By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - CryEnginge 3 now comes with simple stereoscopic 3D rendering solution

http://www.computerandvideogames.com/article.php?id=262825

Welcome to the 21st century, Crytek. The Crysis studio has confirmed that its development platform, CryEngine (jeez, what's all the crying about?) has been upgraded to support snazzy stereoscopic 3D.

Even better, the firm says CryEngine developer won't need to write any extra code or change any assets to have their games render in stereoscopic 3D - it's simple a mode that can be enabled within the engine. 

This offers the opportunity for CryEngine-powered games to boast 3D on PS3, PC and, you'll be pleased to know, the Xbox 360. 

Crytek is even promising that the CryEngine can deliver such treats with "minimal performance loss and zero quality impact". It's also designed to be universal; according to the Gamasutra report it'll support industry-standard outputs such as HDMI 1.4 stereo standard, anaglyphic 3D, stereoscopic projection and frame-compatible formats for pre-HDMI 1.4 TVs - whatever the differences may be. 

Stereoscopic 3D has its skeptics, but Crytek's global business development director Carl Jones is optimistic. "In the past year, S-3D [stereoscopic 3D] has been the most exciting technological development in the world of entertainment," he said.

"Following the huge success of the movie Avatar, movie theater companies and TV manufacturers have rushed to support this amazing new way to immerse their audience in their content. Record numbers of people returning to theatres have evidenced the appeal of S-3D for consumers."

---------------------------------------------------------------------------------------------------------------

Awesome! Hopefully more developers will use the CryEngine and utilize this 3D option!



Around the Network

They are very clever in the way they do 3D too...

They are using some soft of displacement map...but are still doing a single viewpoint and they are not rendering things twice.

They have already calculated the z position (in and out of the screen), so they just do some trickery with that (which only eats 1-2% extra instead of 100%).

Bravo crytek!

Actually, there is a saying...whats too good to be true, usually is. I wonder if thats he case here.

It will be funny to see if PS3 version of cyrsis 2 is locked to the new 3d TVs only. 360 should work on most 3D displays, hdmi 1.4 or not.



Rainbird said:

http://www.computerandvideogames.com/article.php?id=262825

Welcome to the 21st century, Crytek. The Crysis studio has confirmed that its development platform, CryEngine (jeez, what's all the crying about?) has been upgraded to support snazzy stereoscopic 3D.

Even better, the firm says CryEngine developer won't need to write any extra code or change any assets to have their games render in stereoscopic 3D - it's simple a mode that can be enabled within the engine. 

This offers the opportunity for CryEngine-powered games to boast 3D on PS3, PC and, you'll be pleased to know, the Xbox 360. 

Crytek is even promising that the CryEngine can deliver such treats with "minimal performance loss and zero quality impact". It's also designed to be universal; according to the Gamasutra report it'll support industry-standard outputs such as HDMI 1.4 stereo standard, anaglyphic 3D, stereoscopic projection and frame-compatible formats for pre-HDMI 1.4 TVs - whatever the differences may be. 

Stereoscopic 3D has its skeptics, but Crytek's global business development director Carl Jones is optimistic. "In the past year, S-3D [stereoscopic 3D] has been the most exciting technological development in the world of entertainment," he said.

"Following the huge success of the movie Avatar, movie theater companies and TV manufacturers have rushed to support this amazing new way to immerse their audience in their content. Record numbers of people returning to theatres have evidenced the appeal of S-3D for consumers."

---------------------------------------------------------------------------------------------------------------

Awesome! Hopefully more developers will use the CryEngine and utilize this 3D option!


Such a very amazing link!
Thanks you for the post.
__________________
Watch The American Online Free



but is it better then cry engine 2? i think not.



Being in 3rd place never felt so good

disolitude said:

They are very clever in the way they do 3D too...

They are using some soft of displacement map...but are still doing a single viewpoint and they are not rendering things twice.

They have already calculated the z position (in and out of the screen), so they just do some trickery with that (which only eats 1-2% extra instead of 100%).

Bravo crytek!

Actually, there is a saying...whats too good to be true, usually is. I wonder if thats he case here.

It will be funny to see if PS3 version of cyrsis 2 is locked to the new 3d TVs only. 360 should work on most 3D displays, hdmi 1.4 or not.


that's like more informative than the article, thanks 3Dman



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Around the Network
zgamer5 said:

but is it better then cry engine 2? i think not.


from the description of Dis, I would assume that their 3D fix can easily be applied to all their engines.



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

disolitude said:

They are very clever in the way they do 3D too...

They are using some soft of displacement map...but are still doing a single viewpoint and they are not rendering things twice.

They have already calculated the z position (in and out of the screen), so they just do some trickery with that (which only eats 1-2% extra instead of 100%).

Bravo crytek!

Actually, there is a saying...whats too good to be true, usually is. I wonder if thats he case here.

It will be funny to see if PS3 version of cyrsis 2 is locked to the new 3d TVs only. 360 should work on most 3D displays, hdmi 1.4 or not.

if their 3D is software, what does that do for 3D vision? I guess they could work with Nvidia to have a way to control the sutter by the game?



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Hephaestos said:
disolitude said:

They are very clever in the way they do 3D too...

They are using some soft of displacement map...but are still doing a single viewpoint and they are not rendering things twice.

They have already calculated the z position (in and out of the screen), so they just do some trickery with that (which only eats 1-2% extra instead of 100%).

Bravo crytek!

Actually, there is a saying...whats too good to be true, usually is. I wonder if thats he case here.

It will be funny to see if PS3 version of cyrsis 2 is locked to the new 3d TVs only. 360 should work on most 3D displays, hdmi 1.4 or not.

if their 3D is software, what does that do for 3D vision? I guess they could work with Nvidia to have a way to control the sutter by the game?

Nvidia forums are filled with questions about this engine...

Does it make 3D vision obsolete? Is it as impressive? Will it work? etc...

Knowing Cryis and Crysis warhead, both games were sponsored by Nvidia "the way its meant to be played" logo so I am sure Nvidia is on this and will have this working with their drivers and glasses. May even be 3D certified...

Most 3D Vision users don't care that this engine only takes up a small amount of processing power since if they are running 3D vision, they should already have power to spare... So it will be all about results.

Console owners on the other hand, should be happy about this.



well 3D vision will never be obsolete, not everyone will use this engine.... and it even works on non 3D games.  (it worked in SCII and they just announced now support for it.... the only issue was cutscenes and facebox where you were considered 2cm away from the camera).

What it'll mean though is that our computers built to last 3 years will last 10 instead ;op



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Hephaestos said:

well 3D vision will never be obsolete, not everyone will use this engine.... and it even works on non 3D games.  (it worked in SCII and they just announced now support for it.... the only issue was cutscenes and facebox where you were considered 2cm away from the camera).

What it'll mean though is that our computers built to last 3 years will last 10 instead ;op


True.

I meant that it may be obsolete on the technical level. Why am I running GTX470 SLI when Crytek has figured out how to make games in 3D using half the power...

It really depends on the results they achieve using this method. If its 95% as impressive as 3D vision, I see industry moving towards that method of implementing 3D in games, even applying them to other engines. However if its "3D lite", consoles may use it due to limited resources, but PC users will gladly have SLI rigs to have the real thing.

On other note, I haven't tried SCII yet...gonna check out its 3D prowesness this weekend.