By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Why PS Move will fail

JerzeeBalla said:
Ajescent said:
JerzeeBalla said:
jarrod said:

Move won't fail.  Expectations will be appropriately lowered and PR goalposts will be necessarily moved to ensure that doesn't happen.  Just like PSP/PS3.


Excellent stealth trolling.


that was stealthy?

Well its a sneak attack. They will see "Move wont fail" and assume all is well, then read on and get clobbered.

It's truly an artform. <3



Around the Network
ArnoldRimmer said:

 People will love playing Shooters with PS Move.


Yeah, just like they love playing them with the Wii Remote.

...wait, what?



"Killzone 2 players are a very hardcore audience. They play the game with the regular controller anyway. Casual players that might like the Wii don't want to play a game like Killzone 2. The same goes for Socom IV. Core titles like madworld, Conduit and others proofed that the Wii and its controlls is not the best for FPS or different core titles. It surely has its strengths in different areas and some crazy sales for some games proof that."

 

If the move is accurate enough, it could work as well as a mouse, therefore giving people really great headshot accuracy... you never know. Camera technology can definitely churn out some amazing accuracy. If so, it will definitely appeal to hardcore gamers.

As for casual games, tons of casual games are coming out..

 

"Sony needs to make software that is perfect for the hardware. They created a more casual device but make core-titles for it. You can say, they made the same mistake with the PSP. Outside of Japan, the PSP is not that relevant these days. Sony made and secured core titles for a handheld a lot of people wanted to play on big screen. God of War, Metal gear solid peace Walker are two perfect examples."

 

This is also just a stupid statement, because GoW DID release on the PS3, and so did MGS4...

Why not make portable games too? The PSP lacks software and they are just trying to grab some sales, its stupid not to release big titles on the portable. You should think about a bigger picture next time.



Resident_Hazard said:
ArnoldRimmer said:

 People will love playing Shooters with PS Move.


Yeah, just like they love playing them with the Wii Remote.

...wait, what?


Wii isn't even close to 1:1 very innaccurate, move is the complete opposite.. which is why he said that



 

mM

We will know soon enough. Early reviews are solid for the key titles and the things bringing down the score , i feel, wont hurt the games in they eyes of consumers theyre aimed at.

People eat up repetitive "sports" titles, thats whats getting knocked. Accuracy and depth are getting praised, if Sony can get enough people hands on i feel they will do just fine.



Around the Network
Lafiel said:
Jumpin said:

By the way, you might be a little disappointed, but the Sony Move actually costs $100 for the starter kit (rather than $40),  $30 for the nun-chuck, and $50 for each additional controller. It will only work with games specifically created for the add-on.

first thing, I'm living in europe, second I already have a PS Eye and third I plan to use the DS3 for movement, so I actually only need to buy a move controller, which is 40€ in europe

I think I'm informed pretty well about the move, but thanks for your concern.


USA #1 USA #1



leo-j said:
Resident_Hazard said:
ArnoldRimmer said:

 People will love playing Shooters with PS Move.


Yeah, just like they love playing them with the Wii Remote.

...wait, what?


Wii isn't even close to 1:1 very innaccurate, move is the complete opposite.. which is why he said that

For FPS titles and rail shooters, the Wiimote never needed to be 1:1, and for that matter, neither does the Playstation Move.  It's all based around the pointer, not the actual movement of the Wii Remote (or Sony Wiimote). 

Wii Motion Plus is actually some very sharp 1:1, and is pretty impressive.  I'm not saying the Move isn't going to be slightly smoother, because, let's face it, logically it should be.  If Sony put out something that, four years after the fact, was inferior to the technology they're straight copying, they'd look pretty damn stupid. 

But you clearly don't understand how the Wii Remote works pertaining to FPS titles, if you think 1:1 motion is required--or believe that to be the reason FPS titles haven't taken off on the system.  Given Metroid Prime 3 and The Conduit--the movement works pretty well for an FPS title so long as the developer knows what they're doing.  As to why FPS titles tend not to sell on the system...



Resident_Hazard said:
leo-j said:
Resident_Hazard said:
ArnoldRimmer said:

 People will love playing Shooters with PS Move.


Yeah, just like they love playing them with the Wii Remote.

...wait, what?


Wii isn't even close to 1:1 very innaccurate, move is the complete opposite.. which is why he said that

For FPS titles and rail shooters, the Wiimote never needed to be 1:1, and for that matter, neither does the Playstation Move.  It's all based around the pointer, not the actual movement of the Wii Remote (or Sony Wiimote). 

