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Forums - Sony - Sony set to have more million sellers than any console after the move?

Mr Puggsly said:
Euphoria14 said:

Here is another question for you.

 

Let us agree for a moment that a game is not a Move game because it has Joystick support.

So since Socom 4 is built from the ground up as a Move game and has Joystick support does that also make it not a Joystick game?

 

Your logic confuses me.

I think you're buying Sony's hype.

I mean Socom was designed for the Move? Yet it plays just fine with a joystick?

Something tells me its not really utilizing the Move's full potential.

Killzone 3 was designed for the Joystick? Yet it plays just fine with the Move?

Something tells me it's not really utilizing the Joystick's full potential.

 

See what I did there?

 

I am also not buying into hype, I am just stating facts. A game with Motion controls is a Motion game whether it is "Motion-Only" or not. Just because a game is designed to play with something doesn't mean it is the only way it could be played.

Majority of Wii titles could have been done with analog sticks, only the experience would be different depending on what control scheme you are using.

Unless you now want to tell me that the MKWii experience with a Wavebird is the same as the experience with the Wiimote.



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Euphoria14 said:

Wrong again pal.

You don't do that because the library is a joke, you do that because if you put Move enabled games in the Non-Move section you would be lying to your customers, since *GASP* they are Move games.

 

You also showed your true colors the moment you resorted to Move bashing cause I killed your argument, but that is fine. I only cared about proving that I was right.

Well lets put it this way. If I had a display that could only show 10 games and I had 10 games that required the Move. I would only put up the games that require the Move.

In reality, there are only like 4 Move required games and plenty of games that have Move support. I have to work with what I got. Ultimately, I'm just saying there is a fine line between Move support and Move required. We just keep arguing semantics.

My true colors? I think the general feeling is the current Move line up is weak. Look at the pre orders. Who's excited about Move games?



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Mr Puggsly said:
Euphoria14 said:

Wrong again pal.

You don't do that because the library is a joke, you do that because if you put Move enabled games in the Non-Move section you would be lying to your customers, since *GASP* they are Move games.

 

You also showed your true colors the moment you resorted to Move bashing cause I killed your argument, but that is fine. I only cared about proving that I was right.

Well lets put it this way. If I had a display that could only show 10 games and I had 10 games that required the Move. I would only put up the games that require the Move.

In reality, there are only like 4 Move required games and plenty of games that have Move support. I have to work with what I got. Ultimately, I'm just saying there is a fine line between Move support and Move required. We just keep arguing semantics.

My true colors? I think the general feeling is the current Move line up is weak. Look at the pre orders. Who's excited about Move games?


And Kinect's lineup isn't weak? You've got to be kidding me. I know you have a bias, but saying Move has a weak lineup is your opinion. And I strongly disagree with that. I'll enjoy playing Heavy Rain and Socom 4 atleast with Move, not to mention The Fight, Time Crisis, and plenty of others.

Atleast some of the Move games aren't crappy ports of Wii games unlike Kinect.



I think the never ending argument will be whether or not people bought X title because it had Move support or because they wanted to play it with the DS3.



Tease.

Euphoria14 said:

Killzone 3 was designed for the Joystick? Yet it plays just fine with the Move?

Something tells me it's not really utilizing the Joystick's full potential.

 

See what I did there?

 

I am also not buying into hype, I am just stating facts. A game with Motion controls is a Motion game whether it is "Motion-Only" or not. Just because a game is designed to play with something doesn't mean it is the only way it could be played.

Majority of Wii titles could have been done with analog sticks, only the experience would be different depending on what control scheme you are using.

Unless you now want to tell me that the MKWii experience with a Wavebird is the same as the experience with the Wiimote.

Maybe you're right, more of a reason people don't need a Move. Still so much potential with a joystick.

What fact? It was designed from the ground up for the Move and they added joystick support? Who knows if that's true? Nor does it really matter. In the end, its just another PS3 game with support for both joysticks and Move.

MKWii doesn't require motion controls. It just an option. The most popular option since the Wiimote is the standard Wii controller.



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Tigerlure said:


And Kinect's lineup isn't weak? You've got to be kidding me. I know you have a bias, but saying Move has a weak lineup is your opinion. And I strongly disagree with that. I'll enjoy playing Heavy Rain and Socom 4 atleast with Move, not to mention The Fight, Time Crisis, and plenty of others.

Atleast some of the Move games aren't crappy ports of Wii games unlike Kinect.

Oh noes, a new challenger has appeared!

Can you look back and see where I said the Kinect has a fantastic library? I'm just trying to find out when the Kinect became part of this discussion.

Anyhow, I think we'll be seeing Wii ports on the Move. Doesn't seem like much of a transition...



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Mr Puggsly said:
Euphoria14 said:

Killzone 3 was designed for the Joystick? Yet it plays just fine with the Move?

