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Forums - Gaming - FIRST TWO Castlevania Lords Of Shadows REVIEWS IN.....take a bow Konami!

Khuutra said:
Slimebeast said:

* They both have energy ponds.

* Gabriel's chain wip looks just like Kratos' wip.

* It's mostly ground level combat. The platforming/jumping happens only sporadically to give you a little breathing room.

* At certain intervals they stop the action at an arena to fight waves of similar monsters before the camera starts moving forward down a path again.

* The QTEs are executed the same way, both in arenas and in Boss fights.

* The Bosses are the same. For example the giant who tries to crush Gabriel with his fists is a blatant God of War boss ripoff.

* I haven't witnessed this yet but it probably has puzzles just like God of War.

Someone help me and give some more examples.

1. THis is not unique to God of War. Hell, it's not even unique to this genre.

2. This is not unique to God of War - in fact, it originates in Castlevania! Go figure.

3. This is not unique to God of War, and has been true of every Castlevania outside of Medusa Head sections.

4. This is not unique to God of War, nor is it unique to this genre.

5. This is not unique to God of War, nor did it start in God of War. See: Shenmue, Indigo Prophecy, etc.

6. The "boss trying to crush [the hero] with their fists" has been a staple of Castlevania since the 8-bit days. There is always, always a boss like this, and it has been so for twenty years.

7. Puzzles are not unique to God of War and they ar not new to Castlevania.

You failed. You have confused genre tropes with ripping off God of War. Congratulations - you defeated yourself.

1. Of course it's not unique because DMC had them.

2. The wip could have been made differently but they stole Kratos wip because it's so badass.

3. the dynamic how the platforming is executed is not traditional Castlevania style. In LoS it comes controlled in sections á la God of War instead of scattered evenly á la Castlevania 64/Tomb Raider.

4. Same here as no 3. The dynamic in run and fight -> stand in arena and fight was refined by God of War to its extreme, and Castlevania chose to copy that extreme style.

5. You're bringing Indigo Propecy to prove that Castlevania didnt steal the QTE's from God of War? I guess The Force Unleashed ad Dante's Inferno took the QTE's from Indigo Prophecy too.

6. But this boss crushes him God of War style. Watch the video.

7. Of course puzzles aren't unique. But it's not a coincidence if Castlevania has lots of them.

8. I added something about camera control. Again it's not unique but it's not a coincidence Castlevania chose God of War static camera instead of Uncharted/Tomb Raider controlable camera.



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Hynad said:

So basically, what Slimebeast is trying to really say is that Lords of Shadow is in the same game type as God of War 3.

Just like Modern Warfare 2, Killzone 2 and Halo: Reach are FPSs.

 

But, he's doing it in a very unreasonable trolling way.

It's not trolling if I really believe it.

In the same way you can pinpoint shooters that copy other shooters:

The new Medal of Honor is blatantly ripping off Modern Warfare 2. They can't hide that fact by claiming they're just an FPS being inspired by a multitude of older FPSs or by saying that Medal of Honor is an older franchise than Call of Duty.



Slimebeast said:

1. Of course it's not unique because DMC had them.

2. The wip could have been made differently but they stole Kratos wip because it's so badass.

3. the dynamic how the platforming is executed is not traditional Castlevania style. In LoS it comes controlled in sections á la God of War instead of scattered evenly á la Castlevania 64/Tomb Raider.

4. Same here as no 3. The dynamic in run and fight -> stand in arena and fight was refined by God of War to its extreme, and Castlevania chose to copy that extreme style.

5. You're bringing Indigo Propecy to prove that Castlevania didnt steal the QTE's from God of War? I guess The Force Unleashed ad Dante's Inferno took the QTE's from Indigo Prophecy too.

6. But this boss crushes him God of War style. Watch the video.

7. Of course puzzles aren't unique. But it's not a coincidence if Castlevania has lots of them.

8. I added something about camera control. Again it's not unique but it's not a coincidence Castlevania chose God of War static camera instead of Uncharted/Tomb Raider controlable camera.

