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You have too much faith in developers appealing to something beyond the lowest common denominator. It wouldn't happen, not for controls.

Split userbases aren't a problem, not really. All that it does it take the fundamental problem of consumerism - you can only buy so much - and cordone off larger sections of choices.

I'm still not seeing advantages which outweigh the disadvantages, here. It's a recipe for stagnancy of interaction, of tech, and of design.