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Forums - Sony - I played some Move games at gamescom

880user088 said:

I think using move in a public place is not as well as playing it in a room.


Obviously that's not the answer, because nobody considered it for the Wii or Kinect.



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Based on what i've seen of PSmove; table tennis and a Killzone demo using PSmove.

It's basicly a Wii HD. To me the gameplay looks just like the Wii. The Killzone game had a giant bounding box, looked quite sluggish, it probably is adjustable just like most Wii shooters.

So to me it was nothing new.



880user088 said:

I think using move in a public place is not as well as playing it in a room.


Actually I don't think that's the case. The Move dance game showed the positions of the bulbs on screen, and I had the impression that it was recognized pretty accurately. I really think that the other games' controls were just badly implemented. Concerning the sports game, I don't think it was the tracking of the controller.



kibebr said:

Other thing about MOVE is that you have soo much things to CLICK "ON".. prees the PSN button on the controller, turn on the PS EYE, etc.. isn´t soo intuitive.

I've heard of people being condescending to Wii owners, but you really think they're too stupid to turn on a console, camera and controller?



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The table tennis let you choose the difficulty, if you choose easy you will hit when you shouldnt have hit, as in your example. They did that to make it more accessible for all kind of players since its harder than the Wii ping pong by not having an avatar running at the ball.



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That's actually very interesting, thanks for sharing. I would like to try Move before buying, but that's very unlikely (99,99%) to happen.



That was very informative, thanks.



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Yeah the technology on its own is pretty amazing.  But I wouldn't hold my breath waiting for 3rd parties to master "hardcore" motion control games.  They've been working on it since 2006.



There's one thing I forgot to mention in my hands-on: You had to calibrate each game before starting to play.

That process means standing so your image on screen is in a marked area, holding the controller besides your shoulder, then down on your side, then in front of your belly button, and the dancing game measuring your arm length stretched out to the side, too.

It won't become out of sync like the WM , but I think it can become a little tiring when you're having a party with lots of people taking turns. Unless they let you save those calibrations as profiles.



Love the impressions! Glad to hear it's more accurate than the Wiimote, but it's disappointing that the game content isn't there yet.



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