theprof00 said:
Mr.Metralha said:
leatherhat said:
Hey that was cool! You know what be even more cool? PUTTING THAT STUFF IN A GAME.
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Yep. Nothing else.
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Don't you think maybe the reason it isn't in a game is because the movement is copyrighted by this company livemove?
I would think that has a lot to do with it, because that video was indeed a pitch to developers, but I'm not sure.
The playstation move does all of that by itself, without copyright.
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what? Now a movement is copyrighted? If that was the case, move wouldn't exist, because it tracks 1:1 just like wm .
This tech demos are showing the raw tech working just like it is, I'm just telling that neither the Wii or the Move has this type of responsive and free control in a game yet. I can't tell this to every Move game though, I only played a few Move games, and no Sorcery, which I believe its the best game for Move.
And when I say that it doesn't work as good as wii sports resort, its not about the movement, because objects really track 1:1 100% the time, (well not quite 100%, but I believe it was due to interference in the showroom), its the gameplay itself and specially the odd physics that makes it not so good as I believe it would be with some more months of polishing.
But you know, Sony needs to launch Move with something that says "sports" in the name. They're following a known success story.
Just to summer up all this: Current move games don't live up to Move capabilities. And that makes clear that it is a flaw in the software front, not the hardware, because er can clearly see it works... in the tech demos.