Resident_Hazard said:
For FPS titles and rail shooters, the Wiimote never needed to be 1:1, and for that matter, neither does the Playstation Move. It's all based around the pointer, not the actual movement of the Wii Remote (or Sony Wiimote). Wii Motion Plus is actually some very sharp 1:1, and is pretty impressive. I'm not saying the Move isn't going to be slightly smoother, because, let's face it, logically it should be. If Sony put out something that, four years after the fact, was inferior to the technology they're straight copying, they'd look pretty damn stupid. But you clearly don't understand how the Wii Remote works pertaining to FPS titles, if you think 1:1 motion is required--or believe that to be the reason FPS titles haven't taken off on the system. Given Metroid Prime 3 and The Conduit--the movement works pretty well for an FPS title so long as the developer knows what they're doing. As to why FPS titles tend not to sell on the system... |
Move is more precise over Wii-mote the same reason a mouse and TrackIR has better precision which happens to be out a long while.
While on the surface Wii-mote and Move seems to be similar yet they work different when it comes to game pointers. Wii-mote acts more like a light gun where you have to aim at the IR bar while Move acts more like a mouse (you don't aim a mouse at a pad) as well as a light gun if desired.
P.S No doubt if Nintendo decides to come out with Wii2 , it's new controller will be a lot like Move and maybe better.







