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Forums - Sony - Don't expect to experience success when waggling with MOVE.

I can't believe people are now complaining about controls being TOO accurate now...

Anyway, this is a video game. It maybe a simulator but even shooters and racing sims have things called "Assists" and "Easy Mode" these days for those that don't want to really try. I'm sure SONY hasn't screwed that up...



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uhhh viral commercial



M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:

he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.

could someone please explain to me how 1 to 1 is a bad thing.


It's not done on their system of choice, hence the bashing, simple.

thanks
that is what I thought but I just wanted to here how they would try and justify what they where saying.


That's easy too actually, and they will most probably answer this themselves. But they will say hey the competition made it less accurate 'intentionally' to make it more 'fun'. Cuz it's accurate controls not the otherway around that bugs casual gamers cuz that's just how they roll.


Games let us do things and experience things in ways we would never physically be able to do. If everything is 1-to-1, we can only do what our physical body enables us to do. Have fun playing Ninja Gaiden or God of War with that.

Have fun doing a spin attack in Zelda with 1-to-1 controls, have fun doing a lunge-jump. There's a reason why everything isn't 1-to-1. Sure, extremely menial movements and simplistic movements can be mapped 1-to-1, that's great! But start doing complicated things in 1-to-1 and you will get nowhere.

On a more realistic note, try imagine playing a golf game with 1-to-1. You would cry your eyes out. It would be unplayable. And anyone who was good enough to play it would probably have more fun going out and actually playing golf, since they're extremely profecient at the sport.

 

EDIT: Scrap that, there would be no one in this world good enough to play a golf game 1-to-1 with anything else than an actual golf club. It is impossible to do a golf swing perfectly with any type of controller. You need a golf club. You need the space to swing it. You need the insane skills to be able to do it well. And by the time you've gotten all that, you're better off going to tournaments and making actual money with golf, rather than playing a video game which gives no benifit. Oh and you're now down a few thousand dollars on golf lessons. Grats ^_^



wfz said:
M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:

he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.

could someone please explain to me how 1 to 1 is a bad thing.


It's not done on their system of choice, hence the bashing, simple.

thanks
that is what I thought but I just wanted to here how they would try and justify what they where saying.


That's easy too actually, and they will most probably answer this themselves. But they will say hey the competition made it less accurate 'intentionally' to make it more 'fun'. Cuz it's accurate controls not the otherway around that bugs casual gamers cuz that's just how they roll.


Games let us do things and experience things in ways we would never physically be able to do. If everything is 1-to-1, we can only do what our physical body enables us to do. Have fun playing Ninja Gaiden or God of War with that.

Have fun doing a spin attack in Zelda with 1-to-1 controls, have fun doing a lunge-jump. There's a reason why everything isn't 1-to-1. Sure, extremely menial movements and simplistic movements can be mapped 1-to-1, that's great! But start doing complicated things in 1-to-1 and you will get nowhere.

On a more realistic note, try imagine playing a golf game with 1-to-1. You would cry your eyes out. It would be unplayable. And anyone who was good enough to play it would probably have more fun going out and actually playing golf, since they're extremely profecient at the sport.


Pretty much this. I've been saying it since we started going down the motion control route. You need a bit of leniency here and there otherwise you'll have games suddenly taking as long to master as their real life equivalent (if there is one).



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wfz said:
M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:

he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.

could someone please explain to me how 1 to 1 is a bad thing.


It's not done on their system of choice, hence the bashing, simple.

thanks
that is what I thought but I just wanted to here how they would try and justify what they where saying.


That's easy too actually, and they will most probably answer this themselves. But they will say hey the competition made it less accurate 'intentionally' to make it more 'fun'. Cuz it's accurate controls not the otherway around that bugs casual gamers cuz that's just how they roll.


Games let us do things and experience things in ways we would never physically be able to do. If everything is 1-to-1, we can only do what our physical body enables us to do. Have fun playing Ninja Gaiden or God of War with that.

Have fun doing a spin attack in Zelda with 1-to-1 controls, have fun doing a lunge-jump. There's a reason why everything isn't 1-to-1. Sure, extremely menial movements and simplistic movements can be mapped 1-to-1, that's great! But start doing complicated things in 1-to-1 and you will get nowhere.

