Final-Fan said: One thing you aren't considering, theRepublic, is that No Lynches can also extend the game slightly, thus giving more time for scumhunting. And in any case, I don't like the risk/reward of lynching someone completely at random. I don't care if it "sacrifices a town kill", killing townies is bad, and that's really all you're probably doing. Removing Hephaestos as a question mark isn't a good enough incentive either this early in the game, as it might be later on, because basically everyone is a question mark. |
They sort of do, but it depends on the situation. They only extend the game by half a cycle. So a game that would have ended during the Day, would end at Night instead. A game that would have have ended at Night, ends during the Day. The latter is good, the former is bad. We have no clue how the end game is going to look right now. A no-lynch now might mean disrupting a game that would have otherwise ended during the Day. Then we will need to no-lynch a second time, which gives the scum a kill it would not have otherwise had. As I said earlier, it also decreases the town's chances for error. We get less mis-lynches by not taking the chance today. More opportunities to lynch gives the town a higher probability of catching scum.
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