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Forums - PC - THQ drops Games For Windows Live from multiple games!

Mr Puggsly said:
zarx said:


the only way for them to compete with steam at this point is ether cheaper games (I don't see it happening) or a larger selection of games available, and with the number of franchises ditching GFWL (Fallout, Warhammer etc) I don't see that happening especially with games like call of duty etc requiring steam the fact that Valve seem to be making more games for PC than Microsoft on PC ATM, which is strange considering the time it takes traditionally valve games to be made, I mean where the hell is ep3??? 

If Microsoft really wanted to compete with steam they would need to bring a load of GFWL exclusive (as in not available on steam) games people wan't Halo 3, Halo reach, Halo MMO, gears 2 3, a REAL Age of empires game etc would be a start but would still need a steady stream of support. And for their patching and save game systems to be fixed and add a raft of additional features like cross game voice chat, a standalone client with the ability to easily invite people to join games and a bunch I can't think of right now. 

and even with all that I am not sure they could be more popular than steam. Yes I know you said compete...

oh yea and the ability to buy a game like Fable 3 once and play on both 360 and PC, so at home you could play on the big TV an on the go play it on your laptop and of course have you save game in the cloud and cross compatible.

Bear in mind I said years. Not over night.

I'd like to think several things you mentioned will be accomplished eventually.

oh I don't think the stuff I mentioned would work overnight there is far to much ill will and negative impressions to get over for that to happen. What I mentioned would go a small way towards giving them a chance of redemption, for them to come close to Steam's market share they would need at least 2 years of solid game support competitive prices and feature upgrades above and beyond what steam will be offering. And even then I could see it not working most PC gamers honestly hate the service ATM and steam is rapidly improving, not to mention the competition from services like impulse and direct 2 drive GFWL has a hard road ahead if it wan't to be relevant again, and in many ways it seems to be going backwards as more and more games drop support for the platform.



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Scoobes said:
Mr Puggsly said:
slowmo said:
Mr Puggsly said:
slowmo said:


GFWL is already dead, Microsoft should have stopped flogging it 2 years ago.  As soon as they tried to start charging PC gamers to play it was never going to get the gamers onside.  Even if it was completely free now, for everything, there will always be the nagging doubt in many PC gamers minds they would start charging as soon as they could.

The reason charging for GFWL online play didn't work is because they didn't deliver appealing software. It can be done but you need to offer something more than a late port of Halo 2. Just ask the millions of people that pay for MMORPGs.

For the record, online play is free now on GFWL. I say that because you said, "Even if it was completely free ." Were you not aware?


I thought it was but I didn't want to stake my reputation on what I'd read rather than tried.  On my PC I have a couple of titles but I sign in with my Gold account anyway so couldn't ever confirm.  You'll still never get gamers paying to play FPS online, it doesn't matter how appealing you make it imo.

Well that's not really important.

I'm just saying GFWL could become a big competitor with Steam and I think it will. If MS can't do it, who can? But they need to relaunch it (people love relaunches) and improve the software.

Which will likely happen sometime in the future.

MS have done 2 things/games so far that may help GFWL: Fable 3 day and date release with 360 version and Age of Empires Online.

Both however have problems:

The Fable franchise has skipped an iteration on PC. The majority of fans are now predominantly on 360.

Most fans know MS closed Ensemble, that's bad PR from the start but redeemable. However, AoE: Online looks like MS' attempt to jump into the casual Farmville market with an established core franchise.

Fable on pc i think could have been major flop. I know when i bought budget 5 euro rerelease of it 2 or 3 years after release it came with first print cds repacked into smaller box.



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salaminizer said:
smashingpunk said:

Good, I hope Darksiders doesnt use GFWL either, I would also like to see Capcom ditch GFWL and opt for Steam as well, but who knows how long their contract is with MS. GFWL is a failed experiment, I dont see why its so hard for MS to admit that.

The worst thing about GFWL is the way it handles save games, its a pain in the ass to transfer them between Pcs and different OS, or just plain back them up.

Thank you for Direct X libraries MS, that's all you need to do, let other devs take care of the rest.

Darksiders is not using GFWL, it seems it ain't using anything, not even Steam.

Darksiders is going to use Steamworks, so yes to Steam.



libellule said:

GFWL is dead born years ago

Steam and Bnet are just way way way bigger


And D2D, and Impulse both are growing, slowly, but they are growing.



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I decided to install Batman: AA this morning, figuring I'd start playing my massive backlog of games before I bought any more. To actually install the game took less than 10 minutes, to get it working took nearly 45 minutes of teeth-clenching annoyance and frustration- all thanks to GfWL. Bare in mind this is all on a fresh install of Win 7 Professional as well, supposedly the best OS for gaming ever.

