| .jayderyu said: Holy shit on the complains. WoW already does this. Though it uses a different name. Talk about bitchy entitled console gamers. Talk about ignorance and lack of broad gaming experience. Sounds like shut in talk to me. How about an MMO that rewards for paying, but not for playing. Seriously. Part of the paying the monthly cost is server and bandwidth maintenance. So a person paying, but not playing is a prime customer all profit no expense. |
WoW has a very different system. 'Rest' is accumulated for however long you've been absent, allowing you to catch up to many other players - there is a cap on that rest though. Never is there anytime, regardless of amount of play, where you cannot earn experience. Same goal, wildly different implementation.
While I appreciate what they're aiming to do (coming from a casual WoW player) they should be aiming to please all customers. Sime simply do not have the time to invest to compete so why not simply make end game content more accessible? Some people hoard their way through games and love being among the first to get a leg up on others or simply to just experience the content - regardless of their reason they shouldn't be penalized. That leg-up I'd mentioned earlier wouldn't be so substantial if end game content were easily accessible.
For example, I had just reactivated my WoW account earlier this week. I like to play PvP. After 9 months of not playing I'm badly outgeared... however, after only a few days of playing PvP (few hours a day) I've substantially improved my gear and am now competitive.
I think that's a much more diplomatic approach to equality in an MMO - rather than limit the more, uh, enthusiastic players' time, make the content more accessible. Easier to access what you've payed for rather than limits on your dollar. I think the complaints are very much justified.