On a more realistic note, try imagine playing a golf game with 1-to-1. You would cry your eyes out. It would be unplayable. And anyone who was good enough to play it would probably have more fun going out and actually playing golf, since they're extremely profecient at the sport.

 

EDIT: Scrap that, there would be no one in this world good enough to play a golf game 1-to-1 with anything else than an actual golf club. It is impossible to do a golf swing perfectly with any type of controller. You need a golf club. You need the space to swing it. You need the insane skills to be able to do it well. And by the time you've gotten all that, you're better off going to tournaments and making actual money with golf, rather than playing a video game which gives no benifit. Oh and you're now down a few thousand dollars on golf lessons. Grats ^_^


I'm not saying that 1:1 is needed in all game types or even Motion control should be used in every genre of gaming out there. There are however situations where 1:1 IS a good thing. Sports simulating games such as table tennis for example will be more enjoyable if it can actually track you well. FPS will be better off if it can track you well. RTS will be better off if it can track you well. Not that I disagree with you guys, it's just that you only tlak about 'one' side of the story here. I do not expect to reach grand master level in martial arts or achieve the skill level of a Heavy weight boxer with motion control. But as I already stated, given the game, 1;1 can be a very good thing.

I do not comprehend some comments which make it sound as if Nintendo didn't have 1:1 control or anything close to it at first because it was 'intentional'. What a load of bull. If not they wouldn't have released WM plus, it's that simple. So where were these arguments when they came up with WM plus? Where were these arguments when Move games showed considerable lag back at GDC? Most of you had a very tone as you do now back then. It's almost too obvious. The day when Ninty unveils their next Motion control and when it actually is as good or better than the Move, the same people will sing a different tune altogether, quote me on that. That is all I have to say on the matter, take it as you will.



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M.U.G.E.N said:
 


I'm not saying that 1:1 is needed in all game types or even Motion control should be used in every genre of gaming out there. There are however situations where 1:1 IS a good thing. Sports simulating games such as table tennis for example will be more enjoyable if it can actually track you well. FPS will be better off if it can track you well. RTS will be better off if it can track you well. Not that I disagree with you guys, it's just that you only tlak about 'one' side of the story here. I do not expect to reach grand master level in martial arts or achieve the skill level of a Heavy weight boxer with motion control. But as I already stated, given the game, 1;1 can be a very good thing.

I do not comprehend some comments which make it sound as if Nintendo didn't have 1:1 control or anything close to it at first because it was 'intentional'. What a load of bull. If not they wouldn't have released WM plus, it's that simple. So where were these arguments when they came up with WM plus? Where were these arguments when Move games showed considerable lag back at GDC? Most of you had a very tone as you do now back then. It's almost too obvious. The day when Ninty unveils their next Motion control and when it actually is as good or better than the Move, the same people will sing a different tune altogether, quote me on that. That is all I have to say on the matter, take it as you will.


Be careful when you make a statement like your last one. It will more than certainly be a different (ignorant) group of Nintendo fans who would start boasting 1-to-1 controls for all games. Those of us who make the arguments we're making now, are arguments we made 3 years ago. Unless you're agreeing that it's true that all Sony fans bashed and hated motion controls until Sony got them, then all of a sudden they loved the idea. That's an ignorant statement to make, I know, and it's very much like the one you just said.

 

Like I said, 1-to-1 controls can be great for menial, simple movement tasks. Be careful how realistic you ask FPS games to be though. Ever tried shooting a real gun? If you have, I'm sure you can agree with me that it's a whole lot harder than one would assume to aim and properly fire. Can you imagine the learning curve it would take if a shooter emplyed that sort of realism?

I do agree that realism is great to a certain extent.

There's a balance between realism and playability that developers will have to understand in the coming years, and I'm sure most of them realize this.

 

Hmm...besides an extremely simplistive version of a 1-to-1 FPS, I can't think of any other games I'd want 1-to-1 in. Maybe Table Tennis, but I have a table so that doesn't interest me, although I'm sure that would interest others.

Are there any games where actual, true, 1-to-1 would be more fun than a simplistic version?

