By using this site, you agree to our Privacy Policy and our Terms of Use. Close
greenmedic88 said:
ninty_shareholder64 said:

I don't wanna be  the Move-hater here, but could it be that the IR pointer tech is superior to that camera-detect-ball for FPS? I said that even before Move came out. Perhaps i'm wrong, but i think if you want to aim with Move in a FPS you need to move the Move-ball in a direction (camera based aiming). With IR Wii tech, you just need to aim to that direction, the tip of the Wiimote doesn't have to move in a direction. It's difficult to explain, but am i completely wrong?

The main problem with using IR sensing cameras is that the controller has no point of reference once the camera is pointed outside of the range of the "sensor" bar (a string of IR LEDs). The Wii is calibrated so that once you're pointing off screen, you're essentially out of range and the code in a game either resets the aim point to zero (say the center of the screen), or it just hangs at the last known co-ordinate at the edge of the screen until the IR camera on the remote is back within range.

This is mainly a problem for games that make extensive use of pointing as any motion based actions mapped to the accelerometers in the Remote will typically pull the point of aim well out of range of the sensor bar. This was supposedly fixed by the gyro sensor in Motion Plus, which can detect controller orientation (ie, the direction in which the remote is pointing) without any need to triangulate position via the sensor bar/camera, but most developers don't use it since most Wii controllers don't have Motion Plus.

Move does not require the player to move the controller in the direction it is pointing unless the action they are performing is a 1:1 "push" or "punch" or forward action of some sort in game. At which point the accelerometers will gauge the rate of speed change for velocity and the camera will measure changes in the diameter of the light ball to gauge the change in distance. The axis of the Move controller are always being tracked by the gyro, meaning it knows which direction it's being pointed at, even without the LED ball.

There are several ways to program tracking for Move, so the controls for one game don't necessarily reflect the full extent of the hardware.

I don't know if you understand what i meant. I can agree with most of what you said, but for Wii-FPS the IR sensor in the Remote is used for aiming, right? And Motionplus cannot really help, imo, for that issue. And It works perfectly well without, if the Remote is not used for some "waggle" while aiming, ok.

Sorry, but i think Motionplus was never thought to help for the IR sensor aiming. It's for better motion-detection, imo.

So i never used Move, but i thought the FPS aiming would be done with ball-detection with eye-toy camera. Right? I don't think that the gyros in the Move would work well for FPS-aiming, if you ask me.

If the ball-eye-toy-camera is the only tech used for aiming, i think it would be inferior for FPS-aiming to the Wii-IR pointer.