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Aiddon said:
lestatdark said:
Aiddon said:

And it has the WORST battle system ever in MY honest opinion. When you've reduced every character to auto pilot, and clunkily implemented an ATB gauge then things get mucked up. It would have been better as a full on real time system (like Infinite Undiscovery which was indeed 12's system done RIGHT)

Again, this is a non-issue.

If you turned the gambits off, the game was very challenging, especially on boss battles like the Esper battles. Claiming that a game played automatically when that feature can be turned off at will, is trying to find faults just for the sake of it. 

No, it's NOT a non-issue, it's just an issue that has a convenient way out of an argument. It was quite obvious that the team WANTED the player to use that system. Even if you could turn off the Gambits the combat was still boring, tedious, and messy. Bring in the needless License Board and the downright USELESS summons and you have a recipe that to both boredom and frustration at the same time.

You yet again point to a couple of non-issues in the battle system. 

Of course they wanted you to use that system, they developed it. That's to say, they never forced it upon you, like many other JRPG's usually do with they gameplay systems. They give you the choice, so if you use the gambit system even if it felt like the game was playing for itself, that's going to hypocrite extremes. 

It may have been boring, tedious and messy to you, not going to contest your opinion in there, everyone's entitled to their own opinion.

Lincese board has nothing to do with the battle system. There are quite a few No License board doable challenges.

Useless summons. Can you please tell me or better yet, show me a FF game were summons were actually useful or needed? A non-issue, unless you use that argument for the entire series. 



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