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Forums - Sales - Wii worst year for sales already? really???

RolStoppable said:
 

The only real issue I have with your post is that one sentence in which you state that third parties knew that core owners also wanted the tech in the PS360. That's not true. By that logic core owners should have also chosen the PSP over the DS and we know that didn't happen.

A theory that is closer to the truth is that third parties had invested way too much money upfront in the HD consoles to switch over to the Wii and let their money spent on HD games go to waste eventually. PSP vs. DS works within this theory, because third parties hadn't invested heavily into the PSP and switching focus was easy and not costly.


Well, I see your point on the DS, but it was also riding on the Gameboy line's success.

In consoles, that started out why 3rd parties jumped onto PS3, however, over time those exclusives went to 360 too as costs were too great and PS3 didn't sell to well due to launch prices.

Then when Wii became dominant the 3rd parties knew core would stay with PS360 due to tech as well as already produced 1st/2nd year games and since Wii never reached a 60% market share, it was better for them to stick with PS360.

Yes, I also agree that the costs involved with developing the tools to make HD games was already a sunk cost and another big reason to just stick with PS360. However, that would have been considered ok to leave IF Wii would have been able to get greater than 60%.



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Gamerace said:

I think something to consider here is that Nintendo planned on having a 5 year life span which has been typical every generation up until now.   Wii will easily be selling for another 3-4 years at some level but likely a new system will be out holidays 11 or 12.     Nintendo never came out and said that but it's obvious.  When Wii launched HD wasn't in a majority of homes but even in '05 they would have assumed HD would be the majority by '10.   It didn't concern them (much) because they figured they'd need a new system by then anyway.

Considering Nintendo profitted from day 1 with Wii, there's absolutely no shame or loss in bring out a new system next year.

MS and especially Sony can't say the same.  They need a 10 year cycle and so do most 3rd parties.

Nintendo isn't in any kind of problem here.  Wii is still selling well and they are profitting nicely (although currency exchange isn't making it look good currently).  

Conversely a new Console from Wii which the same impact of Wii or 3DS in 2011 could devastate Sony and hurt MS margins.   Frankly, Sony and MS would rather see Wii having flat sales so it stays in the market for 10 years than continually dropping.

Agreed, this has probably been their plan all along imo.  It's also probably the reason we didn't see a Wii refresh, they're just waiting it out for the successor.

Nintendo's well aware of their '3rd party problem' and it's something Iwata's talked about at length.  I have no doubt they'll be making 3DS like effort to shore up upfront 3rd party support for Wii 2, and jump the next cycle by being both first to market and the assumed market leader.  They're going for the "PS2 plan" as it were...



superchunk said:
nightsurge said:
 

I'm glad you put imo because I really have a hard time agreeing with any of that.  What slim model did 360 have in March?

The 360 doesn't need a price cut to sustain levels.  That has been made apparent over the last 2 months now.  Going into the holiday with the momentum behind it, the sales will increase in proportion to how they have in the past, meaning the sales will be higher than even 2008 levels (360's top year so far).  Also, with the overwhelming demand and hype building for Kinect amongst casuals, I think it is safe to say that will be a strong hardware driver for this holiday, far stronger than PS Move will be for the PS3.

If the 360 does cut price, which it likely won't now that sales have shown not to need one, the PS3 would be very VERY unlikely to match the price.  They still aren't making profit in that division, do you think Sony will want to take another $50 loss per machine again after just becoming profitable on hardware?  They didn't match price in 2008 when the 360 took off and I don't see any reason why/how they could this time.

All in all, Reach, Gears 3, Fable 3, and Kinect will be plenty to drive demand for the 360, far far greater than Move GT5 for the PS3 imo.


Sorry, March was wrong, meant with E3 in June. My fault.

I think you are overestimating the number of people buying the 360 now. Its been  a lot of those grabbing up the cheaper old models as well as people replacing their models. I'd bet when the next quarterly reports come out and if MS discusses the number of new unique XBLive accounts you'll realize there is no significant jump.

