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Forums - Sony - RE5: Move controls

KylieDog said:
wfz said:

Whoa, wait a second, can't the Move do everything the Wiimote does? I loved playing RE4 and I don't remember any options missing! I don't understand why the Move can't replicate the DS3 movement. What happened? Were the developers just lazy? Because I honestly can't think of a legitimate reason why the Move shouldn't work as well.


Copy and pasting what my partner wrote somewhere.

 

First of all between the Move controller and Nav controller (or dualshock 3) you have 2 full trigger buttons and one semi-trigger.  Neither of these is used as the fire button?   Why?  I mean naturally I'd assume the Nav/DS3 controller to aim and the Move trigger to shoot, its what feels natural.   Instead the Move trigger is aim and Move butoon shoot.  Horrible design.

 

Next is the movement.  Using a Move controller you can no longer sidestep.  Not much explanation needed here....why did you remove this ability?

 

Next is the camera (which overlaps with movement again partly).  Oh boy did you mess up here.  With a standard controller in RE5 there are 4 control schemes with 2 camera options between them.  The first one let you only look up/down but with the advantage to sidestep.  The second removed sidestep ability but made up for it by giving you full camera control to look left/right and with it the ability to make instant quick turns to the side with ability to quick shoot there.  Quick turns not to be confused with 180 turns, that still works.

 

RE5 gives you no camera control AT ALL unless you are already aiming but by that point it has lost a good 70% of its usefulness, without exaggerating.  So not only has the movement been limited (by no sidestep OR quickturns) but camera control with the ability to check out surroundings is gone.

 

Last but not least is the aiming itself, this is just a joke because it is meant to be such an advantage using the Move but it ends up being a hinderance.  The first issue is that everytime you press the aim button the target reticle is defaulted to around centre screen.  This is just horrible since it means if I am aiming already, for example in the upper right of the screen, then I release the aim button but DO NOT re-aim the Move controller at all, then press aim again what used to be the upper right of the screen in regards to where I point the Move is now the centre screen.

 

What this means is, pointing the Move controller to aim is completely pointless unless you aim centre screen perfectly every single time before you press the aim button (which is not practical at all), otherwise you're just guiding a reticle about a screen regardless of where you're actually aiming the Move in your room.  Currenty it is recalibrating itself with every single press of the aim button.  This is a horrible, horrible design scheme, possible so bad it is a bug, I cannot imagine this really was the design idea? 

 

Still on the last point of the aiming, when you have the aim button held the only way to move the screen is using the Nav/DS3 controller stick, aiming the Move controller to the far edges of the screen doesn't shift the camera in that direction at all, why?  So if you wanna hit a target who is elevated above you you need to 1. Press aim  2. Use the stick to aim the camera upwards and 3. Now use the Move to aim at target.  For the pace of RE5 this is very inconvenient, with a regular controler you would just shift the camera upwards and you could instant aim straight at target with a tiny bit of aim correction at best.

 

To summerise the issues, using a Move controller means in RE5 you suffer from camera, movement and aiming issues that do not exist with a regular controller.  There is no benefit to using a Move controller where at the very least aiming should be alot better, but it isn't, the auto-centre with every aim makes it worse.

 

I found another new issue, since the Move button is now melee as well as fire (they are seperate buttons on a normal controller) if you want to shoot an enemy who is in melee range and they are in a melee-enabled stance you can no longer shoot them, if forces you to melee them.  Did ANYONE play-test this?  There are so many situations where you will want to keep shooting and not melee.

 

------

 

This is Capcom doing a shitty job mapping controls, not the Move.


this is the same as RE4 except the re centering thing with the pointer when aiming.  I didn't like these things in RE4 wii but no body said a god damn thing about it.  But now ppl do?  Makes me think that not a lot of ppl even played RE4wii.

but still a lot easy than DS3. thats just me.  To me Mercenaries mode is a breeze with PSmove.  all you do is shoot.



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glad to hear you like it.



Think for yourself, question authority

KylieDog said:
wfz said:

Whoa, wait a second, can't the Move do everything the Wiimote does? I loved playing RE4 and I don't remember any options missing! I don't understand why the Move can't replicate the DS3 movement. What happened? Were the developers just lazy? Because I honestly can't think of a legitimate reason why the Move shouldn't work as well.


Copy and pasting what my partner wrote somewhere.

 

First of all between the Move controller and Nav controller (or dualshock 3) you have 2 full trigger buttons and one semi-trigger.  Neither of these is used as the fire button?   Why?  I mean naturally I'd assume the Nav/DS3 controller to aim and the Move trigger to shoot, its what feels natural.   Instead the Move trigger is aim and Move butoon shoot.  Horrible design.

Horrible design for yourself obviously, but even I have got used to the move scheme now, and originally I could not even play on RE5 before hand, I guess it's each to their own on this one (user preference), hopefully if they ever patch it with better controls we may have a solution for everyone

Next is the movement.  Using a Move controller you can no longer sidestep.  Not much explanation needed here....why did you remove this ability?

