| Resident_Hazard said: I just hope the cinematics don't spend too much time interfering with the gameplay. |
Actually, I think this is the reason why. We've seen what "modern voicing" does to games- it gives other developers an excuse to increase cinematics and reduce gameplay immersion. As Nintendo fans, we've gotten used to the Nintendo charm; we let Nintendo's gameplay be what eats us up. Breaking up this gameplay with cinematics to show off the voices changes a key element of the Nintendo formula.
There can be other individual minor reasons also, like how without a voice, it's easier to hear yourself (or a voice of your choosing) talking, text is faster to scroll through, or even a nostalgic view of days past, when we just didn't need voices. But I think enough Nintendo fans are against voices that I really think adding a lot of talking for both Pit and Samus is a bad idea. We shall see, though...
-dunno001
-On a quest for the truly perfect game; I don't think it exists...







