| Grimes said: If Wii Fit or Wii Motion Plus sold at these levels, people would be calling them a complete failure. And Wii Fit had a much lower user base to sell to. |
Wii Fit sold well on the back of its software. The peripheral was simply made to facilitate the creation of said software. Same for WSR and WMP.
Move is essentially a new platform, one that is still waiting for WF/WSR caliber software. Plus it's releasing five years into the console's lifespan. The two situations aren't all that comparable.
Actually, this design philosophy is exactly why I predicted Move/Kinect would not come close to Nintendo's juggernauts this gen. The Wiimote was designed to facilitate Wii Sports, and Wii Sports is what initially sold the Wii. Same goes for Wii Fit and the Balance Board and Wii Sports Resort and Wii Motion Plus. The lack of any real creative vision in software design seen in the development of Move/Kinect is what will stymie their initial and longterm sales. It seems, in both cases, as if Sony/MS designed the hardware first and foremost, with little thought into what types of experiences they want to convey with said hardware. After that they just tossed it out to developers and hoped they'd come up with something cool for it. Nintendo designed their hardware to make their next killer app. Sony/MS designed their hardware for the hardware's sake, and now they are desperately trying to find a killer app.
As such, the sales we've seen for Move aren't that surprising, and hardly a "complete failure". I'd say they're fairly respectable, given the circumstances surrounding the device's creation and launch. Given SCE's attitude towards Move over the past several months, it seems as if the device is primarily intended to make people go "Oh, they have motion controls too" more than anything else. In fact, the bulk of their current line-up consists of multiplat games that now have controls just like on Wii. I'd think they'd be pleased with sales like this, given what their goals seem to be.







