KYxStud15 said:
enrageorange said:
BenVTrigger said:
Here it is, directly from the mouth of Bungie.
Fortunately for us, our online team tracks every single aspect of Halo: Reach right down to shots fired, and our own internal data tells a very different story. To help put launch week into a little more perspective, we’ve prepared a handful of stats to compare and contrast Halo: Reach against our stalwart online juggernaut, Halo 3.
- On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).
- To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play!
- Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65%.
And here are some more Halo: Reach specific numbers from week-one that are just all kinds of kick ass in their own right:
- 70 Million Games have been played
- 235 Million Player-Games have been played
- 2 Million Files have been uploaded to File Shares
- 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
- 20 Million Daily challenges have been completed
- 709,840 Weekly challenges have been completed
- 165 Billion Credits have been earned
To say we’re grateful for your continued support would be an understatement. Our sources tell us that we’ve been the number one title on Xbox LIVE for the last seven days. You complete us.
Thanks a million for playing Halo: Reach. (Halo 3, too!). We’ll see you online.
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if the 5901 man-years thing is accurate that means every single person who bought the game first week spent 12 hours online according to vgchartz sales, including the people who bought it during the end of the week. so ether it is undertracked by a lot or their estimation is very off, because there is no way that is the average considering only 35% of xbox owners play online, probably 50-60% for first week halo buyers, and 12 hours is a ridiculous time for 1-7days of owning the game except maybe for the really big fans.
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That statement is not true, if you remember E3 when ps3 said that they have the most consoles connected to the internet, xbox 360 was at 73% while ps3 was at 78%. So at average, it is 73%, and that is alot of people who play online. So dont start saying things that have no sources or anything to back it up. To anyone who owns Halo Reach, go to the matchmaking lobby, select psyche profile, and let the map load. That is everyone who is CURRENTLY playing xbox live. Can't tell me that there isn't more online players for xbox 360...
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Time to do some math. 73% of 43.4 Million=31,682,000 Yep, that is a really big number. Kinda sad how xbox 360's online users is tied closely to ps3's total sales (6,000,000). But, RROD and the banning of millions of xboxs shouldn't be a problem here because most people might of went out and bought a new xbox 360 or ps3.
Time of some more math. 78% of 37.8 Million= 29,484,000 Yep, this is also a really big number. Still, even though xbox 360 had it's heck moments, it still manages to trail ahead of the ps3. both sales and online.
I am one of the 1 million that pre-ordered Halo: Reach...Are you?
I think fightning over which console is better is stupid, they are both good consoles with some ups and downs.