M.U.G.E.N said:
I'm not saying that 1:1 is needed in all game types or even Motion control should be used in every genre of gaming out there. There are however situations where 1:1 IS a good thing. Sports simulating games such as table tennis for example will be more enjoyable if it can actually track you well. FPS will be better off if it can track you well. RTS will be better off if it can track you well. Not that I disagree with you guys, it's just that you only tlak about 'one' side of the story here. I do not expect to reach grand master level in martial arts or achieve the skill level of a Heavy weight boxer with motion control. But as I already stated, given the game, 1;1 can be a very good thing.
I do not comprehend some comments which make it sound as if Nintendo didn't have 1:1 control or anything close to it at first because it was 'intentional'. What a load of bull. If not they wouldn't have released WM plus, it's that simple. So where were these arguments when they came up with WM plus? Where were these arguments when Move games showed considerable lag back at GDC? Most of you had a very tone as you do now back then. It's almost too obvious. The day when Ninty unveils their next Motion control and when it actually is as good or better than the Move, the same people will sing a different tune altogether, quote me on that. That is all I have to say on the matter, take it as you will.
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Be careful when you make a statement like your last one. It will more than certainly be a different (ignorant) group of Nintendo fans who would start boasting 1-to-1 controls for all games. Those of us who make the arguments we're making now, are arguments we made 3 years ago. Unless you're agreeing that it's true that all Sony fans bashed and hated motion controls until Sony got them, then all of a sudden they loved the idea. That's an ignorant statement to make, I know, and it's very much like the one you just said.
Like I said, 1-to-1 controls can be great for menial, simple movement tasks. Be careful how realistic you ask FPS games to be though. Ever tried shooting a real gun? If you have, I'm sure you can agree with me that it's a whole lot harder than one would assume to aim and properly fire. Can you imagine the learning curve it would take if a shooter emplyed that sort of realism?
I do agree that realism is great to a certain extent.
There's a balance between realism and playability that developers will have to understand in the coming years, and I'm sure most of them realize this.
Hmm...besides an extremely simplistive version of a 1-to-1 FPS, I can't think of any other games I'd want 1-to-1 in. Maybe Table Tennis, but I have a table so that doesn't interest me, although I'm sure that would interest others.
Are there any games where actual, true, 1-to-1 would be more fun than a simplistic version?
EDIT: Whoops, post was a bit of a mess. Multi-tasking, sorry.