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Forums - Gaming - Final Fantasy XIV's Play-Limiting Fatigue System Explained

deskpro2k3 said:
twesterm said:
deskpro2k3 said:
twesterm said:
deskpro2k3 said:

About the ps3 comment. Just imagine how many pc players reached their xp limit at any given time. Now imgaine a brand new ps3 player who wants to xp with a group. If you prefer soloing then it might not be a problem, but some people hate solo'ing and some quest/mission will require team work. One good thing however, you'll still get gil and items. I'm just saying, it is going to be tough and a deal breaker.

 

I can't elaborate any better than that.


No it won't.  Have you even played FFXI?  Have you even played any MMO?

There are new players all the time, especially with the release of the game on a new platform.  If a game couldn't handle new players then that would be a terrible game and would simply be doomed to fail.  I don't really know why you think that the game would fail without these limits unless you've just never played an MMO.

As for FFXI, you can switch jobs at any time and you can do the same thing in FFXIV.  Lets pretend you get to level 75 Ranger and you decide you feel like a change or need a subjob or want to level with a buddy.  You just switch to Black Mage and BOOM you're a level 1 Black Mage (assuming you hadn't already leveled BLM).  Even when FFXI was 5 years old and there weren't a lot of new players it was still pretty easy to find a low level group and level different jobs.  The FFXI community actually almost depended on you having different jobs leveled so there were constantly people in the low level areas leveling other jobs.

So yeah, it wouldn't matter if there was no limit and the PS3 or any other console came a year later.  The lower level content will not be used up and there will be people leveling lower level jobs.

 

Like I said, If you have no problem soloing by yourself, it wont be a big deal. But, some people may prefer partying in a group, like me. I pre ordered the pc version already but, I'm just saying. It could be tough for some people.

Yes I play FFXI, and Final Fantasy XI has no exp limits, so that is a big difference right there.

No, you cannot switch jobs at anytime in FFXI. You need to go into your Mog House.


You must have not played FFXI very much.  Correct, you can't switch at any instant, but you know what I mean by switch at any time.  I don't mean you're sitting in the middle of a party and decide you want to go SMN.

And if you really have played FFXI then you should very well know that you can find a party at whatever time.  An XP limit doesn't change that. You would also know that FFXI is one of the best games at bringing end game players and new players together because of it's job system.

So again, no point bringing up the issue.  It couldn't be any more of a non-issue.


Do not assume anything, because I can say you haven't played FFXI that much either. First of all it comes down to how populated your server is. If you put all that into consideration you'll better understand what I'm talking about. That is a main factor on how long you'll have to wait for a xp party invite, including level sync invites. You should know this. Finding a party at anytime now? wow.. I'll just go to an Abyssea pick up alliance instead..

But hey, this topic is about Final Fantasy XIV. Lets stay on course. I see this as an issue for some players and I will not change my mind until I actually get to play it.


I played on a low population server and finding a low level party isn't a problem as long as you aren't a moron.  The people that complain about finding a party are generally the ones that put their flags up, put up asinine comments, and then do nothing for four hours.

If you're really interested in being a party, make a party.  If you just really don't want to, put your flag up, put up useful comments, and then do something while waiting.

Again, I was on a low population server and finding a party at most any level wasn't a problem because I'm not a moron.  Even when leveling something like DRG it wasn't hard.  I would either make my own party or I would keep myself busy while waiting.  Being anywhere in the world at a moments notice is pretty easy assuming you've put some effort into the game.

As for new players, I see some people that are mean to them but that's generally because those mean people are in fact dicks and bad at the game so other players shun them.  Everyone else loves to help out new players in a large variety of ways.  Finding a party as a new player is easy.  You don't have the luxury of being anywhere in the world at a moments notice but you don't need to.  If you're in the dunes, solo in one of the neighboring areas.  If you're in Qufim or Yhuuta, craft.  Simple!

