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Forums - Gaming - Final Fantasy 12 & 13 and the Future of the Series!!!

AkibaFan said:

ther will nevr be one direction for FF

evry FF is different, deal wth it.

for me FFX-2 and FF12 made me hate FF, FF13 hs made me luv the series again. FF12 problem ws it ws jst boring, th story, characters, music, battle sistem. All boring. one gud thng FF12 had was its setting, it felt like playng old FF.


FULLY AGREE WITH U HERE! EVERTHIN ABOUT 12 WAS LAME NOTHIN SPECIAL THE SETTIN WHERE PERFECT I LIKE 13 BUT NOT THE BATTLE SYSTEM AM SORRY BUT I PREFER TURN BASE ANY DAY AND I WANT BACK CHARCATERS WITH CERTAIN CLASSES LIKE 10 AND 9



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Aiddon said:

And it has the WORST battle system ever in MY honest opinion. When you've reduced every character to auto pilot, and clunkily implemented an ATB gauge then things get mucked up. It would have been better as a full on real time system (like Infinite Undiscovery which was indeed 12's system done RIGHT)

Again, this is a non-issue.

If you turned the gambits off, the game was very challenging, especially on boss battles like the Esper battles. Claiming that a game played automatically when that feature can be turned off at will, is trying to find faults just for the sake of it. 



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Why does it have to be be vs the other with FF fans. I love both games and appreciate their differences. They both have flaws but not enough to kill the games.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

lestatdark said:

FF12 fan here, it's my second favourite FF, right next to FFVI.

I felt that every plot was throughly executed and well planned. Basch's redemption for his failure to protect his old kingdom, the feud he had with his brother Gabranth, Ashe's inner struggle to lead a nation to it's freedom from the political struggle between the two major super-powers of ivalice, Balthier's detachment from it's father's footsteps, Fran's foregoing her own race's traditions for a much broader comprehension of the world around them, and the threat that was at their doorstep, and many, many other side-plots. 

Yeah this is exactly what i mean, FF13 wasnt this deep in terms of story. A lot of FF13 seemed to be regurgitating the same stuff "its our focus, Serah said so". this is what i'm reffering to, the direction of FF12's script to focus on a deeper story rather than melodrama was a much better direction for the series imo. my particular faviourite part was Nabudis, which i felt was an allusion to 'Hiroshima and Nagasaki'. and i think it was mesmerising, it almost like you can feel the consiousness of Nabudis, through the music, the footsteps of the characters and the art design of the destroyed city. the walls of Nabudis told the sad story of what had happened there, but as you said this is just one of the many things in the game.

but this is why i designed the thread, i mean, imo FF12 was not the best it couldve been because Matsuno left, and when you come from FF12 to 13, you realise that Kitase, Nojima & Nomura might not be going in the right direction for the series imo.



A203D said:
lestatdark said:

FF12 fan here, it's my second favourite FF, right next to FFVI.

I felt that every plot was throughly executed and well planned. Basch's redemption for his failure to protect his old kingdom, the feud he had with his brother Gabranth, Ashe's inner struggle to lead a nation to it's freedom from the political struggle between the two major super-powers of ivalice, Balthier's detachment from it's father's footsteps, Fran's foregoing her own race's traditions for a much broader comprehension of the world around them, and the threat that was at their doorstep, and many, many other side-plots. 

Yeah this is exactly what i mean, FF13 wasnt this deep in terms of story. A lot of FF13 seemed to be regurgitating the same stuff "its our focus, Serah said so". this is what i'm reffering to, the direction of FF12's script to focus on a deeper story rather than melodrama was a much better direction for the series imo. my particular faviourite part was Nabudis, which i felt was an allusion to 'Hiroshima and Nagasaki'. and i think it was mesmerising, it almost like you can feel the consiousness of Nabudis, through the music, the footsteps of the characters and the art design of the destroyed city. the walls of Nabudis told the sad story of what had happened there, but as you said this is just one of the many things in the game.

but this is why i designed the thread, i mean, imo FF12 was not the best it couldve been because Matsuno left, and when you come from FF12 to 13, you realise that Kitase, Nojima & Nomura might not be going in the right direction for the series imo.