 

EDIT: Whoops, post was a bit of a mess. Multi-tasking, sorry.



wfz said:
M.U.G.E.N said:
 


I'm not saying that 1:1 is needed in all game types or even Motion control should be used in every genre of gaming out there. There are however situations where 1:1 IS a good thing. Sports simulating games such as table tennis for example will be more enjoyable if it can actually track you well. FPS will be better off if it can track you well. RTS will be better off if it can track you well. Not that I disagree with you guys, it's just that you only tlak about 'one' side of the story here. I do not expect to reach grand master level in martial arts or achieve the skill level of a Heavy weight boxer with motion control. But as I already stated, given the game, 1;1 can be a very good thing.

I do not comprehend some comments which make it sound as if Nintendo didn't have 1:1 control or anything close to it at first because it was 'intentional'. What a load of bull. If not they wouldn't have released WM plus, it's that simple. So where were these arguments when they came up with WM plus? Where were these arguments when Move games showed considerable lag back at GDC? Most of you had a very tone as you do now back then. It's almost too obvious. The day when Ninty unveils their next Motion control and when it actually is as good or better than the Move, the same people will sing a different tune altogether, quote me on that. That is all I have to say on the matter, take it as you will.


Be careful when you make a statement like your last one. It will more than certainly be a different (ignorant) group of Nintendo fans who would start boasting 1-to-1 controls for all games. Those of us who make the arguments we're making now, are arguments we made 3 years ago. Unless you're agreeing that it's true that all Sony fans bashed and hating motion controls until Sony got them, then all of a sudden they loved the idea. That's an ignorant statement to make, I know, and it's very much like the one you just said.

 

Like I said, 1-to-1 controls can be great for menial, simple movement tasks. Be careful how realistic you ask FPS games to be though. Ever tried shooting a real gun? If you have, I'm sure you can agree with me that it's a whole lot harder than one would assume to aim and properly fire. Can you imagine the learning curve it would take if a shooter emplyed that sort of realism?

I do agree that realism is great to a certain extent. I was however under the impression that a few

There's a balance between realism and playability that developers will have to understand in the coming years, and I'm sure most of them realize this.

 

Hmm...besides an extremely simplistive version of a 1-to-1 FPS, I can't think of any other games I'd want 1-to-1 in. Maybe Table Tennis, but I have a table so that doesn't interest me, although I'm sure that would interest others.

Are there any games where actual, true, 1-to-1 would be more fun than a simplistic version?


man I was gonna just stop it there but I can't resist answering some of the things you said

About your gun example, just wow. lol you can't be serious. I doubt the Move will be as heavy or have recoil like a real gun. We are talking about tracking here, you're just taking things a bit too far, almost ignorantly too far. When it comes to aiming and such 1:1 is a great thing there is no doubt about it, period.  We are talking about FPS here, not an FPS sim.

About being careful about the comment I made, why should I? I stand by what I said. And I didn't aim it at you per se, I was making a general notion about many who posted in this thread, some of which actually made it sound as if Ninty did the pre WM controls 'intentionally' which is as ignorant and bias as it gets. So be very careful, don't generalize the other way around either. If you are going to address the cons, address the pros as well.

I already told you the types of games that could use 1;1 tracking to it's advantage. Even then they don't have to use it for ALL the things you have to do in a game. They can use gesture recognition for that, keep in mind PS Move includes a camera that can track such gestures well (like in the FIGHT). So yes there should be a balance but it's very easily attained.

 



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

IMU1808 said:

I can't believe people are now complaining about controls being TOO accurate now...

Anyway, this is a video game. It maybe a simulator but even shooters and racing sims have things called "Assists" and "Easy Mode" these days for those that don't want to really try. I'm sure SONY hasn't screwed that up...

They do need assist and a way for new players to be able to waggle and still have some success.  Having this is an idea way to handicap play and bring back fun.  Taunting and mocking about doing a waggle motion is an ideal way to drain fun out of the game.  The idea here is to have fun. 



you cant compare this to wii sports lol, which was a launch title. compare it to grand slam tennis with motion plus, or a tiger woods game. A game that is actually designed for a hardcore player correctly and not rushed in controls department.

 

but that doens't matter,

 

the biggest issue is that he was a total prick to his son.



 

 

Euphoria14 said:
dtewi said:

The title's a bit flamebait-y.

OT:

The dad was a giant prick.


How if the video shows it is truthful?

Then the father is definitely a prick