KylieDog said:
First of all between the Move controller and Nav controller (or dualshock 3) you have 2 full trigger buttons and one semi-trigger. Neither of these is used as the fire button? Why? I mean naturally I'd assume the Nav/DS3 controller to aim and the Move trigger to shoot, its what feels natural. Instead the Move trigger is aim and Move butoon shoot. Horrible design.
Next is the movement. Using a Move controller you can no longer sidestep. Not much explanation needed here....why did you remove this ability?
Next is the camera (which overlaps with movement again partly). Oh boy did you mess up here. With a standard controller in RE5 there are 4 control schemes with 2 camera options between them. The first one let you only look up/down but with the advantage to sidestep. The second removed sidestep ability but made up for it by giving you full camera control to look left/right and with it the ability to make instant quick turns to the side with ability to quick shoot there. Quick turns not to be confused with 180 turns, that still works.
RE5 gives you no camera control AT ALL unless you are already aiming but by that point it has lost a good 70% of its usefulness, without exaggerating. So not only has the movement been limited (by no sidestep OR quickturns) but camera control with the ability to check out surroundings is gone.
Last but not least is the aiming itself, this is just a joke because it is meant to be such an advantage using the Move but it ends up being a hinderance. The first issue is that everytime you press the aim button the target reticle is defaulted to around centre screen. This is just horrible since it means if I am aiming already, for example in the upper right of the screen, then I release the aim button but DO NOT re-aim the Move controller at all, then press aim again what used to be the upper right of the screen in regards to where I point the Move is now the centre screen.
What this means is, pointing the Move controller to aim is completely pointless unless you aim centre screen perfectly every single time before you press the aim button (which is not practical at all), otherwise you're just guiding a reticle about a screen regardless of where you're actually aiming the Move in your room. Currenty it is recalibrating itself with every single press of the aim button. This is a horrible, horrible design scheme, possible so bad it is a bug, I cannot imagine this really was the design idea?
Still on the last point of the aiming, when you have the aim button held the only way to move the screen is using the Nav/DS3 controller stick, aiming the Move controller to the far edges of the screen doesn't shift the camera in that direction at all, why? So if you wanna hit a target who is elevated above you you need to 1. Press aim 2. Use the stick to aim the camera upwards and 3. Now use the Move to aim at target. For the pace of RE5 this is very inconvenient, with a regular controler you would just shift the camera upwards and you could instant aim straight at target with a tiny bit of aim correction at best.
To summerise the issues, using a Move controller means in RE5 you suffer from camera, movement and aiming issues that do not exist with a regular controller. There is no benefit to using a Move controller where at the very least aiming should be alot better, but it isn't, the auto-centre with every aim makes it worse.
I found another new issue, since the Move button is now melee as well as fire (they are seperate buttons on a normal controller) if you want to shoot an enemy who is in melee range and they are in a melee-enabled stance you can no longer shoot them, if forces you to melee them. Did ANYONE play-test this? There are so many situations where you will want to keep shooting and not melee.
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This is Capcom doing a shitty job mapping controls, not the Move. |
this is the same as RE4 except the re centering thing with the pointer when aiming. I didn't like these things in RE4 wii but no body said a god damn thing about it. But now ppl do? Makes me think that not a lot of ppl even played RE4wii.
but still a lot easy than DS3. thats just me. To me Mercenaries mode is a breeze with PSmove. all you do is shoot.
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, also like I said, no issues with any other shooters, just RE5 all because of the clunky tank mechanics, even RE4 to me was easier, and I completed that on PS2

