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Forums - Nintendo - Lovin' me some Metroid Other M

@metallicube

agreed. I could easily have done away with the whole story cinematics.



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mhsillen said:
superchunk said:

Yesterday I finally received my Ebay special of a new copy of MoM for $35 total. :)

I then spent about 3hrs playing last night and let me say... wow. Its a great game. All you whiners about the story or voice or lack of having to find the upgrades. Relax, step back and reevaluate your real concerns.

Just because it doesn't follow the Metroid formula 100% doesn't detract from it being a great Metroid experience.

We have to realize a few things.

1. Just because Samus is an awesome warrior doesn't mean she can't be feminine. You don't have to be a woman who acts like a 'man' / dyke (no offense intended) to be a powerful individual. Samus is still presented as the premier bounty hunter she is, but she clearly has a past (after all she was trained somewhere) and has normal feelings as any rational human would. Its not uncommon for a strong person who typically is a leader in their sphere to become a 2nd in command when a person who has always been their 'dad' / leader through a large part of their life. That's simply normal behavior and is easily expected in this game based on the history given to Samus.

2. The idea of restricting her full armory makes as much sense as her losing all abilities to some petty attack at the beginning of each game. Actually, being restricted by a higher ranking officer makes more sense as she readily moved back into the soldier role upon meeting up with her old 'daddy figure' and commander.

3. power-ups, sense of accomplishment. pfft whatever. You still find power-ups, you still get missiles, energy, as well as other enhancements. You still have to backtrack and search around the place. You still have areas you must go back to later once you've gotten a particular upgrade, its all still Metroid-esque. While I'd prefer the homage to the classic music that's payed when you find something, it doesn't make it a unfinishable game.

In fact, the only real complaint I have is that I'm sure the control scheme of wiimote/nunchuk would have been far better. It would have also allowed pointer accuracy to killing stuff in the 2D mode vs just button mashing. Simply a better experience IMHO.

In the end the gameplay is fantastic, the story is interesting, and it clearly IS a Metroid game. Granted, I still have a long ways to go, but, if the only potentially irritating thing that lays ahead is her meltdown, then its still a >8.5 game easily and one that I will definitely not regret purchasing/playing.

I never got the feel that this is a metriod game.

She is  a weak character who has so many issues, I wanna play Samus the strong silent type.

We have a game that is nothing like the previous games.  IMHO

But it looks like it carved out a tiny fan base 


That's called being emo and having a dude hair cut.



I got a bit further last night. Had my initial bout with Ridley that included the unjustified breakdown as well as moved past a few other 'bosses' and I am now back to sector 2 doing the clean up work Adam mentioned.

I have to admit that the breakdown was dissapointing as there really is no reason for it to happen. If it happened *after* Ridley did in .... then I could understand it. But since it is just at his sight which should be more of a FUCK here we go again moment vs a little girl breakdown crying moment; it's just not right in the story or the character.

The only other issue that has bothered me was the single shot moment that nearly killed Samus and forced her out of her suit. Not mentioning where or who to save a spoiler, but it was really impossible given Samus' abilities and suit. Could have been simply left out of that sequence and the rest would have moved along just fine.

Overall I'm still very impressed with the game and still feel its very Metroid.

There has been suit changes that do result in typical colors of other metroid games. However, the gravity suit should be highlighted colors like previous vs just a glow effect.

There has been a normal amount of backtracking and exploration to open new areas based on new capabilities. Its all pretty much the same; just a lot more story for better or worse.



the meltdown moment never bothered me as Samus was already stressed by a bunch of other stuff as well as seeing her worst nightmare back from the dead. However, we run into the wrinkle of why she never had this kind of reaction before: no characterization = no emoting as even in Fusion she was barely characterized