wfz said:
M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:
he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.
could someone please explain to me how 1 to 1 is a bad thing.
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It's not done on their system of choice, hence the bashing, simple.
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thanks that is what I thought but I just wanted to here how they would try and justify what they where saying.
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That's easy too actually, and they will most probably answer this themselves. But they will say hey the competition made it less accurate 'intentionally' to make it more 'fun'. Cuz it's accurate controls not the otherway around that bugs casual gamers cuz that's just how they roll.
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Games let us do things and experience things in ways we would never physically be able to do. If everything is 1-to-1, we can only do what our physical body enables us to do. Have fun playing Ninja Gaiden or God of War with that.
Have fun doing a spin attack in Zelda with 1-to-1 controls, have fun doing a lunge-jump. There's a reason why everything isn't 1-to-1. Sure, extremely menial movements and simplistic movements can be mapped 1-to-1, that's great! But start doing complicated things in 1-to-1 and you will get nowhere.
On a more realistic note, try imagine playing a golf game with 1-to-1. You would cry your eyes out. It would be unplayable. And anyone who was good enough to play it would probably have more fun going out and actually playing golf, since they're extremely profecient at the sport.
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Pretty much this. I've been saying it since we started going down the motion control route. You need a bit of leniency here and there otherwise you'll have games suddenly taking as long to master as their real life equivalent (if there is one).