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Forums - Nintendo - Metroid: Other M ruined gaming's greatest heroine ? Agree or not ?

superchunk said:


1-7 - we simply see the game differently and it boils down to #8.

8: You misinterpreted my point. I suggested that people with your arguments wanted that "tough bitch" and because she is not, that is the issue. I think the former is a bad stereotype and Samus' more feminine characterization based on her back story fits the overall idea of Samus just fine. After all a "tough bitch" wouldn't have let the baby Metroid survive in the first place. That action demonstrates her motherly compassion that is outside of the regular soldier ideology. A "tough bitch" wouldn't wear a skin tight zero suit with long flowing blond hair.

Her legacy has always been about her amazing warrior skills and capabilities combined with the fact that in the end she is a woman. To remove her potential feminine-ness or call that weak is a stereotypical sexist argument.

After all, its not like she was prancing around asking for others to help because she is too scared. She was running and gunning in every cut-scene except the breakdown moment. That in itself is the only moment I will grant you a complete reversal of her identity and should have been cut.

4. No. You don't get to handwave this one. Go back. Read it. Respond to it.

8. Your point is moot; I didn't wnat a "tough bitch" portrayal of Samus at all, and your strawman has undermined anything you wanted to say in this regard.

"The word he used - outsider - pierced my heart."

There is nothing intrinsically feminine about her portrayal. That's what makes it so problematic. She's not intrinsically feminine, she's weak in a way that's incongruous with prior portrayals of her character.



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IxisNaugus said:
mhsillen said:

Frequent cutscens with BAD internal dialog.  That wrecks the flow of the game. And yes she was bad ass.

And having to wait for adam to basically save your life is dumb. I like my imagined Samus then this bad movie samus.

I never once wanted Sakamoto to show a back story.  It is indulgent and adds nothing to the gameplay because I play videogames not want to watch a z-grade movie. If that is what I wanted I would have a PS3

I'll accept that could very well be the case. Of course I am unsure of the degree it messes with the flow of the game, if at all. Don't begrudge me for not taking your word for it, but you believe the game has killed the entire franchise, so there's a good chance you're just angry and over exaggerating things here. I didn't say she wasn't a bad ass, I just said I didn't primarily view her that way. I think Mario is a bad ass, but he's many things before that.

Fine. If that's how you feel.

Yes well unfortunately for you Sakamoto wanted to show a back-story. You are starting to wear on my nerves now, drop the idiotic notion that story adds nothing to gameplay and cut scenes ruin the flow of all games, it's not cool, and do not insinuate that the PS3 only has games with bad stories because now you're borderline trolling. Go outside and let off some steam or something.


it wasn't a PS3 slam theatrics are what a lot PS3 developers and fans like and want.

How is that idiotic it is a valid opinion that I and a lot others have.  The others had thin stories and great gameplay 

You like cutscenes and I don't because during cutscenes I am not playing a game, I am sorry my opinion is wearing you thin.  I am responding to this thread you shouldn't take my OPINION so personal. 



Khuutra said:
superchunk said:


1-7 - we simply see the game differently and it boils down to #8.

8: You misinterpreted my point. I suggested that people with your arguments wanted that "tough bitch" and because she is not, that is the issue. I think the former is a bad stereotype and Samus' more feminine characterization based on her back story fits the overall idea of Samus just fine. After all a "tough bitch" wouldn't have let the baby Metroid survive in the first place. That action demonstrates her motherly compassion that is outside of the regular soldier ideology. A "tough bitch" wouldn't wear a skin tight zero suit with long flowing blond hair.

Her legacy has always been about her amazing warrior skills and capabilities combined with the fact that in the end she is a woman. To remove her potential feminine-ness or call that weak is a stereotypical sexist argument.

After all, its not like she was prancing around asking for others to help because she is too scared. She was running and gunning in every cut-scene except the breakdown moment. That in itself is the only moment I will grant you a complete reversal of her identity and should have been cut.

4. No. You don't get to handwave this one. Go back. Read it. Respond to it.

8. Your point is moot; I didn't wnat a "tough bitch" portrayal of Samus at all, and your strawman has undermined anything you wanted to say in this regard.

"The word he used - outsider - pierced my heart."

There is nothing intrinsically feminine about her portrayal. That's what makes it so problematic. She's not intrinsically feminine, she's weak in a way that's incongruous with prior portrayals of her character.

4. I consider it part of the Metroid genre. You always lose everything and gain it back. No different here. The mechanism is just as silly in both instances, at least this one in regards to weaponry makes sense.

