Khuutra said:
You have too much faith in developers appealing to something beyond the lowest common denominator. It wouldn't happen, not for controls.
Split userbases aren't a problem, not really. All that it does it take the fundamental problem of consumerism - you can only buy so much - and cordone off larger sections of choices.
I'm still not seeing advantages which outweigh the disadvantages, here. It's a recipe for stagnancy of interaction, of tech, and of design.
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So if the controller ratios were to be as they are currently (50% motion controllers, 50% dual analogue controllers for the sake of argument), you're saying developers would gladly cut away half their potential audience by not developing an extra control scheme, or depend on people to go out and buy new controllers in order to play their game?
For some games, it makes sense to only have one control scheme (carnival games gain a lot with motion controls for example, but are of even less interest to the consumer if they're played on a dual analogue controller). That seems the same to me, like if developers were making exclusives for the HD consoles all over the place, because if they wanted to double their audience, they'd have to either port their game over to another console or build it for two different consoles from the ground up. Based on the current situation, that doesn't really make sense, as developing an extra control scheme should be much cheaper than porting a game over to another console, which happens constantly.
When you limit the amount of choice for consumers, you also limit competition. A game like God of War III isn't in direct competition with something like MadWorld, even if they're in the same genre, because they're selling to different audiences (disregarding the overlap between PS3 and Wii owners). Consumers also have to spend more money buying hardware, as opposed to buying games, if they want to play with their friends who own a different console.
And I honestly don't see how this will affect anything other than the internals of the console, which is hardly all that important when talking about innovation. No one is locked to one online service, control scheme, etc. These companies are free to develop everything aside from the internals, which then seems to me like customers will have to be attracted with other things than price advantages (bundles for example). Nintendo would still have sold loads of their own hardware if it came bundled with a Wiimote and Wii Sports.
In every other area than the internal hardware of the console, competition would go up. I don't see how that would lead to stagnation.