wfz said: So how do Uncharted 2 and GoW3 stack up against Halo: Reach? Or do we not know enough yet to make any analysis? |
*runs*
wfz said: So how do Uncharted 2 and GoW3 stack up against Halo: Reach? Or do we not know enough yet to make any analysis? |
*runs*
wfz said: So how do Uncharted 2 and GoW3 stack up against Halo: Reach? Or do we not know enough yet to make any analysis? |
Well they are different games. Halo Reach is a semi sandbox loads of stuff happening at the same time FPS while UC2 is a fairly linear TPS and GOW III is a linear hack and slash. Linear games tend to be prettier simply because game designers limit area space to move around in and the players view point. Beating UC2 and GOW3 graphically will be VERY difficult on the 360 and because they minimise the limitations of the PS3 (RSX and lack of ram) and take full advatage of it's advantages (Blu Ray space, HDD as standard and the main factor which is the power of the Cell- where the RSX struggles programmers offload tasks onto the Cell). Heck most other PS3 developers are unlikely to beat it. People are raving about Infamous 2 but let's wait till it comes out and play it for ourselves. There is no way a sandbox game can look better than UC2 and GOWIII. It can't. Sandbox games uses many more polygons spread out throughout the vast levels and tons more characters on screens at the same time. No fixed camera view point and no scripted set pieces to focus all the detail on otherwise it wouldn't be a very sandboxy.
d21lewis said:
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Haha, the reason I'm asking is because I read a thread yesterday detailing all the sound (musical and effects) that go into the game and how they interact with all the environments and materials, and it blew me away how much effort they put into something like that in a video game. It never even occured to me before.
Badassbab said:
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I didn't mean strictly in a graphical sense. There was a thread yesterday here on VGC that went on and on about the amazing sound effects and musical scores going into Reach. The way the sound overlaps and bounces off of different materials and angles... etc
the thing that made uncharted 2 so good was how it made you feel you are drake/there with drake/watching a really good movie. i havent seen any game do that
bRoKeN said: the thing that made uncharted 2 so good was how it made you feel you are drake/there with drake/watching a really good movie. i havent seen any game do that |
True. UC2 is the closest we've had to Hollywood blockbuster movie made into a game feel yet. Heck my non gaming sister commented how it had the best cut scenes she's ever seen from a game.
uncharted 2 was nothing short of amazing to me and many other gamers, naughty dog brought the awesome sauce and I'll be there to support tham again without a doubt
it's the future of handheld
PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1
No one has even mentioned Gran Turismo 5 xD. I know its diffrent genre and so on but I just had to say it.
Uncharted 2 in my opinion still looks better than God of War 3. They are both the best looking console game to date atm though.
Uncharted 2 > GoW 3 > Killzone 2
We already got some powerhouses coming this and next year, be it GT5, KZ3, Infamous 2 or Uncharted 3(We all know its bound to happen xD). I can only see it getting better for us graphic whores.
Thanks for the read CGI.