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Forums - Sales - Prelim PS MOVE Sales IN! (140K Worldwide)!! Are you pleased?!!

 

Prelim PS MOVE Sales IN! (140K Worldwide)!! Are you pleased?!!

AMAZING SALES 161 23.27%
 
BOOO! 119 17.20%
 
MEH! 412 59.54%
 
Total:692

If Wii Fit or Wii Motion Plus sold at these levels, people would be calling them a complete failure. And Wii Fit had a much lower user base to sell to.



Anyone can guess. It takes no effort to throw out lots of predictions and have some of them be correct. You are not and wiser or better for having your guesses be right. Even a blind man can hit the bullseye.

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I only bought a controller, since I already had a PS Eye.

I guess we'll see how the device performs over time via Sports Champions sales, at least in NA.

I think most people will start picking up Move when titles like Killzone, Socom, Sorcery, and Ape Escape come out.  Right now it's really just Sports Champions and Tumble that could entice people to pick up the device, with LittleBigPlanet being the only major title in the near future to also make good use of the controller.  Even then it's merely an optional control scheme for the editor.



Grimes said:

If Wii Fit or Wii Motion Plus sold at these levels, people would be calling them a complete failure. And Wii Fit had a much lower user base to sell to.


This



Grimes said:

If Wii Fit or Wii Motion Plus sold at these levels, people would be calling them a complete failure. And Wii Fit had a much lower user base to sell to.


Wii Fit sold well on the back of its software.  The peripheral was simply made to facilitate the creation of said software.  Same for WSR and WMP. 

Move is essentially a new platform, one that is still waiting for WF/WSR caliber software.  Plus it's releasing five years into the console's lifespan.  The two situations aren't all that comparable.

Actually, this design philosophy is exactly why I predicted Move/Kinect would not come close to Nintendo's juggernauts this gen.  The Wiimote was designed to facilitate Wii Sports, and Wii Sports is what initially sold the Wii.  Same goes for Wii Fit and the Balance Board and Wii Sports Resort and Wii Motion Plus.  The lack of any real creative vision in software design seen in the development of Move/Kinect is what will stymie their initial and longterm sales.  It seems, in both cases, as if Sony/MS designed the hardware first and foremost, with little thought into what types of experiences they want to convey with said hardware.  After that they just tossed it out to developers and hoped they'd come up with something cool for it.  Nintendo designed their hardware to make their next killer app.  Sony/MS designed their hardware for the hardware's sake, and now they are desperately trying to find a killer app.

As such, the sales we've seen for Move aren't that surprising, and hardly a "complete failure".  I'd say they're fairly  respectable, given the circumstances surrounding the device's creation and launch.  Given SCE's attitude towards Move over the past several months, it seems as if the device is primarily intended to make people go "Oh, they have motion controls too" more than anything else.  In fact, the bulk of their current line-up consists of multiplat games that now have controls just like on Wii.  I'd think they'd be pleased with sales like this, given what their goals seem to be.



makingmusic476 said:


Wii Fit sold well on the back of its software.  The peripheral was simply made to facilitate the creation of said software.  Same for WSR and WMP. 

Move is essentially a new platform, one that is still waiting for WF/WSR caliber software.  Plus it's releasing five years into the console's lifespan.  The two situations aren't all that comparable.

Actually, this design philosophy is exactly why I predicted Move/Kinect would not come close to Nintendo's juggernauts this gen.  The Wiimote was designed to facilitate Wii Sports, and Wii Sports is what initially sold the Wii.  Same goes for Wii Fit and the Balance Board and Wii Sports Resort and Wii Motion Plus.  The lack of any real creative vision in software design seen in the development of Move/Kinect is what will stymie their initial and longterm sales.  It seems, in both cases, as if Sony/MS designed the hardware first and foremost, with little thought into what types of experiences they want to convey with said hardware.  After that they just tossed it out to developers and hoped they'd come up with something cool for it.  Nintendo designed their hardware to make their next killer app.  Sony/MS designed their hardware for the hardware's sake, and now they are desperately trying to find a killer app.