Anyways, all this started from your irrelevant and all around stupid comment (note, not saying you're stupid, saying your comment was) -- people coming in a year late won't be able to find a party.

One more time, if that were true for any MMO, that MMO would fail miserably.  The simple fact you can't get that simple concept is what tells me you either don't play MMO's or you just aren't good at them.  I don't care which one of those two it is, I just assume it's one of those two.  If you did play a lot of MMO's or if you were even decent at any MMO that lasted longer than six months you would know that they all can handle new players.

With or without the fatigue system in FFXIV it can handle new players.  That is a basic requirement of MMO's and the fatigue system does nothing to further that requirement.  Nothing at all.  You can go on believing otherwise but you're just wrong.  There are opinions and there are facts.  If the PS3 crowd came a year later and the super harsh eight hour fatigue system were in place, the old players would still have a year head start.

If it's a year later and you're still stuck in the newb areas because the game won't let you venture out, that's a game that shouldn't last a year.



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forest-spirit said:

Penalising gamers is never a good idea. It's bad design.

Why don't they have separate servers for those that doesn't play that much instead? That way casual players could play at their pace and the more hardcore gamers could play the way they want.

Forcing everyone to follow this kind of system would severly decrease the numbers of players; and decrease the amount of subscriptions.

 

Thumbs up! Good idea there. I have the feeling they  do that in order to make the game longer. Particularly after reading:

"That last reason in particular was the biggest cause for players running up against the threshold penalty, with characters earning far more skill/experience points than we anticipated.”





Holy shit on the complains. WoW already does this. Though it uses a different name. Talk about bitchy entitled console gamers. Talk about ignorance and lack of broad gaming experience. Sounds like shut in talk to me.

How about an MMO that rewards for paying, but not for playing. Seriously. Part of the paying the monthly cost is server and bandwidth maintenance. So a person paying, but not playing is a prime customer all profit no expense.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

lol

The trailer was mind blowingly awesome!

Boycott called off!



All hail the KING, Andrespetmonkey

.jayderyu said:

Holy shit on the complains. WoW already does this. Though it uses a different name. Talk about bitchy entitled console gamers. Talk about ignorance and lack of broad gaming experience. Sounds like shut in talk to me.

How about an MMO that rewards for paying, but not for playing. Seriously. Part of the paying the monthly cost is server and bandwidth maintenance. So a person paying, but not playing is a prime customer all profit no expense.


WoW stops you from gaining experience or you talking about rested XP?



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.jayderyu said:

Holy shit on the complains. WoW already does this. Though it uses a different name. Talk about bitchy entitled console gamers. Talk about ignorance and lack of broad gaming experience. Sounds like shut in talk to me.

How about an MMO that rewards for paying, but not for playing. Seriously. Part of the paying the monthly cost is server and bandwidth maintenance. So a person paying, but not playing is a prime customer all profit no expense.

WoW has a very different system. 'Rest' is accumulated for however long you've been absent, allowing you to catch up to many other players - there is a cap on that rest though. Never is there anytime, regardless of amount of play,  where you cannot earn experience. Same goal, wildly different implementation.

While I appreciate what they're aiming to do (coming from a casual WoW player) they should be aiming to please all customers. Sime simply do not have the time to invest to compete so why not simply make end game content more accessible? Some people hoard their way through games and love being among the first to get a leg up on others or simply to just experience the content - regardless of their reason they shouldn't be penalized. That leg-up I'd mentioned earlier wouldn't be so substantial if end game content were easily accessible.

For example, I had just reactivated my WoW account earlier this week. I like to play PvP. After 9 months of not playing I'm badly outgeared... however, after only a few days of playing PvP (few hours a day) I've substantially improved my gear and am now competitive.

I think that's a much more diplomatic approach to equality in an MMO - rather than limit the more, uh, enthusiastic players' time, make the content more accessible. Easier to access what you've payed for rather than limits on your dollar. I think the complaints are very much justified.



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