1. By "energy ponds" I assume you mean "mana pools", which have been a staple in Castlevania for over a decade. Longer if you include the ruby system as mana (which it is), in which case it's been around for over TWENTY YEARS. Dismissed.

2. You have no basis on which to claim the whip was taken from Kratos, especially as almost every Castlevania game (including the 3D ones) use it as the primary weapon. Dismissed.

3. All combat takes place on level ground in Castlevania, even if that ground is tiered. Dismissed.

4. That's existed for decades before God of War came around. Dismissed.

5. Shenmue long before Indigo Prophecy, actually. It's a genre trope, not something applicable solely to God of War. Dismissed.

6. Again: play some Castlevania. Dismissed.

7. Castlevania has had puzzle elements for a long time. Dismissed.

8. Castlevania has static cameras and has had them since the series began, including its transition into 3D. Controllable cameras have never been useful. Dismissed.

Again: you are confusing genre tropes with ripping off God of War. Your hypothesis, presented as fact, is baseless. You thinking it does not lend it legitimacy, and your insistence in spite of it being demonstrably false actually detracts from the idea.

You do not have a foot to stand on in this argument.



Khuutra said:
Slimebeast said:

1. Of course it's not unique because DMC had them.

2. The wip could have been made differently but they stole Kratos wip because it's so badass.

3. the dynamic how the platforming is executed is not traditional Castlevania style. In LoS it comes controlled in sections á la God of War instead of scattered evenly á la Castlevania 64/Tomb Raider.

4. Same here as no 3. The dynamic in run and fight -> stand in arena and fight was refined by God of War to its extreme, and Castlevania chose to copy that extreme style.

5. You're bringing Indigo Propecy to prove that Castlevania didnt steal the QTE's from God of War? I guess The Force Unleashed ad Dante's Inferno took the QTE's from Indigo Prophecy too.

6. But this boss crushes him God of War style. Watch the video.

7. Of course puzzles aren't unique. But it's not a coincidence if Castlevania has lots of them.

8. I added something about camera control. Again it's not unique but it's not a coincidence Castlevania chose God of War static camera instead of Uncharted/Tomb Raider controlable camera.

1. By "energy ponds" I assume you mean "mana pools", which have been a staple in Castlevania for over a decade. Longer if you include the ruby system as mana (which it is), in which case it's been around for over TWENTY YEARS. Dismissed.

2. You have no basis on which to claim the whip was taken from Kratos, especially as almost every Castlevania game (including the 3D ones) use it as the primary weapon. Dismissed.

3. All combat takes place on level ground in Castlevania, even if that ground is tiered. Dismissed.

4. That's existed for decades before God of War came around. Dismissed.

5. Shenmue long before Indigo Prophecy, actually. It's a genre trope, not something applicable solely to God of War. Dismissed.

6. Again: play some Castlevania. Dismissed.

7. Castlevania has had puzzle elements for a long time. Dismissed.

8. Castlevania has static cameras and has had them since the series began, including its transition into 3D. Controllable cameras have never been useful. Dismissed.

Again: you are confusing genre tropes with ripping off God of War. Your hypothesis, presented as fact, is baseless. You thinking it does not lend it legitimacy, and your insistence in spite of it being demonstrably false actually detracts from the idea.

You do not have a foot to stand on in this argument.

You are entitled to your opinion.

The same thing would happen if I did a similar list to show how Uncharted ripped off Tomb Raider/Gears or how Medal of Honor 2010 ripped off Modern Warfare. The defenders of those games would just claim that those features signify the genre.



Slimebeast said:

You are entitled to your opinion.

The same thing would happen if I did a similar list to show how Uncharted ripped off Tomb Raider/Gears or how Medal of Honor 2010 ripped off Modern Warfare. The defenders of those games would just claim that those features signify the genre.

Oh, but there's a difference here. Your opinion is objectively wrong. Objectively, quantifiably wrong.