Sony is profitable on the PS3 now and has been for months. They could match any price cut MS would do at this point and remain profitable. I also don't think either company will however, I don't think it is impossible. If it weren't for the staggered launch of the xbox slim models and the subsequent clearance of old stock, xbox numbers would have already fallen to or below PS3 levels.

This will be self evident in September.

In June the 360 managed 670k units. Given the launch was in the last half of June and it happened later outside of NA, July is where the real full effect can be seen. July sold 980k units. However, with 1/2 of August over its only at 425k units and is declining every week. So, by end of month (August) 360 will be at less than 800k. By end september it will be down to less than 500k easily and therefore below PS3. This is assuming no pricecut before end of September of course.

 

425

No, Sony could NOT match a 360 price cut and remain profitable.  They only profit by very slim margins (no pun intended) on the hardware.  Not even 10%.  The 360 on the other hand has racked up a laundry list of cost savings over the last 2 years (die shrinks, cpu/gpu merge, mobo shrink, cooling shrink, psu shrink, casing shrink, etc) and has yet to cut the price.  They could take quite possibly take a $100 cut on hardware if they really wished and break even or take only a very mild loss.  If they did a more realistic $50 cut, the PS3 would again be losing anywhere between $30-40 on hardware again.

Also, the 360, even if it had no staggered launch of the slim, would be nowhere NEAR PS3 or below numbers.  It was settling at 40k above PS3 weekly numbers in Americas and another 25-30k above PS3 numbers in Others.  After the Arcade S effect wears off it will still settle far above the PS3 numbers.  With Reach coming in a few weeks, and then the holiday sales picking up, the 360 is going to be staying above PS3 numbers for the rest of the year save for a week or 2 following GT5 launch.

Btw, the new 360S is still struggling to meet demand.  They are cleared out of shelves within a day or two of restocking.  That's pretty clear that the deman and production for these units has not quite been met yet.

The Arcade 360S has yet to show up in Others numbers.  With over 124k in Americas last week following Arcade S launch, Others is likely to be about the same for next week.  The sales only dropped 9k in Americas to 115k this week and the Americas numbers will likely be around 105k range for the next 2 weeks.  Others will follow a similar decline if maybe slightly less.  So for the last 2 weeks of the month the 360 will sell easily another 400-500k units pushing this month's total to ~900k units again.  There is no way that it's going to drop by 400k units in just one month's time with Halo: Reach and the beginning of the holidays/Kinect hype effect taking place.

I'm sorry but I just don't see how you can be low balling it so much given all the evidence in front of you.



nightsurge said:

No, Sony could NOT match a 360 price cut and remain profitable.  They only profit by very slim margins (no pun intended) on the hardware.  Not even 10%.  The 360 on the other hand has racked up a laundry list of cost savings over the last 2 years (die shrinks, cpu/gpu merge, mobo shrink, cooling shrink, psu shrink, casing shrink, etc) and has yet to cut the price.  They could take quite possibly take a $100 cut on hardware if they really wished and break even or take only a very mild loss.  If they did a more realistic $50 cut, the PS3 would again be losing anywhere between $30-40 on hardware again.

Also, the 360, even if it had no staggered launch of the slim, would be nowhere NEAR PS3 or below numbers.  It was settling at 40k above PS3 weekly numbers in Americas and another 25-30k above PS3 numbers in Others.  After the Arcade S effect wears off it will still settle far above the PS3 numbers.  With Reach coming in a few weeks, and then the holiday sales picking up, the 360 is going to be staying above PS3 numbers for the rest of the year save for a week or 2 following GT5 launch.

Btw, the new 360S is still struggling to meet demand.  They are cleared out of shelves within a day or two of restocking.  That's pretty clear that the deman and production for these units has not quite been met yet.

The Arcade 360S has yet to show up in Others numbers.  With over 115k in Americas this week, Others is likely to be about the same for next week and the Americas numbers will likely be around 105k range still.  So for the last 2 weeks of the month the 360 will sell easily another 400k units pushing this month's total to ~900k units again.  There is no way that is going to drop by 400k units in just one month's time with Halo: Reach and the beginning of the holidays/Kinect hype effect taking place.

