Reasonable said:
Still, you look like Zapp Brannigan so we forgive you. |
Well, at least you're being Reasonable.
Reasonable said:
Still, you look like Zapp Brannigan so we forgive you. |
Well, at least you're being Reasonable.
Won't give it a grade.
Combat was abysmal.
Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.
| Rainbird said: It was a day one buy for me before the demo, and it still most certainly is. My only disappointment with the demo was that I found out it runs on the Unreal Engine... Playing an UE3 game on the PS3 can really be painful sometimes. :/ It was pretty awesome overall though, and I really like the direction of the whole thing. The only thing I didn't think was up to par was the platforming, since it was really too easy. The game flows very well though, so I can forgive it. |
Only if the developer doesn't give a crap. Unreal Tournament 3 is awesome on PS3.
gurglesletch said:
Only if the developer doesn't give a crap. Unreal Tournament 3 is awesome on PS3. |
That's made by Epic, those guys know the engine inside out, they created it.
Reasonable said:
Still, you look like Zapp Brannigan so we forgive you. |
That is true for every game. I just got the game out and it still blows me away just how good it is
Rainbird said:
That's made by Epic, those guys know the engine inside out, they created it. |
Exactly. The UE3 runs fine on PS3 if they care about making it work right.
gurglesletch said:
Exactly. The UE3 runs fine on PS3 if they care about making it work right. |
It takes a lot of time to learn how to optimize an engine for a platform if you don't know the engine very well. And since Epic are the ones who license the engine out, it should be their responsibility to make sure the product is equally good on both platforms, so their customers shouldn't have to work out those issues themselves.
Rainbird said:
It takes a lot of time to learn how to optimize an engine for a platform if you don't know the engine very well. And since Epic are the ones who license the engine out, it should be their responsibility to make sure the product is equally good on both platforms, so their customers shouldn't have to work out those issues themselves. |
Slightly off topic. Anyway so your saying that It's epics fault when Square Enix can't even make a engine they built themselves work identically on both platforms. IE FFXIII. It is the developers fault not Epic's.
gurglesletch said:
Slightly off topic. Anyway so your saying that It's epics fault when Square Enix can't even make a engine they built themselves work identically on both platforms. IE FFXIII. It is the developers fault not Epic's. |
What does that have to do with anything? I'm talking about the Unreal Engine 3, which is a product Epic has created and maintains, and which Epic continues to license out to other developers. That doesn't have anything to do with FFXIII or any other game that isn't using UE3.