Good to see someone else that understands this.



The rEVOLution is not being televised

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Maynard_Tool said:
Grimes said:

If Wii Fit or Wii Motion Plus sold at these levels, people would be calling them a complete failure. And Wii Fit had a much lower user base to sell to.


This


Yeah, Wii Fit's first week sales (1,620,524) and Wii Sport Resort's first week sales (1,262,489) are almost identical to Move's first week sales (140,000) ... That is, if you're really bad at math.



Maynard_Tool said:
Kantor said:
Maynard_Tool said:
Kantor said:
Maynard_Tool said:
Kantor said:
Maynard_Tool said:
Kantor said:
jarrod said:

I wonder what Motion Plus sold first week?

That's just ridiculous. Inception really flopped, because look at how much Toy Story 3 has grossed.


I believe Move is more of the competition to the WM plus, than Inception is to Toy Story....

 

After all, move is sont's desparete "move"  to counter attack nintendo's succes with the Wiimote.

Move isn't an attempt to counter anything. Only somebody who is truly delusional could ever have expected that.

No, Move is an attempt to steal some of the Wii's last-minute business, lengthen the gen by changing the game experience, and prepare core players for next-gen motion control, which will probably be ubiquitous.


So... you are telling me that move is an attempt to win some costumers over the wii... but is not trying to counter the wii's success.....

Got it

If Sony wanted to counter the Wii, they would have done it four years ago. To counter would be to somehow damage the Wii. Move isn't going to damage the Wii in any way. A handful of people (a very small handful) may choose it over the Wii, but it will mostly be selling to existing console owners, as shown by the data: 10,000 new consoles for 120,000 Move sales.

That's why it was only a desperate move.

Maybe you forgot about it, but this is actually the second time they try to counter the wii. Remember before, sony planned to launch a boomerang type controller... but then at E3 they presented the classic all time controller with the Sixaxis technology, a desparate attempt to counter the wii. It failed. It was an attempt to counter the wii, but it didn't do anything, hence it failed.

Move is just the second time for sony to try and damage the wii... that's why is an attempt. Will it work this time? doubt it. But we'll see, everything is possible.

And attempt to counter doesn't mean that it will actually counter efectively.

Sixaxis was not intended to counter the Wii. Everyone just hated the Boomerang controller, and Sixaxis is nothing like free-motion. It's tilt sensing.

OMG!!!! ok w/e makes you happy. I'm not going to discuss with someone who is blind x_X

Sixaxis was clearly a pathetic and desparate attempt to get on board of the motion controllers hype the wii was getting.

But if you believe Sony was planning to do that all along... well, I have actually nothing to say to you sir. Good day

Counter moves are for leaders, the sixaxis was indeed an attemp to counter the wii motion controls but it was a very crappy one. Now Sony is no longer the leader right now is in third place and the PS Move is an attemp to stole enough market share from the Wii so they can be in second place above MS. Thats called a flanking move.



Barozi said:
thismeintiel said:
Serious_frusting said:

has done 185K Units  WW excluding Japan

Uh, yea, this.  Why are we creating an artificial handicap for the Move?  Move controllers (which includes the Nav) should be counted as one unit.  What's with this, "Well, we're only going to estimate unique users to the Move and that will be the official units sold"?  First of all, VGChartz has never done this, so why is it doing it now?  Second, that is entirely too difficult to even begin to estimate.  I mean we don't even have any hard numbers on how many PSEyes are out there.  So like Serious said, the real number of Move units sold is 185K.  Not unless of course we're going to take away units sold from Kinect cause some people already have MS's 360 webcam.

And to all the Wii supporters, the Wii is number one and will stay there.  So take a deep breath and calm down.  Nothing its going to truly dominate Wii's lifetime sales, so there's no point in getting mad whenever the competition comes out with something similar to Nintendo.  You guys are number one, so why are you so upset?

flawed logic FTW !

