other FPS titles. On the other hand it can do certain things better, but so far there hasn't been that ONE stand out game. I'm really wanting the new Ape Escape (the non minigame one) to take advantage of this set up, if anything fits the Move set up its Ape Escape, Nav can control your movement and item selection, and Move for 1:1 Monkey netting action |
most of it is due to coding on the FPS side of things, and tumble does track the sphere it needs to to map the exact orientation of the move controller, have you noticed how the move controller on screen always looks exactly like the way you are holding it, yes it also uses magnetometers, accelorometers and the gyros to help it out, but you have to realise it is tracking the sphere as well.
i think patience is something we all will require on FPS move has only just come out, and from my memory there was literally no good shooters that was motion based until RE4 Wii came out
it's the future of handheld

PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1










