KylieDog said:
First of all between the Move controller and Nav controller (or dualshock 3) you have 2 full trigger buttons and one semi-trigger. Neither of these is used as the fire button? Why? I mean naturally I'd assume the Nav/DS3 controller to aim and the Move trigger to shoot, its what feels natural. Instead the Move trigger is aim and Move butoon shoot. Horrible design. Horrible design for yourself obviously, but even I have got used to the move scheme now, and originally I could not even play on RE5 before hand, I guess it's each to their own on this one (user preference), hopefully if they ever patch it with better controls we may have a solution for everyone Next is the movement. Using a Move controller you can no longer sidestep. Not much explanation needed here....why did you remove this ability? I dunno why sidestep was remove, but ye I gree in a sense it can be irritating for you Next is the camera (which overlaps with movement again partly). Oh boy did you mess up here. With a standard controller in RE5 there are 4 control schemes with 2 camera options between them. The first one let you only look up/down but with the advantage to sidestep. The second removed sidestep ability but made up for it by giving you full camera control to look left/right and with it the ability to make instant quick turns to the side with ability to quick shoot there. Quick turns not to be confused with 180 turns, that still works. RE5 gives you no camera control AT ALL unless you are already aiming but by that point it has lost a good 70% of its usefulness, without exaggerating. So not only has the movement been limited (by no sidestep OR quickturns) but camera control with the ability to check out surroundings is gone. Lol I did camera movement with DS3 Analogue stick when in aiming mode, no problems here, and accuracy did improve form A to S rank, so again I guess it's all down to user preference Last but not least is the aiming itself, this is just a joke because it is meant to be such an advantage using the Move but it ends up being a hinderance. The first issue is that everytime you press the aim button the target reticle is defaulted to around centre screen. This is just horrible since it means if I am aiming already, for example in the upper right of the screen, then I release the aim button but DO NOT re-aim the Move controller at all, then press aim again what used to be the upper right of the screen in regards to where I point the Move is now the centre screen. What this means is, pointing the Move controller to aim is completely pointless unless you aim centre screen perfectly every single time before you press the aim button (which is not practical at all), otherwise you're just guiding a reticle about a screen regardless of where you're actually aiming the Move in your room. Currenty it is recalibrating itself with every single press of the aim button. This is a horrible, horrible design scheme, possible so bad it is a bug, I cannot imagine this really was the design idea? ok all you have to do is to centre your Move to your desired position and then the reticle reflects the movements you make, not the best scheme, but however it still works Still on the last point of the aiming, when you have the aim button held the only way to move the screen is using the Nav/DS3 controller stick, aiming the Move controller to the far edges of the screen doesn't shift the camera in that direction at all, why? So if you wanna hit a target who is elevated above you you need to 1. Press aim 2. Use the stick to aim the camera upwards and 3. Now use the Move to aim at target. For the pace of RE5 this is very inconvenient, with a regular controler you would just shift the camera upwards and you could instant aim straight at target with a tiny bit of aim correction at best. To summerise the issues, using a Move controller means in RE5 you suffer from camera, movement and aiming issues that do not exist with a regular controller. There is no benefit to using a Move controller where at the very least aiming should be alot better, but it isn't, the auto-centre with every aim makes it worse. I found another new issue, since the Move button is now melee as well as fire (they are seperate buttons on a normal controller) if you want to shoot an enemy who is in melee range and they are in a melee-enabled stance you can no longer shoot them, if forces you to melee them. Did ANYONE play-test this? There are so many situations where you will want to keep shooting and not melee. obviously I am guessing no to the above, none of us know how much testing was done, sorry you did not like re5 move edition as much as I'm loving it, but I guess each to their own, but lets face it I agree It's all capcom and nothing to do with the move |
pretty much state's what I think RE5 was not as bad with move as some people made out but that was just my speculation, but obviously like most motion controlled games it all comes down to user preference
it's the future of handheld

PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1