Something tells me it's not really utilizing the Joystick's full potential.

 

See what I did there?

 

I am also not buying into hype, I am just stating facts. A game with Motion controls is a Motion game whether it is "Motion-Only" or not. Just because a game is designed to play with something doesn't mean it is the only way it could be played.

Majority of Wii titles could have been done with analog sticks, only the experience would be different depending on what control scheme you are using.

Unless you now want to tell me that the MKWii experience with a Wavebird is the same as the experience with the Wiimote.

Maybe you're right, more of a reason people don't need a Move. Still so much potential with a joystick.

What fact? It was designed from the ground up for the Move and they added joystick support? Who knows if that's true? Nor does it really matter. In the end, its just another PS3 game with support for both joysticks and Move.

MKWii doesn't require motion controls. It just an option. The most popular option since the Wiimote is the standard Wii controller.

The fact that a game with motion controls is a motion control title. If a buddy came over and said: "You got any Move games?", I could pull out either a Move only title or a Move/DS3 title. Both are still Move titles.

Like I said originally, I think you're trying to say that a game needs to be "Motion Controlled Only" to be considered a "Motion Controlled game", which isn't true. Having motion controls as the only option just makes it a "Motion Control Only" title.

Considering how the Move is a peripheral added in 4 years after PS3 launch it would be foolish to start off with a ton of Move only titles. They of course add Joystick controls as well because it broadens the audience willing to purchase it. This is what Nintendo saw with MKWii and look how that turned out compared to previous Mario Kart titles.

I think adding both controls schemes is just flat out a much better idea than forcing just 1 control scheme, especially in titles like shooters.

 

That is also why I am interested in the Move, besides the fact that I have had a PSEye since Eye of Judgement. I can try out a second control scheme to increase my game's lasting appeal and it will only cost me $50 to do so. As a Wii owner I can say that the experience is different in a game like Metroid Prime or Conduit than it is in Killzone or Halo, and that is because of how you play them. Playing Halo with a Wiimote and Nunchuck would be quite a bit different.

It's not hype that drives the purchase, it is because I actually do enjoy motion controls a lot when they are done right. If I end up not liking them in a game like Socom 4 I will just switch and use a Dualshock 3.

To me that is a smart move.

 

You are also probably right, Move only titles most likely won't do as well. One because the userbase is smaller, and two because if you don't like how it plays you have nothing to fall back on.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Regardless, there are going to be two different types of PS3 games: those that support Move motion control, and those that do not.  Trying to argue that one game is more of a Move game than another is silly.



Euphoria14 said:

The fact that a game with motion controls is a motion control title. If a buddy came over and said: "You got any Move games?", I could pull out either a Move only title or a Move/DS3 title. Both are still Move titles.

Like I said originally, I think you're trying to say that a game needs to be "Motion Controlled Only" to be considered a "Motion Controlled game", which isn't true. Having motion controls as the only option just makes it a "Motion Control Only" title.

Considering how the Move is a peripheral added in 4 years after PS3 launch it would be foolish to start off with a ton of Move only titles. They of course add Joystick controls as well because it broadens the audience willing to purchase it. This is what Nintendo saw with MKWii and look how that turned out compared to previous Mario Kart titles.

I think adding both controls schemes is just flat out a much better idea than forcing just 1 control scheme, especially in titles like shooters.

 

That is also why I am interested in the Move, besides the fact that I have had a PSEye since Eye of Judgement. I can try out a second control scheme to increase my game's lasting appeal and it will only cost me $50 to do so. As a Wii owner I can say that the experience is different in a game like Metroid Prime or Conduit than it is in Killzone or Halo, and that is because of how you play them. Playing Halo with a Wiimote and Nunchuck would be quite a bit different.

It's not hype that drives the purchase, it is because I actually do enjoy motion controls a lot when they are done right. If I end up not liking them in a game like Socom 4 I will just switch and use a Dualshock 3.

To me that is a smart move.

 

You are also probably right, Move only titles most likely won't do as well. One because the userbase is smaller, and two because if you don't like how it plays you have nothing to fall back on.

Well if I wanted to play a Move game, I'd be disappointed if all they had was games that are playable with a joystick. Its kinda like playing Left 4 Dead on the PC or 360. Controls are different, but its more so the same experience.

I'm not saying PS3 games with joystick and Move support is bad per se, I just think Sony needs to work on more games that really utilize the Move controls. By that, I mean games that have an experience that can't be recreated on a joystick. I can't see the Move being real success unless it gets more games like that.



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Slimebeast said:

Of course PS3 will get more million sellers after the Move is released. But in total it won't get as much million sellers as the X360 in this genetation.


Calm down, the PS3 is getting a casual dancing game just like the 360.