I own a Wiimote but not a Wii, but according to your logic Nintendo sold me a Wii and I'm a potential software purchaser too !

Also Move only works if you have a PS3, the Move controller AND the PS Eye.

Counting only the Move controller just doesn't make any sense.


Youre missing the point. VGChartz, to my understanding isnt supposed to report "unique" sales. If that were the case they wouldnt count PS3 slim sales, Xboxs sales or separate colored console sales as sold they would then have to research software tie ratio, extrapolate increased software on new hardware release weeks and determine how many new "unique" consoles were sold, right?. We count sales. Period.

I bought 2 PSMoves. I owned a PSeye. How many PSMoves did i buy? 2. How many did sony sell? 2.

I bought a PS3 60gb 3 years ago. I bought a bundled MGS4 limited edition bundle and sold my PS3 to my brother. How many PS3's did i buy? 2. How many did sony sell? 2. No different.

Trying to count "unique" sales is messy, and stupid. Because people start trying to makesilly analogies about owning only a controller.........



steverhcp02 said:
Barozi said:
thismeintiel said:
Serious_frusting said:

has done 185K Units  WW excluding Japan

Uh, yea, this.  Why are we creating an artificial handicap for the Move?  Move controllers (which includes the Nav) should be counted as one unit.  What's with this, "Well, we're only going to estimate unique users to the Move and that will be the official units sold"?  First of all, VGChartz has never done this, so why is it doing it now?  Second, that is entirely too difficult to even begin to estimate.  I mean we don't even have any hard numbers on how many PSEyes are out there.  So like Serious said, the real number of Move units sold is 185K.  Not unless of course we're going to take away units sold from Kinect cause some people already have MS's 360 webcam.

And to all the Wii supporters, the Wii is number one and will stay there.  So take a deep breath and calm down.  Nothing its going to truly dominate Wii's lifetime sales, so there's no point in getting mad whenever the competition comes out with something similar to Nintendo.  You guys are number one, so why are you so upset?

flawed logic FTW !

I own a Wiimote but not a Wii, but according to your logic Nintendo sold me a Wii and I'm a potential software purchaser too !

Also Move only works if you have a PS3, the Move controller AND the PS Eye.

Counting only the Move controller just doesn't make any sense.


Youre missing the point. VGChartz, to my understanding isnt supposed to report "unique" sales. If that were the case they wouldnt count PS3 slim sales, Xboxs sales or separate colored console sales as sold they would then have to research software tie ratio, extrapolate increased software on new hardware release weeks and determine how many new "unique" consoles were sold, right?. We count sales. Period.

I bought 2 PSMoves. I owned a PSeye. How many PSMoves did i buy? 2. How many did sony sell? 2.

I bought a PS3 60gb 3 years ago. I bought a bundled MGS4 limited edition bundle and sold my PS3 to my brother. How many PS3's did i buy? 2. How many did sony sell? 2. No different.

Trying to count "unique" sales is messy, and stupid. Because people start trying to makesilly analogies about owning only a controller.........

Well, I bought 2 Moves and 2 Navs.  That makes 6 controllers between the 2 of us.  But somehow are 6 aren't supposed to count in the final tally on VGC because we both own a PSEye before hand.  What?!  How does that make any sense.  Simple, it doesn't.



Viper1 said:
thismeintiel said:

Well, if you want to get technical, the N64's stick was digital, while Sony's was true analog.  Also, Sony released rumble the same month Nintendo released the Rumble Pak in Japan.

The N64's analog stick is still analog.  Potentiometers and rotary encoders are both analog.

It's still was based on digital technology. 

http://electronics.howstuffworks.com/n643.htm

Regardless, the point is mostly moot as the N64's control stick still allowed for much greater movement then a normal D-Pad.  Plus, I'm also pretty sure they switched over to a potentiometer based stick for the Gamecube and Wii.