I'm sorry but I just don't see how you can be low balling it so much given all the evidence in front of you.

I think you really underestimate the core competency of Sony in miniturization and its ability to cut costs very quickly. Keep in mind that in 2006 the PS3 costs Sony over $800 to create, now it costs less than $300. Sony became profitable with the PS3 before it latest die shrinkage in February, 6 months later and I'm sure there is a decent margin.

360 has NO game launching that hasn't had a predecessor that is exactly like it. Reach will sell very well, but, it isn't going to grow demand more than the natural holiday season will. GT5 on the other hand is a much larger name with no predecessor really as I don't think prelude really counts as its merely a large demo. A good portion of GT fans woudl have skipped it or not purchased a $300-$400 PS3 for it alone.

How has 360S not shown up on Others numbers when it released there weeks ago? Also, I was just at three large retailers this last weekend and every console was in plentiful stock. So you'r hypothesis of 360S selling out can't be all that true across the board. I did not see any more older models of 360 though.

Guess we'll start to see whose right in a month.



Hrm... looking at numbers and seeing where I think things are going, I don't think it's going to be catastrophic. It's not going to be as good as last year, that's for sure, but I do think that Wii can move another 11 million by the end of the year. Remember that Nintendo seems have strong holidays, and gets some spurts seemingly out of nowhere. Here's what I'm seeing for all 3, though:

Wii: The peak year was 2008, though there was a nice resurgence for X-mas 2009. Unfortunately, Nintendo did not fully capitalize on this, and instead rode it out to today. I think 2010's numbers will be about equal to 2007's numbers when all is said and done. Nintendo's last shot at any resurgence would come from either doing several new colors (ala DS), or finding a way to make a Wii slim. And these will need to retail by June 2011. I can see Nintendo doing the colors... maybe... but unfortunately, for home consoles, Nintendo has always done any slimming way too late to be much more than a blip on the radar. (See: NES and SNES remakes.) Even if they do this, though, it's been in decline enough already to not be able to rehit the 2008 numbers. At best, with the new colors, 2011 may be about a million shy of 2009. Even after 2011, I think HD penetration will be high enough that numbers may go back to an even sharper decline than if they hadn't done new colors, but net sales will still be higher.

360: If MS had not done any intervention, 2008 would have been their peak year also. But they got their slim out at the perfect time. Sales had started their downturn, and they got the slim out just in time to reinvigorate sales, causing a new peak, which I think will be this year. Natal's launch I think will make 2011 about flat, almost actually creating a plateau effect. After 2011, sales will start to fall on a rather steep curve, as the system going into its 7th year will start to show some age.

PS3: Sony did their slim system with a different strategy: launch it at the peak to raise the peak more and extend it. Unfortunately, I do not think Sony's plan with plateauing sales with Move will work, and that will leave this year to be the PS3's peak. 2011 will only be down slightly from 2010, but it will start the turn. And I'm not sure how many more cards Sony has to play to stop the downward slope I see next starting next year. I do think the system has enough power and storage on the BR disk to get a gentler slope than the 360, though.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

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RolStoppable said:

No, the DS wasn't riding on the Gameboy line's success. The DS was destined to come in second after the PSP. The PSP was riding on the PlayStation brand's success. Take a look at the first year's third party lineup of both, the DS and PSP, if you don't believe me.

How can you say that third parties knew that core gamers would stay with PS360? Third parties also knew that the PS3 would come in first this generation.

You set the qualifier for the Wii getting the big third party support at 60 % market share. But why? You just made that up to justify their actions. Even at a 50:50 split between Wii and HD consoles, the Wii still has the advantage of two to four times lower development costs for AAA games.

Idk, I didn't follow these lineups when DS/PSP launched, but with the handheld legacy of Nintendo and the Pokemon lineup alone and the typical demographic of handheld owners, I wouldn't have expected any different than DS leading the league.

