Khuutra said:
1. THis is not unique to God of War. Hell, it's not even unique to this genre. 2. This is not unique to God of War - in fact, it originates in Castlevania! Go figure. 3. This is not unique to God of War, and has been true of every Castlevania outside of Medusa Head sections. 4. This is not unique to God of War, nor is it unique to this genre. 5. This is not unique to God of War, nor did it start in God of War. See: Shenmue, Indigo Prophecy, etc. 6. The "boss trying to crush [the hero] with their fists" has been a staple of Castlevania since the 8-bit days. There is always, always a boss like this, and it has been so for twenty years. 7. Puzzles are not unique to God of War and they ar not new to Castlevania. You failed. You have confused genre tropes with ripping off God of War. Congratulations - you defeated yourself. |
1. Of course it's not unique because DMC had them.
2. The wip could have been made differently but they stole Kratos wip because it's so badass.
3. the dynamic how the platforming is executed is not traditional Castlevania style. In LoS it comes controlled in sections á la God of War instead of scattered evenly á la Castlevania 64/Tomb Raider.
4. Same here as no 3. The dynamic in run and fight -> stand in arena and fight was refined by God of War to its extreme, and Castlevania chose to copy that extreme style.
5. You're bringing Indigo Propecy to prove that Castlevania didnt steal the QTE's from God of War? I guess The Force Unleashed ad Dante's Inferno took the QTE's from Indigo Prophecy too.
6. But this boss crushes him God of War style. Watch the video.
7. Of course puzzles aren't unique. But it's not a coincidence if Castlevania has lots of them.
8. I added something about camera control. Again it's not unique but it's not a coincidence Castlevania chose God of War static camera instead of Uncharted/Tomb Raider controlable camera.