To start with, it told me to sign in to GfWL otherwise I wouldn't be able to save my games; God knows why, this is a single player game. Anyway, I sign in with my Hotmail address, which I'm assuming is the one I'd previously used for GfWL games- it's been a while since I played one, thank God. It then tells me that it needs to download my profile- I don't care about my profile, my stupid fucking GamerScore or what arbitrary achievements I may or may not have for doing dull things within a game.

Anyway, it presumably finds my profile, then tells me it needs to update itself. Five minutes later, it dumps me back to the desktop where it patches my GfWL executable after I click through a few screens. The game comes back up and I have to sign in again, despite me telling it that I wanted to do so automatically when I originally signed in. This time, I get an error and I realise that, contrary to just about any other program going where you need to click in a textbox, merely moving the mouse over the password box makes it active and I typed my email address into it by mistake.

Anyway, it presumably finds my profile, then tells me it needs to update itself. Five minutes later, it dumps me back to the desktop where it patches my GfWL executable after I click through a few screens. The game comes back up and I have to sign in again, despite me telling it that I wanted to do so automatically when I originally signed in... wait a sec, I've just fucking done this. And yes, the exact same thing happens again.

This time I Alt-Tab out of the Loop of Doom and shut down the game. I go to here, where it tells me that if I have an XBox Live account, I can just download the GfWL software. Err, I don't have an XBox Live account or even an XBox, but I take a punt on it and download and install it.

Restart the game, sign in yet again as it still won't remember my email and password despite asking it to do so four times previously. Please wait while I download your profile... Aha, now the game needs an update, there's progress. Maybe I can just have a quick play without it and apply the update later. Nope, it threatens to sign me out of Live if I don't update. That's friendly. So I sit there for another ten minutes while the update progress bar creeps along the screen; it finally gets to the end and I lean forward ready to play.... no, fuck you, all it's actually done is download a patch not apply it, I need to wait even longer while it pitches me back to the desktop and I click through screens while it patches itself.

Finally, I'm in, aside from having to sign back in to Live of course, it'd be too much for it to remember me as I've only signed in and told it to remember five fucking times so far.

Now, I'm wondering what benefit has having GfWL on Batman: AA has given me? It couldn't update itself properly and I had to break out of a seemingly endless loop and download the update myself. It didn't auto-patch itself, as I had to click through a few screens. It's a single player game so it offers me no online functionality whatsoever. It just pops up within the game without me asking it to and is incredibly unfriendly and non-standard compared to other Windows software. I can't even launch games directly from the client and it has no record of what other games I've played that also use GfWL. The client does offer a marketplace, but there are very few games on there and they're very expensive.

Contrast this with Steam which keeps all my games and itself up to date with no fuss or drama, lets me use its overlay in-game or switch it off as I want and lets me play and, rather importantly save, my games offline, syncing them back to the cloud if necessary when I next go online.

Microsoft are light-years behind and falling further back every month. If they put as much effort into GfWL as they have into the XBox money pit, then they might stand a chance. As it is, I have absolutely no faith in their client or support and will actively avoid buying any further GfWL games, it's just not worth the hassle.



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Wow, I think I made the right decision when I decided not to buy Blacklight: Tango Down at 2.88€. The offer should still be valid on Impulse, in case someone is interested.



From its store page on Impulse-

NOTE: You must maintain a constant Internet connection to Games for Windows Live in order to play this game.

Bugger off.



Zlejedi said:
Scoobes said:
Mr Puggsly said:
slowmo said:
Mr Puggsly said:
slowmo said:


GFWL is already dead, Microsoft should have stopped flogging it 2 years ago.  As soon as they tried to start charging PC gamers to play it was never going to get the gamers onside.  Even if it was completely free now, for everything, there will always be the nagging doubt in many PC gamers minds they would start charging as soon as they could.

The reason charging for GFWL online play didn't work is because they didn't deliver appealing software. It can be done but you need to offer something more than a late port of Halo 2. Just ask the millions of people that pay for MMORPGs.

For the record, online play is free now on GFWL. I say that because you said, "Even if it was completely free ." Were you not aware?


I thought it was but I didn't want to stake my reputation on what I'd read rather than tried.  On my PC I have a couple of titles but I sign in with my Gold account anyway so couldn't ever confirm.  You'll still never get gamers paying to play FPS online, it doesn't matter how appealing you make it imo.

Well that's not really important.

I'm just saying GFWL could become a big competitor with Steam and I think it will. If MS can't do it, who can? But they need to relaunch it (people love relaunches) and improve the software.

Which will likely happen sometime in the future.

MS have done 2 things/games so far that may help GFWL: Fable 3 day and date release with 360 version and Age of Empires Online.