A lot of my Wii/PS360 stuff is clearly my opinion, but I think its very logical when you look at the general dynamics of each market. You can't deny the clear immediate love by the core gaming community for the PS360 HD content. Wii, even when it was obvious it was outselling the combined totals of PS360, was heckled by this community.

The first two years of higher end core IPs were already destined for PS360 before 2006. Once those were out and the next wave of titles were about to be made, devs had a choice. Go for the clear leading console by then and not focus on cutting edge HD content or assume those that would primarily buy these specific titles would continue to support PS360 more than Wii. They took the latter as evidenced by where every single one of these IPs went.

On top of that they could continue to utilize the tools they have already developed and they figured with that continued push of HD content, the combined market share of PS360 would remain equivalent to Wii's.

My 60% line is because this is the point I believe any console would need to get to in order to easily win a far greater share of 3rd party push for their best IPs. I think this is probably demonstrated by the DS/PSP. I haven't looked, but I bet if you look at 3rd party support, DS started to clean house once it passed the 60% mark. Just an assumption, but it may be worth trying to determine if true.



superchunk said:
kowenicki said:
superchunk said:
kowenicki said:

Is it possible the Wii could have its worst full year ever... its only 800k above 2007 now!

YTD for Wii

2007 - 7,935,313  (plus extra 8,452,628 to end of year)

2008 - 11,384,682

2009 - 8,945,173  (plus extra 12,563,892 to end of year)

2010 - 8,727,181 

This week in 2007 the Wii sold 285k.... this week the Wii sold 155k...  

From 19th August to September 29th 2007 the Wii sold 1,419,710.  Can the Wii expect to get anywhere near that in the coming weeks?  i'd say around 1,000,000 is more likely, so 2010 will then be very close to 2007.

Is it possible and have sales fallen off a cliff?    Or will the holiday numbers save its bacon?

Talk about it.


All you need to do is look at 2009 to see how the rest of year will play out.

you think it will sell 12.5m more this year... nah...its a different world... i can feel it.

While it may not hit 12.5, it will be far above 2007's 9m.

I'd expect about 11-12m for rest of year.

Wii is having a typical sales curve and is slowly trailing off now that it has peaked.

360s curve is the same and it too has been slowly trailing off each year and this year won't be any exception as it will sell about the same as last year if not a little less.

PS3 is the only one who has a good chance of having one last year of YOY increases and this is due to its higher starting point in prices which took longer for it to take off.

Really nothing surprising and not threads like this are trying to insinuate.

Why would PS3 have its peak year at an entry price of $299?

Its not at Mass Market price yet

k k thnx



All hail the KING, Andrespetmonkey

superchunk said:
nightsurge said:
 

No, Sony could NOT match a 360 price cut and remain profitable.  They only profit by very slim margins (no pun intended) on the hardware.  Not even 10%.  The 360 on the other hand has racked up a laundry list of cost savings over the last 2 years (die shrinks, cpu/gpu merge, mobo shrink, cooling shrink, psu shrink, casing shrink, etc) and has yet to cut the price.  They could take quite possibly take a $100 cut on hardware if they really wished and break even or take only a very mild loss.  If they did a more realistic $50 cut, the PS3 would again be losing anywhere between $30-40 on hardware again.

Also, the 360, even if it had no staggered launch of the slim, would be nowhere NEAR PS3 or below numbers.  It was settling at 40k above PS3 weekly numbers in Americas and another 25-30k above PS3 numbers in Others.  After the Arcade S effect wears off it will still settle far above the PS3 numbers.  With Reach coming in a few weeks, and then the holiday sales picking up, the 360 is going to be staying above PS3 numbers for the rest of the year save for a week or 2 following GT5 launch.

Btw, the new 360S is still struggling to meet demand.  They are cleared out of shelves within a day or two of restocking.  That's pretty clear that the deman and production for these units has not quite been met yet.

The Arcade 360S has yet to show up in Others numbers.  With over 115k in Americas this week, Others is likely to be about the same for next week and the Americas numbers will likely be around 105k range still.  So for the last 2 weeks of the month the 360 will sell easily another 400k units pushing this month's total to ~900k units again.  There is no way that is going to drop by 400k units in just one month's time with Halo: Reach and the beginning of the holidays/Kinect hype effect taking place.

