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Forums - Sony - New PS Move Ad Trash Talks The Wii

Now this isn't very nice from Sony. Usually Kevin Butler does all the slightly dubious stuff, although their marketing team has taken a direct hit at the Wii in a new TV ad. About 10 seconds into the TV ad (video inside), the commentators say "Playstation Move is so precise, stop flicking your wrists like that and hoping for the best". This is an obvious attack on Nintendo. Looks like the fight for motion controlled supremacy is about to get uglier!

http://www.maxconsole.net/content.php?42169



                                                             

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This is SCEE, so Americans will get the "dubious" comments from Kevin Butler...

Thing is, they're supposed to be differentiating the product, and make it look superior in some way. The whole Wii-waggle thing has become such a cliché that even non-gamers have picked up on it, this is a flaw in the Wii-image, and it's something that any smart marketing company would pick up on when advertising a competitor.

"Not very nice"?? It's business, and it's good business. When I see an ad for detergent that says "unlike Persil, this doesn't leave stains", I don't think "poor Persil", I think "fuck Persil, and fuck stains, I'm gonna go for this other product."



Thats very mean



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I still don't understand this. It can't do anything WMplus can't do. So hoooow is it going to be better? But I guess Nintendo fans thought the Wiimotes would be perfect too. After it's released to the public, the problems will start showing themselves. Same with Kinect. Low budget games that don't impliment the motion controls very well will pop up everywhere for PS3 and 360 owners. Light sources will cause interfirence. And the games that do provide true 1:1 movements won't be very popular because people will discover very quickly that they don't want to be up and moving around every time they play games. Nintendo has learned this, which is why a lot of games don't even use WMplus. Motion controled gaming doesn't need to be anything more than an IR pointer and a wrist flick. I personally prefer the wrist flick. It's quick and easy, and I don't look like an idiot doing it. That being said, I could be eating my words in a couple weeks here, but I doubt it.




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PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Sony does what Nintendon't !

 

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Other than it being a Sony product, there is nothing in that commercial that actually demonstrates it is any different from the Wii.



Anyone can guess. It takes no effort to throw out lots of predictions and have some of them be correct. You are not and wiser or better for having your guesses be right. Even a blind man can hit the bullseye.

lmao you think that's mean?

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mM
SamuelRSmith said:

This is SCEE, so Americans will get the "dubious" comments from Kevin Butler...

Thing is, they're supposed to be differentiating the product, and make it look superior in some way. The whole Wii-waggle thing has become such a cliché that even non-gamers have picked up on it, this is a flaw in the Wii-image, and it's something that any smart marketing company would pick up on when advertising a competitor.

"Not very nice"?? It's business, and it's good business. When I see an ad for detergent that says "unlike Persil, this doesn't leave stains", I don't think "poor Persil", I think "fuck Persil, and fuck stains, I'm gonna go for this other product."


0_0 wow that's like the best answer to a thread I have seen all week (maybe month) tbh, well said there Samuel, props!



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novasonic said:

I still don't understand this. It can't do anything WMplus can't do. So hoooow is it going to be better? But I guess Nintendo fans thought the Wiimotes would be perfect too. After it's released to the public, the problems will start showing themselves. Same with Kinect. Low budget games that don't impliment the motion controls very well will pop up everywhere for PS3 and 360 owners. Light sources will cause interfirence. And the games that do provide true 1:1 movements won't be very popular because people will discover very quickly that they don't want to be up and moving around every time they play games. Nintendo has learned this, which is why a lot of games don't even use WMplus. Motion controled gaming doesn't need to be anything more than an IR pointer and a wrist flick. I personally prefer the wrist flick. It's quick and easy, and I don't look like an idiot doing it. That being said, I could be eating my words in a couple weeks here, but I doubt it.

The Wiimote incl. WM plus can't do positional tracking, Move can do that.

By looking at reviews Move seems to be an improved version of the Wiimote to me, but that doesn't automatically mean that every game works precisely and well. Developers just have to implement it right, but as you said, we will see a lot of games which will have a pretty bad implementation of motion controls.



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novasonic said:

I still don't understand this. It can't do anything WMplus can't do. So hoooow is it going to be better? But I guess Nintendo fans thought the Wiimotes would be perfect too. After it's released to the public, the problems will start showing themselves. Same with Kinect. Low budget games that don't impliment the motion controls very well will pop up everywhere for PS3 and 360 owners. Light sources will cause interfirence. And the games that do provide true 1:1 movements won't be very popular because people will discover very quickly that they don't want to be up and moving around every time they play games. Nintendo has learned this, which is why a lot of games don't even use WMplus. Motion controled gaming doesn't need to be anything more than an IR pointer and a wrist flick. I personally prefer the wrist flick. It's quick and easy, and I don't look like an idiot doing it. That being said, I could be eating my words in a couple weeks here, but I doubt it.

it does more than WM .. and has the PS EYE for full body tracking.. also MOVE tracks into the Z axis.. wii does not



 

mM