zarx said:
Console manufacturers make most of their money from licensing games, in a scenario you outlined ether all 3 providers would be charging a licensing fee pushing the cost of games far higher. Or no one can charge a licensing fee and just about everyone will drop out of the hardware space.
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This would be the biggest hit for manufacturers to take. I imagined there would be licensing fee still, but it would be split among them. They'd also be able to split some R&D costs among them, so the investment isn't as large.
zarx said:
Who (or how) decides what the hardware spec will be and when a new generation is released.
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The overall process should be watched over by a board of some kind, where all manufacturers would have a say of course.
zarx said:
which online system would be used, you say that all would be in place but that would mean that not everyone could play together, defeating the purpose. You would need 1 matchmaking service and one cross game chat system to prevent fragmentation. And no one would pay for live if they can just choose a free service, unless they are offering exclusive services which again spoils the universalism.
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I mean that all the network systems should be able to share players, so no matter what, you can still play with everyone. Xbox Live would get costumers because it offers more and better services, online services don't have to universal, there just needs to be a structure to accomodate them all.
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zarx said:
Also how would downloadable game services (XBox live arcade, wii ware PSN etc) be handled, it would need to be one (who would run it?) or providers would be competing to get exclusive games which they would undoubtedly try to tie to their consoles to spur sales of their hardware.
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I'm guessing each provider would their own shop, but unless they want to limit their shops, they open them up to the most amount of people. People won't be choosing one system over another due to downloadable games, I doubt it at least.
| zarx said:
if you are allowing anyone to provide peripherals that work on all platforms and everyone is playing together, how do you stop people with keyboard & mouse pawning everyone with gamepads in shooters and RTS?
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Developers would have to balance their games and let people play with who they want. If developers want to support both gamepad, motion controllers and K&M in their game, then they would have to balance their game some way, like by letting people choose who they want to play with. If you're playing with a gamepad, choose not to play the K&M people so you won't be owned unfairly.
It's important to remember that this isn't some finished blueprint of how it's all going to be, I'm just throwing my idea of how it might be, and some parts have been thought through more than others. 