I'm sorry but I just don't see how you can be low balling it so much given all the evidence in front of you.

I think you really underestimate the core competency of Sony in miniturization and its ability to cut costs very quickly. Keep in mind that in 2006 the PS3 costs Sony over $800 to create, now it costs less than $300. Sony became profitable with the PS3 before it latest die shrinkage in February, 6 months later and I'm sure there is a decent margin.

I'm not udnerestimating, I think you are overestimating.  It took them 4 years to drop that amount.  The first year or 2 is where the most drastic drops occur and they get less and less significant as the price decreases.  By now the PS3 is approaching the point where it literally cannot cut much more cost from production because the dies cannot shrink much smaller and the other parts such as cooling, power, casing, have already been shrunk down as small as they will be able to get.

360 has NO game launching that hasn't had a predecessor that is exactly like it. Reach will sell very well, but, it isn't going to grow demand more than the natural holiday season will. GT5 on the other hand is a much larger name with no predecessor really as I don't think prelude really counts as its merely a large demo. A good portion of GT fans woudl have skipped it or not purchased a $300-$400 PS3 for it alone.

At this late in the generation, not many people would be holding out for one game.  Surely most if not all GT fans bought their PS2 and played other games on it as well.  Had GT5 launched a year or 2 ago it would have had a much larger affect imo.

How has 360S not shown up on Others numbers when it released there weeks ago? I said ARCADE 360S Also, I was just at three large retailers this last weekend and every console was in plentiful stock. So you'r hypothesis of 360S selling out can't be all that true across the board. I did not see any more older models of 360 though.

Guess we'll start to see whose right in a month.

And yes, I'm sure we will see who's right.



RolStoppable said:

Well, analysts and third parties certainly saw things differently when it came to DS vs. PSP.

The core market isn't just communities on message boards and the initial sales of third party core games on the Wii weren't bad at all, if you consider the budgets of these titles. Wii owners clearly wanted core games and not just from Nintendo.

But more importantly, it never had to be an "either or" thing like it turned out to be. Third parties could have put AAA games on all consoles, but the Wii only got B and C titles aside from a couple exceptions. However, for some odd reason those games are expected to sell like AAA titles on the HD consoles and if they don't (which they of course don't), it's said that the Wii can't sell core games and third parties have their excuse to keep putting all their AAA games on the 360 and PS3.

The 60 % mark, in any case, is probably enough to push any investor over the edge and demand the best games to be made for the leading system. With the Wii it's just so that third parties sometimes tried to do their best to fail. I mean, just look at that new Ghost Recon game for the Wii. Sometimes I think that fanboys are in charge of some third party companies and certain games are just made to mock Wii owners. Either games that virtually nobody wants to buy or PSP versions of popular IPs with no intention to bring a similar game to the Wii.


Yep, I'd have to generally agree with you on all of this.

Interesting thing is, I've said for years 2012 will user in the next gen, but, with the PS360 getting the odd support for 'losing' systems and at least the PS3 not really hitting the sub $200 price yet, do you think its possible the Wii will get replaced before they do and that they will let it get a significant lead on the next gen? Its not too far out there considering PS2 launched first when PS1 was still healthy.



Well I do think it'll have a good holiday season ($200 with 2 games always looks pretty good) but yea sales have kinda slowed down.  But it is always important to remember what it slowed down from.  Perspective wise, the sales are still pretty damn good.  Compare it to things like the PS2 and it still is pretty awesome.  Also let's not disregard how strong the competition has been during the same time.  They just aren't laying down haha.  Has not been a similar situation to the last generation.  And of course software release comparisons for the year across all 3 really show where Wii has lacked which is why the holiday season should be better.

But yea Wii can only go down from where it is and right now, pace-wise, I'd say it is still doing good.  But strong competition, lack of year round big software releases, and a slow year in general has brought sales down.  But if Wii weren't up by so much, would say this was quite a tight race.  But hey makes it interesting right.