I agree with you, the Necrohol of Nabudis and the entire Nabudis region was mesmerizing in terms of the impact that it had on the story. You'd seen the destruction of Nabudis in the starting CGI, but it was only when you wandered through the ravished ruins that you'd actually understand the destructive power of the shards of the Sun Cryst. 

There were a lot of things that could have been differently implemented, should Matsuno had continued until the end, especially focusing on Basch or Baltheir as the main protagonist (I always chuckled when Baltheir said he was the "leading man" xD).

As for the series not going in the right direction, probably we'll have to see the next main FF before we can assume this, because FF as a whole, has been a series of ups and downs, each of the latest entries either driving some of the fanbase away and at the same time, attracting new fans to the series.



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lestatdark said:
Aiddon said:

And it has the WORST battle system ever in MY honest opinion. When you've reduced every character to auto pilot, and clunkily implemented an ATB gauge then things get mucked up. It would have been better as a full on real time system (like Infinite Undiscovery which was indeed 12's system done RIGHT)

Again, this is a non-issue.

If you turned the gambits off, the game was very challenging, especially on boss battles like the Esper battles. Claiming that a game played automatically when that feature can be turned off at will, is trying to find faults just for the sake of it. 

No, it's NOT a non-issue, it's just an issue that has a convenient way out of an argument. It was quite obvious that the team WANTED the player to use that system. Even if you could turn off the Gambits the combat was still boring, tedious, and messy. Bring in the needless License Board and the downright USELESS summons and you have a recipe to both boredom and frustration at the same time.



A203D said:
darkknightkryta said:

Okay to the OP; first things first Final Fantasy XIII does not have 6 hours of cutscenes, the longest cutscenes in the game were in Chapter 7 and 8 and they did not add up to more than a half hour (Per chapter).  And if the game did have 6 hours of cutscenes... wow could have fooled me.  Secondly Matsuno had to leave Final Fantasy XII's development because he got sick not because he chose or he was ousted.  Final Fantasy XIII almost had it right, they just didn't balance the game out and had these 40 minute runs for less than 5 minutes of cutscenes and then on top of that they made you run another 40 minutes to see the rest of that 5 minute cutscene if they just merged the character rants with the flashbacks the cutscenes in the game would have been more meaningful and you'd probably complain less (I know I would have).  Though from what it sounds like with your complaints it seems like you don't like anime.  Everything in Final Fantasy XIII conforms to some shonen type, all the characters.  Watch Naruto or Bleach and you'll see similarities between characterizations for the characters in Final Fantasy XIII and said anime.  Final Fantasy XII did things differently and didn't rely on the shonen character types which is probably why you liked the cutscenes better. 

http://www.finalfantasy13game.com/#/uk/news/17

thats the offical site - Yusuke Tanaka - page 7/21 in the news section: theres more than 6 hours of cutscenes in FF13.

No one really knows the truth about Yasumi Matsuno. No one at SE are talking. But the rumours are based around his vision for a more realistic and mature FF with Basch as the main character. A man torchered by the horrors of the past, and how he survives his false imprisonment to face the Judge Magister who condemned him. I can believe this is the case, because Vaan and Penelo dont actully have much to do with the game.

Anyway it wasnt just this, SE were unhappy with the demographic the game could target if it was a more mature game. and they kept having arguments etc with him and its rumoured he feel ill because of this. he eventully bowed out of development because he couldnt make the game the way he wanted. although its rumored he was forced to leave development because of this. (i honestly dont know if thats the case).