Both however have problems:

The Fable franchise has skipped an iteration on PC. The majority of fans are now predominantly on 360.

Most fans know MS closed Ensemble, that's bad PR from the start but redeemable. However, AoE: Online looks like MS' attempt to jump into the casual Farmville market with an established core franchise.

Fable on pc i think could have been major flop. I know when i bought budget 5 euro rerelease of it 2 or 3 years after release it came with first print cds repacked into smaller box.

The original Fable released on PC at least a year after it did on the original X-box, so I think most would have already played it. It also had poor marketing on PC and average reviews due to higher competition with PC RPGs. At least if Fable 3 released day and date with the 360 version it'd stand a chance and be some decent PR for MS in the PC space.



Foamer said:

I decided to install Batman: AA this morning, figuring I'd start playing my massive backlog of games before I bought any more. To actually install the game took less than 10 minutes, to get it working took nearly 45 minutes of teeth-clenching annoyance and frustration- all thanks to GfWL. Bare in mind this is all on a fresh install of Win 7 Professional as well, supposedly the best OS for gaming ever.

To start with, it told me to sign in to GfWL otherwise I wouldn't be able to save my games; God knows why, this is a single player game. Anyway, I sign in with my Hotmail address, which I'm assuming is the one I'd previously used for GfWL games- it's been a while since I played one, thank God. It then tells me that it needs to download my profile- I don't care about my profile, my stupid fucking GamerScore or what arbitrary achievements I may or may not have for doing dull things within a game.

Anyway, it presumably finds my profile, then tells me it needs to update itself. Five minutes later, it dumps me back to the desktop where it patches my GfWL executable after I click through a few screens. The game comes back up and I have to sign in again, despite me telling it that I wanted to do so automatically when I originally signed in. This time, I get an error and I realise that, contrary to just about any other program going where you need to click in a textbox, merely moving the mouse over the password box makes it active and I typed my email address into it by mistake.

Anyway, it presumably finds my profile, then tells me it needs to update itself. Five minutes later, it dumps me back to the desktop where it patches my GfWL executable after I click through a few screens. The game comes back up and I have to sign in again, despite me telling it that I wanted to do so automatically when I originally signed in... wait a sec, I've just fucking done this. And yes, the exact same thing happens again.

This time I Alt-Tab out of the Loop of Doom and shut down the game. I go to here, where it tells me that if I have an XBox Live account, I can just download the GfWL software. Err, I don't have an XBox Live account or even an XBox, but I take a punt on it and download and install it.

Restart the game, sign in yet again as it still won't remember my email and password despite asking it to do so four times previously. Please wait while I download your profile... Aha, now the game needs an update, there's progress. Maybe I can just have a quick play without it and apply the update later. Nope, it threatens to sign me out of Live if I don't update. That's friendly. So I sit there for another ten minutes while the update progress bar creeps along the screen; it finally gets to the end and I lean forward ready to play.... no, fuck you, all it's actually done is download a patch not apply it, I need to wait even longer while it pitches me back to the desktop and I click through screens while it patches itself.

Finally, I'm in, aside from having to sign back in to Live of course, it'd be too much for it to remember me as I've only signed in and told it to remember five fucking times so far.

Now, I'm wondering what benefit has having GfWL on Batman: AA has given me? It couldn't update itself properly and I had to break out of a seemingly endless loop and download the update myself. It didn't auto-patch itself, as I had to click through a few screens. It's a single player game so it offers me no online functionality whatsoever. It just pops up within the game without me asking it to and is incredibly unfriendly and non-standard compared to other Windows software. I can't even launch games directly from the client and it has no record of what other games I've played that also use GfWL. The client does offer a marketplace, but there are very few games on there and they're very expensive.

Contrast this with Steam which keeps all my games and itself up to date with no fuss or drama, lets me use its overlay in-game or switch it off as I want and lets me play and, rather importantly save, my games offline, syncing them back to the cloud if necessary when I next go online.

Microsoft are light-years behind and falling further back every month. If they put as much effort into GfWL as they have into the XBox money pit, then they might stand a chance. As it is, I have absolutely no faith in their client or support and will actively avoid buying any further GfWL games, it's just not worth the hassle.

I think your post should be copy n' pasted to MS. It pretty much highlights all the problems with GFWL and shows where and why the competition are superior.



I forgot to add possibly the most important thing there- if the game had used Steamworks, I could just have put the key into Steam and downloaded a fully patched, fully functional version of the game. That's what I did with the original Half Life when I fancied playing it again a couple of years ago. No messing about with patches, the game was there ready to be downloaded and all I needed was the key. Would I be able to do that with Batman: AA in ten years' time if my disc is scratched or missing?