Simply put, the experience of playing a game in three dimensions takes effort. You’ve got to keep your eyes more or less parallel with the screen, tweaking the slider to match up the left and right images or else endure nauseating ‘double vision’. Even when the images are correctly aligned, processing the depth of view is a little taxing, especially in a fast, fireworks-laden rail shooter like Kid Icarus, with objects transiting rapidly from far to near.
I found that my eyes felt tired after as little as 15 minutes, though in fairness some of this should be attributed to my looking at a variety of titles in succession, each with its own graphical make-up and ‘sweet spot’. I imagine that timeframe would shrink were I standing in a dim bus shelter, or wedged in one corner of a tube car, rather than a well-lit, spacious chamber in one of London’s premium business locations.
http://videogamesdaily.com/features/201007/the-next-best-thing-about-3ds-turning-the-3d-off/
Click the link to read the entire article. It is mostly very positive, but worrisome that it could end making you feel nausous. Regardless though I am excited for it and will have it Day 1.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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