| Rainbird said: This would be the biggest hit for manufacturers to take. I imagined there would be licensing fee still, but it would be split among them. They'd also be able to split some R&D costs among them, so the investment isn't as large. |
still leave the question of how it is split, is it by hardware sales %? or equal and what would you need to do to get a cut.?
| Rainbird said: I mean that all the network systems should be able to share players, so no matter what, you can still play with everyone. Xbox Live would get costumers because it offers more and better services, online services don't have to universal, there just needs to be a structure to accomodate them all.. |
that would require some form of unified service that I imagine everyone would need to contribute to and maintain.
what services do you think XBL would have that others wouldn't? Avatars? achievements? which I could see causing issues if games have to support multiple different achievement systems, all games would need to support all so that would require agreements on how many per game, how many per DLC etc etc
| Rainbird said: I'm guessing each provider would their own shop, but unless they want to limit their shops, they open them up to the most amount of people. People won't be choosing one system over another due to downloadable games, I doubt it at least. |
I see exclusive games being the main attraction TBH and with the increase in digital distribution and the increase in DL only games quality I see it being major.
well you asked for thoughts and feedback so I am giving it lol.
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