Yes and no, i dont watch anime much (not much time) not all of them are like that, but either way Kitase, Nomura, Nojima have maybe taken it into that style - and my point is that it dosent necessarily make a good game. FF12 represents what FF could be if Kitase, Nomura and Nojima didnt take the series in that direction. Sakaguchi didnt need that in FF4, 5 or 6. and after FF12 i dont think that FF13 is the right direction for the series; it certainly wasnt before Kitase was there.

I was saying the style the they were using was a style you probably don't like, I personally saw it way too often (I watch a fair amount of anime) so it was meh to me.  Though I refuse to believe there was 6 hours of cutscenes in that game, I mean if Final Fantasy XIII had 6 hours worth of cutscenes how long were the other games?  Unless the other games were like 20 hours worth of cutscenes then I can believe that.



Aiddon said:
lestatdark said:
Aiddon said:

And it has the WORST battle system ever in MY honest opinion. When you've reduced every character to auto pilot, and clunkily implemented an ATB gauge then things get mucked up. It would have been better as a full on real time system (like Infinite Undiscovery which was indeed 12's system done RIGHT)

Again, this is a non-issue.

If you turned the gambits off, the game was very challenging, especially on boss battles like the Esper battles. Claiming that a game played automatically when that feature can be turned off at will, is trying to find faults just for the sake of it. 

No, it's NOT a non-issue, it's just an issue that has a convenient way out of an argument. It was quite obvious that the team WANTED the player to use that system. Even if you could turn off the Gambits the combat was still boring, tedious, and messy. Bring in the needless License Board and the downright USELESS summons and you have a recipe that to both boredom and frustration at the same time.

You yet again point to a couple of non-issues in the battle system. 

Of course they wanted you to use that system, they developed it. That's to say, they never forced it upon you, like many other JRPG's usually do with they gameplay systems. They give you the choice, so if you use the gambit system even if it felt like the game was playing for itself, that's going to hypocrite extremes. 

It may have been boring, tedious and messy to you, not going to contest your opinion in there, everyone's entitled to their own opinion.

Lincese board has nothing to do with the battle system. There are quite a few No License board doable challenges.

Useless summons. Can you please tell me or better yet, show me a FF game were summons were actually useful or needed? A non-issue, unless you use that argument for the entire series. 



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A203D said:
darkknightkryta said:

Okay to the OP; first things first Final Fantasy XIII does not have 6 hours of cutscenes, the longest cutscenes in the game were in Chapter 7 and 8 and they did not add up to more than a half hour (Per chapter).  And if the game did have 6 hours of cutscenes... wow could have fooled me.  Secondly Matsuno had to leave Final Fantasy XII's development because he got sick not because he chose or he was ousted.  Final Fantasy XIII almost had it right, they just didn't balance the game out and had these 40 minute runs for less than 5 minutes of cutscenes and then on top of that they made you run another 40 minutes to see the rest of that 5 minute cutscene if they just merged the character rants with the flashbacks the cutscenes in the game would have been more meaningful and you'd probably complain less (I know I would have).  Though from what it sounds like with your complaints it seems like you don't like anime.  Everything in Final Fantasy XIII conforms to some shonen type, all the characters.  Watch Naruto or Bleach and you'll see similarities between characterizations for the characters in Final Fantasy XIII and said anime.  Final Fantasy XII did things differently and didn't rely on the shonen character types which is probably why you liked the cutscenes better. 

[...]

FF12 represents what FF could be if Kitase, Nomura and Nojima didnt take the series in that direction. Sakaguchi didnt need that in FF4, 5 or 6. and after FF12 i dont think that FF13 is the right direction for the series; it certainly wasnt before Kitase was there.


Sakaguchi didn't need "that" in FF VI because he didn't direct it.  Kitase and Ito did. ^_-



....Hypocrite?...Yeah, you've just lost my attention, and given me no reason to continue talking to you. Congratulations, Lestat, you just failed Persuasive Writing 101. Toodles