I dunno why sidestep was remove, but ye I gree in a sense it can be irritating for you

Next is the camera (which overlaps with movement again partly).  Oh boy did you mess up here.  With a standard controller in RE5 there are 4 control schemes with 2 camera options between them.  The first one let you only look up/down but with the advantage to sidestep.  The second removed sidestep ability but made up for it by giving you full camera control to look left/right and with it the ability to make instant quick turns to the side with ability to quick shoot there.  Quick turns not to be confused with 180 turns, that still works.

RE5 gives you no camera control AT ALL unless you are already aiming but by that point it has lost a good 70% of its usefulness, without exaggerating.  So not only has the movement been limited (by no sidestep OR quickturns) but camera control with the ability to check out surroundings is gone.

Lol I did camera movement with DS3 Analogue stick when in aiming mode, no problems here, and accuracy did improve form A to S rank, so again I guess it's all down to user preference

Last but not least is the aiming itself, this is just a joke because it is meant to be such an advantage using the Move but it ends up being a hinderance.  The first issue is that everytime you press the aim button the target reticle is defaulted to around centre screen.  This is just horrible since it means if I am aiming already, for example in the upper right of the screen, then I release the aim button but DO NOT re-aim the Move controller at all, then press aim again what used to be the upper right of the screen in regards to where I point the Move is now the centre screen.

What this means is, pointing the Move controller to aim is completely pointless unless you aim centre screen perfectly every single time before you press the aim button (which is not practical at all), otherwise you're just guiding a reticle about a screen regardless of where you're actually aiming the Move in your room.  Currenty it is recalibrating itself with every single press of the aim button.  This is a horrible, horrible design scheme, possible so bad it is a bug, I cannot imagine this really was the design idea? 

ok all you have to do is to centre your Move to your desired position and then the reticle reflects the movements you make, not the best scheme, but however it still works

Still on the last point of the aiming, when you have the aim button held the only way to move the screen is using the Nav/DS3 controller stick, aiming the Move controller to the far edges of the screen doesn't shift the camera in that direction at all, why?  So if you wanna hit a target who is elevated above you you need to 1. Press aim  2. Use the stick to aim the camera upwards and 3. Now use the Move to aim at target.  For the pace of RE5 this is very inconvenient, with a regular controler you would just shift the camera upwards and you could instant aim straight at target with a tiny bit of aim correction at best.

To summerise the issues, using a Move controller means in RE5 you suffer from camera, movement and aiming issues that do not exist with a regular controller.  There is no benefit to using a Move controller where at the very least aiming should be alot better, but it isn't, the auto-centre with every aim makes it worse.

I found another new issue, since the Move button is now melee as well as fire (they are seperate buttons on a normal controller) if you want to shoot an enemy who is in melee range and they are in a melee-enabled stance you can no longer shoot them, if forces you to melee them.  Did ANYONE play-test this?  There are so many situations where you will want to keep shooting and not melee.

obviously I am guessing no to the above, none of us know how much testing was done, sorry you did not like re5 move edition as much as I'm loving it, but I guess each to their own, but lets face it I agree It's all capcom and nothing to do with the move

pretty much state's what I think RE5 was not as bad with move as some people made out but that was just my speculation, but obviously like most motion controlled games it all comes down to user preference



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i was hopping that capcom wouldn't mess this up but i guess they don't like me... from what i saw in a video a few weeks ago GG did such a better job with KZ3 than this guys...



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KylieDog said:
jneul said:

pretty much state's what I think RE5 was not as bad with move as some people made out but that was just my speculation, but obviously like most motion controlled games it all comes down to user preference


In Versus where you get very competitive its like playing with one hand that has 2 fingers missing.   If someone was crap at RE5 anyway I doubt they notice.  You saying Move made you go from A to S in accuracy makes me think you at least lean towards the latter.

 

On Capcom forums pretty much every agrees with the what I copy/pasted above (which I didn't write).

well it can't be I am bad at RE5, also like I said, no issues with any other shooters, just RE5 all because of the clunky tank mechanics, even RE4 to me was easier, and I completed that on PS2

ANYWAY HOPEFULLY CAPCOM NOTICE THE COMPLAINTS



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

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The Move basically single handedly saved the game for me. Unfortunately it can't change the horrible storyline :(



A_C_E said:

The Move basically single handedly saved the game for me. Unfortunately it can't change the horrible storyline :(


No spoilers allowed plz



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

so anyone else have feedback for RE5:Move, I have gotten futher now up to the marshes, so had chance to play with other weapons, the sniper rifer is still controlled with ds3 analog stick, which is a little bit dissapointing, still not having any issues with move, it's all good for me



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

Well I have just had a friend around that has played and completed RE4:Wii edition and he says RE5:Gold control wise is exactly the same but with Different button mappings



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

darthdevidem01 said:

Sounds good Jneul, one of the worst parts of that terrible game was the controls

So its nice to know MOVE at least makes the controls better!

Now about the other bad things....lol

I hope RE6 is built up from the ground as a move game


I hope RE6 is a reboot of the series.....but than again DmC is getting somewhat of a reboot....and well.