So. I've been a pretty hefty Nintendo gamer for a long time. Zelda one on the NES was the first game I ever finished. Through all these years, one of the biggest things we Nintendo fans have been against is hearing our beloved once-silent characters talking. We've still never heard Link utter anything resembling language. And Mario speaks mostly catch phrases and thanks us so much for playing his games.
It donned on me that the same thing has often been complained about concerning Samus. We don't want to hear her talk. She should be silent like Link and whatnot. And I thought, why the hell is that? I think it's bad enough we're all too stuck in the past and far too many Nintendo fans are willing to accept any influence from modern gaming to encroach in their franchises. It's high time we just grow up and get used to the idea that Nintendo's characters will have to grow, too. Thankfully, it looks like Pit may very well be doing a lot of talking in his upcoming 3DS adventure since he was all talkative in the trailer. Finally, some kind of growth.
But why are people still against hearing Samus, of all characters, talk?
If anything, Samus is the one we should be the most comfortable with concerning audible speech. I may be off on this, but it seems to me that she was the first Nintendo character to ever actually say anything. All the way back on the SNES when she informed us that the last metroid was in captivity and that the galaxy was at peace. For many of us, this was the first time we ever heard any Nintendo character talk. And nobody complained about that! This was before Link uttered his "hooahs" and "hurrrrs" and "hyaaahhs." Before Mario first thanked us in speech for playing his game. Before the StarFox team lit up the N64 with (at the time) the most recorded speech in Nintendo history.
Granted, I'm still generally against lengthy cinematics--even as beautiful as those crafted by Team Ninja are looking--simply because I feel that story should be an interactive experience in a video game. Not a sit-there-and-watch cinematic experience. I didn't drop $50 or $60 to watch a B-grade movie (which is all too common in game cinematics, if not worse). I spent that money to play a video game and to experience the story. Cinematics pull me out of the game and flow of everything, and all to often, they're boring, pointless, over-long, or nonsensical. Like in Tekken 6, which managed to pull off all of those issues. Dude, for gross.
Anyway, I'm looking forward to Samus talking. I just hope the cinematics don't spend too much time interfering with the gameplay.









