Rainbird said:
Well, the controller wars wouldn't be mcuh different from what we have now, but the console wars would be much less prominent. And it's not like the PC. 1) The PC is not a platform per se. Windows is a platform, Mac is platform and Linux is a platform, and if you want to game, you're pretty much locked to Windows. So the problem is actually similar on the PC in a way, when you divide it into platforms. 2) A PC is not a console, it's not a plug-and-play device. That's why we have consoles in the first place, they allow people to game without the need to worry about their hardware being up to par, their drivers being up to date, etc. And companies don't want to throw away profits, which is why this isn't going to happen without a bit of effort. But publishers (including Sony, Nintendo and Microsoft) and developers stand to make more profit from their games. And at some point we'll probably reach a system with streaming, but until we get much better connections, it's not gonna happen, so that's still some ways off. |
it is the closest to what your model envisions. It has multiple hardware suppliers, with steam now on mac and windows it bridges that gap also. It has third party controllers made. Most pc periphials are plug and play now. It is pretty darn close to what you described. Games that come out for pc can be played on many different hardware configurations, and are scalable to the available hardware to them. There are games that cross the windows/mac/linux line and more of those types will be coming out. what els does it have to do to fit your model?