8. "The word he used - outsider - pierced my heart." - proves my initial point. She states over and over in the game that he is someone of very high importance in her life and is striving for his approval. Regardless if that is irrational or not it fits the story line presented perfectly and does nothing to remove her soldier capabilities at all except that people irrationally see feminine actions as weak.

Her character before this was not specifically ever portrayed beyond doing her job. So, you can't argue that nothing portrayed her as feminine previously as nothing has ever portrayed her in any other way either.

All this game did was bring up a sore and emotional situation for her that she obviously still hadn't gotten over to the point of satisfaction and she then worked hard throughout the game to create this acceptance that in the end wasn't even required based on Adam's own words.



superchunk said:
Khuutra said:
superchunk said:


1-7 - we simply see the game differently and it boils down to #8.

8: You misinterpreted my point. I suggested that people with your arguments wanted that "tough bitch" and because she is not, that is the issue. I think the former is a bad stereotype and Samus' more feminine characterization based on her back story fits the overall idea of Samus just fine. After all a "tough bitch" wouldn't have let the baby Metroid survive in the first place. That action demonstrates her motherly compassion that is outside of the regular soldier ideology. A "tough bitch" wouldn't wear a skin tight zero suit with long flowing blond hair.

Her legacy has always been about her amazing warrior skills and capabilities combined with the fact that in the end she is a woman. To remove her potential feminine-ness or call that weak is a stereotypical sexist argument.

After all, its not like she was prancing around asking for others to help because she is too scared. She was running and gunning in every cut-scene except the breakdown moment. That in itself is the only moment I will grant you a complete reversal of her identity and should have been cut.

4. No. You don't get to handwave this one. Go back. Read it. Respond to it.

8. Your point is moot; I didn't wnat a "tough bitch" portrayal of Samus at all, and your strawman has undermined anything you wanted to say in this regard.

"The word he used - outsider - pierced my heart."

There is nothing intrinsically feminine about her portrayal. That's what makes it so problematic. She's not intrinsically feminine, she's weak in a way that's incongruous with prior portrayals of her character.

4. I consider it part of the Metroid genre. You always lose everything and gain it back. No different here. The mechanism is just as silly in both instances, at least this one in regards to weaponry makes sense.

8. "The word he used - outsider - pierced my heart." - proves my initial point. She states over and over in the game that he is someone of very high importance in her life and is striving for his approval. Regardless if that is irrational or not it fits the story line presented perfectly and does nothing to remove her soldier capabilities at all except that people irrationally see feminine actions as weak.

Her character before this was not specifically ever portrayed beyond doing her job. So, you can't argue that nothing portrayed her as feminine previously as nothing has ever portrayed her in any other way either.

All this game did was bring up a sore and emotional situation for her that she obviously still hadn't gotten over to the point of satisfaction and she then worked hard throughout the game to create this acceptance that in the end wasn't even required based on Adam's own words.


Well, considering the fact that ANYONE would feel a bit of a sting over someone they cared about showing such indifference it's a pretty universal thing, so I wouldn't call it feminine. Nor would I call it weakness. Though I will say if there isn't any sort of feminine quality in a female character's portrayal you run into a very big question: why did you BOTHER making the character a woman?



superchunk said:

4. I consider it part of the Metroid genre. You always lose everything and gain it back. No different here. The mechanism is just as silly in both instances, at least this one in regards to weaponry makes sense.

8. "The word he used - outsider - pierced my heart." - proves my initial point. She states over and over in the game that he is someone of very high importance in her life and is striving for his approval. Regardless if that is irrational or not it fits the story line presented perfectly and does nothing to remove her soldier capabilities at all except that people irrationally see feminine actions as weak.

Her character before this was not specifically ever portrayed beyond doing her job. So, you can't argue that nothing portrayed her as feminine previously as nothing has ever portrayed her in any other way either.

All this game did was bring up a sore and emotional situation for her that she obviously still hadn't gotten over to the point of satisfaction and she then worked hard throughout the game to create this acceptance that in the end wasn't even required based on Adam's own words.

4. Horse shit! As a mechanic it's fine, but it's not just a mechanic, it's a funciton of the narrative. Are you willing ot say that you would defend the Gravity Suit and the Varia Suit and the Grapple Beam and the freaking Ice Beam? Would you pretend that they never happened? Would you pretend that there was good reason for it? Which is it? Like I said: this one doesn't get handwaved away.

8: Why do you keep painting this as inherently feminine? It's not. These are the actions of someone who's seeking validation in spite of accomplishing more than a galaxy's worth of armies, some who seeks validation from a father figure in spite of the fact that she's accomplished more than he has, more than all the people he's ever commanded put otgether, more than all the people he's ever known put together. How is that feminine? How can you possibly not see this as problematic?

