pretty badass. But every boxart would have been better than the one in the first game
pretty badass. But every boxart would have been better than the one in the first game
its great, is simple and its clear.
In the sea of shovelware surrounding it(aside the other good five titles of the season), IT HAS TO Scream I GOT ONLINE AND MULTIPLAYER. In the case of the wii ,they gotta do that to enforce sales, since average consumer has no clue if hes getting an onrailed shooter, a mini game collection or something in between, a ps2 port of a third person shooter,etc.The game doesnt has a huge ad budget to support it so its gotta grab consumers by the balls.Let them pick it, look the back, see if the shots impress them, and decide.
It could be artistically better but this time i had to be down to basics-look a 360 type of game here where you dont expect it- type of box.
in other console it wouldnt be neccesary but on the wii you gotta do it. The impression(justified) of Wii shooters having no online-split screen has to be cleared with this kind of effort.
I don't like it looks too different to the first game, is Mr. Ford inside that Halo suit??? Other than that, it looks ok.
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Severance said:
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well when I played it at E3 is seemed to be TOO close to number 1, of course that was the multiplayer
When I saw the picture without Wii I actually thought it was Vanquish or Bulletstorm lol.
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Xxain said:
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So you don't know how few FPS have split screen on the Wii. The answer is 3: Red Steel, MoH Vanguard, and Quantum of Solace. That's it.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
| Seece said: Ew, Conduit doesn't even deserve to be in the same sentance as Gears and Halo |
why not? they are just as generic =P.

O-D-C said:
well when I played it at E3 is seemed to be TOO close to number 1, of course that was the multiplayer |
That would be good, though. The original's multiplayer would have been surpassingly excellent with a few tweaks (aside from the painfully necessary bugfixes and cheating problems, anyway). They just needed to create more weapon-sets and change the jumping mechanics somehow to negate bunny-hopping (perhaps a jump meter similar to Monster Hunter's stamina meter), and it would have really shined.
It was the bugs and cheating that were killer, but otherwise it was an addictive experience that could have been made great with a few tweaks.

Monster Hunter: pissing me off since 2010.
When I first gazed my eyes on the box-art, I thought this was a PS360 game in a Nintendo thread and almost type "WTF?!?!?!"
But damn this resemble nothing like the first, looks generic and I find that quite odd, but if this is what they call for a marketing ploy to attract consumers, than I guess it's justified.



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