Mr Puggsly said:
Euphoria14 said:
Antigrav was on the EyeToy which was a less advanced version of the PSEye. Remember this. The game came out what, 5-6 years ago?
I am positive that Kinect can do stuff that the PSEye can't do, but you will be very hard pressed to come in here and prove it, especially with them saying that Dance Central can be ported to PS3.
Also, even if PSEye can't do JoyRide, which we are not sure what so ever if it can or can not, it is entirely possible with the Move and has been done with Mario Kart, only with something in your hands that also offers physical feedback and the option to manually accelerate, which to me is a huge flaw for Kinect.
Not trying to knock it, just so you know. I am just stating the facts given at the moment.
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The PS Eye has been out for years now. If it was as capable as the Kinect I think developers would have taken advantage of that already.
The Move has nothing do with this. This discussion is about the the PS Eye and Kinect. Hence, devices that don't use controls.
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Why would developers take advantage when first off it isn't the main PS3 controller and two, Sony themselves barely supported it? It would have been financial suicide.
Alright, maybe you are right, Move has nothing to do with this, but you still can't prove at all that PSEye isn't capable of supporting Kinect styled games, especially without Kinect games utilizing the ability to track the player moving to and from the camera. If a game only requires facial, speech, 2D movements, etc... the PSEye can do so as well.
Pretty much every Kinect game shown so far requires you to stand/run in place, something the PSEye can work with. The one game that does use forward motion (Joyride boosting) is said to be a real hit or miss action with it sometimes not registering.
That is what I am saying.
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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)


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