Wii Motion Plus is actually some very sharp 1:1, and is pretty impressive.  I'm not saying the Move isn't going to be slightly smoother, because, let's face it, logically it should be.  If Sony put out something that, four years after the fact, was inferior to the technology they're straight copying, they'd look pretty damn stupid. 

But you clearly don't understand how the Wii Remote works pertaining to FPS titles, if you think 1:1 motion is required--or believe that to be the reason FPS titles haven't taken off on the system.  Given Metroid Prime 3 and The Conduit--the movement works pretty well for an FPS title so long as the developer knows what they're doing.  As to why FPS titles tend not to sell on the system...

Without a camera, just using accelerometer and gyro sensors isn't going to give you a good 1:1 movement. Especially because you dont have your XYZ positions in real space, just the orientation of the remote. 

Real 1:1 means you understand the device position in 3D real space (XYZ) and you understand the orientation of the device (3 angles), so you have 6 degrees of freedom. 

The wiimote can't do this unless you point it at the screen to pick up XYZ with IR sensors.

... just sayin.



RockMan10 said:
Resident_Hazard said:
leo-j said:
Resident_Hazard said:
ArnoldRimmer said:

 People will love playing Shooters with PS Move.


Yeah, just like they love playing them with the Wii Remote.

...wait, what?


Wii isn't even close to 1:1 very innaccurate, move is the complete opposite.. which is why he said that

For FPS titles and rail shooters, the Wiimote never needed to be 1:1, and for that matter, neither does the Playstation Move.  It's all based around the pointer, not the actual movement of the Wii Remote (or Sony Wiimote). 

Wii Motion Plus is actually some very sharp 1:1, and is pretty impressive.  I'm not saying the Move isn't going to be slightly smoother, because, let's face it, logically it should be.  If Sony put out something that, four years after the fact, was inferior to the technology they're straight copying, they'd look pretty damn stupid. 

But you clearly don't understand how the Wii Remote works pertaining to FPS titles, if you think 1:1 motion is required--or believe that to be the reason FPS titles haven't taken off on the system.  Given Metroid Prime 3 and The Conduit--the movement works pretty well for an FPS title so long as the developer knows what they're doing.  As to why FPS titles tend not to sell on the system...

Without a camera, just using accelerometer and gyro sensors isn't going to give you a good 1:1 movement. Especially because you dont have your XYZ positions in real space, just the orientation of the remote. 

Real 1:1 means you understand the device position in 3D real space (XYZ) and you understand the orientation of the device (3 angles), so you have 6 degrees of freedom. 

The wiimote can't do this unless you point it at the screen to pick up XYZ with IR sensors.

... just sayin.

That is still irrelevant for FPS titles.

For what it's worth, while I'm not really interested in Kinect or Move, I'm not writing them off and I do hope they accomplish their goals of extending the life of their respective systems.

Also, my original point was that gamers didn't seem to care to use the Wii Remote for FPS title, why would they suddenly care on the PS3?  During lengthy play sessions, you get tired of holding your arm out for aiming and whatever else they plan to do with it. 



Resident_Hazard said:
leo-j said:
Resident_Hazard said:
ArnoldRimmer said:

 People will love playing Shooters with PS Move.


Yeah, just like they love playing them with the Wii Remote.

...wait, what?


Wii isn't even close to 1:1 very innaccurate, move is the complete opposite.. which is why he said that

For FPS titles and rail shooters, the Wiimote never needed to be 1:1, and for that matter, neither does the Playstation Move.  It's all based around the pointer, not the actual movement of the Wii Remote (or Sony Wiimote). 

Wii Motion Plus is actually some very sharp 1:1, and is pretty impressive.  I'm not saying the Move isn't going to be slightly smoother, because, let's face it, logically it should be.  If Sony put out something that, four years after the fact, was inferior to the technology they're straight copying, they'd look pretty damn stupid. 

But you clearly don't understand how the Wii Remote works pertaining to FPS titles, if you think 1:1 motion is required--or believe that to be the reason FPS titles haven't taken off on the system.  Given Metroid Prime 3 and The Conduit--the movement works pretty well for an FPS title so long as the developer knows what they're doing.  As to why FPS titles tend not to sell on the system...


Move  is more precise over Wii-mote the same reason a mouse and TrackIR has better precision which happens to be out a long while.

 While on the surface Wii-mote and Move seems to be similar yet they work  different when it comes to game pointers. Wii-mote acts more like a light gun where you have to aim at the IR bar while Move acts more like a mouse  (you don't aim a mouse at a pad)  as well as a  light gun if desired.

 P.S No doubt if Nintendo decides to come out with Wii2 , it's new controller will be a lot like Move and maybe better.