I know all of that. My arguments are highlighted.
I will address them in turn along with others following afterwards.
Nintendo doesn't have the shield. They have no strategy that the competition is adverse to adopting. Directly from CC (clayton christensen), it's not that they WON'T adopt the strategy, but that they CAN'T adopt the strategy. That is what the shield is.Look back to the comment CC made about cell phone companies. They started it first and the bigger businesses let them have the market until the big phone companies realized they could make a lot of money in the market.
A shield is one like the apple ipod (which, by the way, CC does call disruption). They moved into mp3 format playing with the kind of hard disk space that matched up with the napster/torrent/etc amount of raw data size. The companies that were in cd-based players didn't want to get involved. Look at the first mp3 players. Creative Labs MuVo, Hango portable jukebox, Diamond Rio. NO CD Player makers. No Magnavox, no phillips, no Sony. The reason why? Because these (specifically American) mp3 companies were being sued left and right by the MPAA, the amount of startup capital for transitioning to new tech was too high (considering the very low margin profit in cd players due to heavy red ocean pricing), and because it was still new.
Now,Sony saw that there was a market burgeoning in the high capacity audio device market. However, many of these mp3s seemed to be promoting piracy.Sony owned 2 or 3 record labels and would lose money if audio moved to mp3s. So, instead of putting a drive inside the player, they made switchable drives, ie minidiscs and injected a piracy protection measure in order to "guide" the mp3 movement in a safer direction. In the end, it failed, because Sony just could not get into the market. Nobody wanted the minidiscs.
That is a true shield. The explanation that you've given straight from the words of malstrom is hollow. Again, you ignored the points I made at the end about what CC said about disruption. Maybe you addressed one or two of them. But you continue to ignore the most crucial part. 'Continued disruption HAS NEVER and MOST LIKELY WILL NEVER occur.' -CC
Secondly I don't know what you mean by integrated hardware and software company. I don't know what you mean by Nintendo being one and Sony/MS not being one. I'd like some clarification on that.
Next, I want to clarify again. Move is easily a co-option. I can see that now, but I still disagree about Kinect being a co-option. I can see underserved markets in the wii. They're plain as day. However, this isn't an issue as neither of us will change our minds.
Let's not change this into an argument of who is disrupting whom or what is disruption and what isn't. Let's focus on the bigger picture of whether or not Sony and MS will survive. From everything I've read about disruption from christensen (and believe me, I check Malstrom's page every day for updates. I even became a member so that I could read more of his stuff and comments etc), there is no evidence that buying Nintendo is the only way to survive, and there is no evidence that either company are going to pull out or fail.
Like I said in the previous post, they are too large to get bogged down by this. I made so many points that need to be answered before you even get to this reply. You ignored almost everything.
EDIT:
Additionally, I just wanted to point something out. While you are "debating" correctly. (ANd what I mean by that is by the book debate-team stratgegy of repeating only your strongest points) You make no concessions as to when you may be wrong. While I am attempting to work this out in a discussion that leads to the truth, you make statements that when challenged, get little response. "All of Sony's eggs are in the 3d basket". "Sony and MS will collapse and only Nintendo will remain". "This will bankrupt" etc etc.When you don't address the things that you are blatantly wrong about, it makes you appear very one-sided or "willfully ignorant".
EDIT2: Also, don't go listing Malstrom's 3 Nintendo Shield's like I don't know what I'm talking about or haven't read as much as you have. The main obstacle in this discussion flow is that you assume I haven't read any of this stuff. You quote things that I'm questioning like I'm unaware of the answer that's been put forth by Malstrom. For example, I write "what are Nintendo's shield? What is preventing the competition from co-opting?". I'm not interested in what Malstrom or anyone else wrote. So far as I can see, what Malstrom wrote is misguided. He focuses too heavily on the "motivations" aspect of asymmetries of motivation. Yes, Nintendo has different motivations. They have different values compared to the "old market". That is easy to see. But once again, his argument deftly circumvents the true definition of asymmetry of motivation, being that the competition is supposed to be incapable of adopting the motivations of the disruptor. In kinect, there is no motivational incompatibility. For example, the tv show based nature of the wii. Kinect is designed to navigate through movies, and there's been talking of channel surfing etc based on kinect input. Then the other supposed "shield" being the active fit fun type of gaming. How is kinect different? Then finally, the other supposed shield, being nintendo's kind of online. I can see you shaking your head as I say that this shield is complete garbage. But the fact is, Nintendo's kind of online isn't what is going to make it sell more than kinect. It's a completely useless shield.












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