Mr Puggsly said:
zarx said:
the only way for them to compete with steam at this point is ether cheaper games (I don't see it happening) or a larger selection of games available, and with the number of franchises ditching GFWL (Fallout, Warhammer etc) I don't see that happening especially with games like call of duty etc requiring steam the fact that Valve seem to be making more games for PC than Microsoft on PC ATM, which is strange considering the time it takes traditionally valve games to be made, I mean where the hell is ep3???
If Microsoft really wanted to compete with steam they would need to bring a load of GFWL exclusive (as in not available on steam) games people wan't Halo 3, Halo reach, Halo MMO, gears 2 3, a REAL Age of empires game etc would be a start but would still need a steady stream of support. And for their patching and save game systems to be fixed and add a raft of additional features like cross game voice chat, a standalone client with the ability to easily invite people to join games and a bunch I can't think of right now.
and even with all that I am not sure they could be more popular than steam. Yes I know you said compete...
oh yea and the ability to buy a game like Fable 3 once and play on both 360 and PC, so at home you could play on the big TV an on the go play it on your laptop and of course have you save game in the cloud and cross compatible.
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Bear in mind I said years. Not over night.
I'd like to think several things you mentioned will be accomplished eventually.
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oh I don't think the stuff I mentioned would work overnight there is far to much ill will and negative impressions to get over for that to happen. What I mentioned would go a small way towards giving them a chance of redemption, for them to come close to Steam's market share they would need at least 2 years of solid game support competitive prices and feature upgrades above and beyond what steam will be offering. And even then I could see it not working most PC gamers honestly hate the service ATM and steam is rapidly improving, not to mention the competition from services like impulse and direct 2 drive GFWL has a hard road ahead if it wan't to be relevant again, and in many ways it seems to be going backwards as more and more games drop support for the platform.