You continue to confuse genre tropes with game-specific features. It does not bother me that you do this, but if you present it as a statement of fact in an argument where you can be easily and repeatedly refuted, then expect me to do so.



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Khuutra said:
Slimebeast said:

You are entitled to your opinion.

The same thing would happen if I did a similar list to show how Uncharted ripped off Tomb Raider/Gears or how Medal of Honor 2010 ripped off Modern Warfare. The defenders of those games would just claim that those features signify the genre.

Oh, but there's a difference here. Your opinion is objectively wrong. Objectively, quantifiably wrong.

You continue to confuse genre tropes with game-specific features. It does not bother me that you do this, but if you present it as a statement of fact in an argument where you can be easily and repeatedly refuted, then expect me to do so.

Actually you don't know it. How can you know that Konami didn't tell this Western developer who they outsourced this project to:

"We want to be relevant for the Western market. Make us a God of War in a gothic setting only with the Castlevania name on it".



Slimebeast said:
Khuutra said:
Slimebeast said:

You are entitled to your opinion.

The same thing would happen if I did a similar list to show how Uncharted ripped off Tomb Raider/Gears or how Medal of Honor 2010 ripped off Modern Warfare. The defenders of those games would just claim that those features signify the genre.

Oh, but there's a difference here. Your opinion is objectively wrong. Objectively, quantifiably wrong.

You continue to confuse genre tropes with game-specific features. It does not bother me that you do this, but if you present it as a statement of fact in an argument where you can be easily and repeatedly refuted, then expect me to do so.

Actually you don't know it. How can you know that Konami didn't tell this Western developer who they outsourced this project to:

"We want to be relevant for the Western market. Make us a God of War in a gothic setting only with the Castlevania name on it".


You don't know that either.  Your argument here is as petty as saying that a game like F1 2010 is ripping off Final Lap because Final Lap did Formula 1 racing way before F1 2010...  ¬_¬



Slimebeast said:
Khuutra said:

Oh, but there's a difference here. Your opinion is objectively wrong. Objectively, quantifiably wrong.

You continue to confuse genre tropes with game-specific features. It does not bother me that you do this, but if you present it as a statement of fact in an argument where you can be easily and repeatedly refuted, then expect me to do so.

Actually you don't know it. How can you know that Konami didn't tell this Western developer who they outsourced this project to:

"We want to be relevant for the Western market. Make us a God of War in a gothic setting only with the Castlevania name on it".

Actually, I know it for a fact. It's mentioned in the interview above.

Konami was extremely retiscent about Castlevania in this genre, and was on the edge of cancelling the project before being shown a demo. Kojima himself was involved in saving the project from oblivion.

Again: you are objectively wrong. And you don't even check to make sure!



This was in my most wanted list...now even more than before.



Khuutra said:
Slimebeast said:
Khuutra said:

Oh, but there's a difference here. Your opinion is objectively wrong. Objectively, quantifiably wrong.

You continue to confuse genre tropes with game-specific features. It does not bother me that you do this, but if you present it as a statement of fact in an argument where you can be easily and repeatedly refuted, then expect me to do so.

Actually you don't know it. How can you know that Konami didn't tell this Western developer who they outsourced this project to:

"We want to be relevant for the Western market. Make us a God of War in a gothic setting only with the Castlevania name on it".

Actually, I know it for a fact. It's mentioned in the interview above.

Konami was extremely retiscent about Castlevania in this genre, and was on the edge of cancelling the project before being shown a demo. Kojima himself was involved in saving the project from oblivion.

Again: you are objectively wrong. And you don't even check to make sure!

You mean it was:

Konami: "Make us new Castlevania"

Outsource developer: "Okay, we'll make something cool"

Konami: "This won't do. We don't want hacknslash."

Outsource developer: "Yes you do. God of War is very popular."

Konami: "Oh. Let's go for it then. But change the barbarian for Kojima-san."

Outsource developer: "Ok."