9. I never argued that she wasn't portrayed as inherently feminine, jsut that femininity has never been the definingp oint of her character, and that's true. There was nothing maternal in sparing the baby Metroid and then giving it to scientists who were goign to dissect it for science. There was nothing intrinsically feminine in the look of sorrow on her face as the temple on Tallon IV collapsed. She was human, but her femininity was besides the point.

10. It made her into a character who had sore and emotional points from far in her past. That's not in keeping with prior characterizations in any way, it's adding elements that never belonged before. They added in shit htat didn't need to be there, nad it was to the game's detriment, in no small part thanks to the butchering of her own characterization.



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Did anybody consider for a second that Adam deserved this respect?  I mean, he's so cool, calm, and badass that I wouldn't breath without his authorization.  He let _____________ die for goodness sake!!  If he listened to young Samus, we'd be playing Metroid:  The Anthony Chronicles, right now.

--And to negate everything I posted, Samus says that she's working with Malkovich because his men are out of their league and she has to protect them (By the way, good job keeping everyone safe, Samus).  She kicks more ass than any two of her friends combined.  And towards the end, she adopts a "fudge you, Adam (darn kid is looking over my shoulder) attitude."  She starts using whichever powerups she wants, whenever she wants. 

Just tossing in my two cents.  BTW, I watched Metroid:  Other M the movie (unlocked after beating the game) twice, now.  It's entertaining.



How did Metroid: Other M ruin either of these?

 

I know, I'm late :/



kazadoom said:

This whole issue of Other M is getting ridiculous.  Are there any other publishers that get this kind of over-annalizing done to their product.  It seems only Nintendo can spark this kind of nonsense

 


totaly agree with you on this...



Roar_Of_War said:

You think its idiotic to believe that story adds nothing to gameplay, and that cutscenes ruin the flow of all games? It is 100% understandable to believe that, and the fact that you call it "idiotic" is insulting. You do not have to agree with it, but now you're being borderline offensive. People have a right to feel that way in general about video games. Your opinion is not fact, and yes, the other side isn't either. Please just respect it.

mhsillen implied that story adds no positive values to games and only serves to disrupt gameplay and bring down the experience, which is not accurate at all. mhsillen brought up the PS3 as an example. It is not one-hundred percent understandable to believe such a thing, as there are numerous games that are praised for great storytelling, a lot of them helped by cut scenes. Not every game will benefit from these elements of course, however to claim that no game could benefit from them is incorrect. Anybody who would think that way is being closed-minded.

My point is that story and cut scenes can work to improve the experience of a game for a player. That has been all but proven. Whether they succeed to or not - and to what degree - is debatable, and game dependent, however. 

Though I will admit to overreacting. Idiocy was not the best choice of words on my part, and so I apologize to mhsillen and the community for that.

mhsillen said:

it wasn't a PS3 slam theatrics are what a lot PS3 developers and fans like and want.

How is that idiotic it is a valid opinion that I and a lot others have.  The others had thin stories and great gameplay 

You like cutscenes and I don't because during cutscenes I am not playing a game, I am sorry my opinion is wearing you thin.  I am responding to this thread you shouldn't take my OPINION so personal. 

Then why did you even bring up the PS3 in the context of making it's library sound as though it is compiled mostly of games featuring scenes comparable to a z-grade movie?

Unless Metroid: Other M is the first game you have ever played to feature cut scenes, I cannot think why you would be inclined to think as much. I'll assume for the sake of this argument that Metroid: Other M features poorly executed and acted cut scenes and a sloppy script. If - as a result of playing this game - you are led to believe that there are no positive outcomes to including story and cut scenes to any video games then that is ignorant and naive.

I did not say I liked cut scenes. For the most part in-fact, I'd rather cut scenes were kept at a minimal in my favorite genre's and games. I won't, however, deny that they can prove positive for the player in enhancing the experience.

I don't believe I've taken your posts so personally, or your personal opinions for that matter. You can believe if you wan't, that story and cut scenes cannot reap positive effects for games (if this is what you were implying). But that is wrong. I cannot respect such that is not correct, I will accept it for alls sake, though. If anything, it is you who have taken my posts so personally. In the beginning I asked for an explanation of why Metroid: Other M had killed the franchise. An explanation I still have not gotten. You seemed to act hastily and gave a short-sighted post that seemed to try and stick your conclusion down my throat and did not explain anything at all.



How technical is your game?

the_bloodwalker said:

Other M is not a bad game overall, but it killed the franchise


Put some 3D game on 3DS and the franchise will be back.



 

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