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Forums - Gaming - 3 reasons why to NOT buy a new 3DTV for gaming.

Ssenkahdavic said:
 

It is not the hardware (atleast it is not HDMI 1.4).

The companies had to put the restriction in for a reason.

When companies do anything in the corporate world, money should always be #1 on your list of why's (as Diso pointed out to me :) tho I still like to believe there are other reasons.

Do you really think the PS3 is capable of running ALL games at 1920x1080 @60 x 2?  Not even close.  We do not even get all 2D games in 1080p (actually we do not get many of them).  This limitation is GOOD for CONSOLE gamers.  At one point they were talking about 1080p games @30 x 2 (talk about a headache).  It also means that multiplat games will be reasonably easy to port back and forth, due to all of their "accepted" 3D resolutions do not exceed HDMI 1.2 bandwidth either.

 

@ Diso...you beat me to it!


Here are 2 posts over at the Nvidia forum which really explain this a lot better.

What new TV's support and the difference betwenn Nvidia monitors and new 3D TVs -

http://forums.nvidia.com/index.php?s=&showtopic=174923&view=findpost&p=1091949

Why they don't support 1080p gaming -

http://forums.nvidia.com/index.php?showtopic=174923&st=20

I'd take them as fact since "BlackSharkfr" poster has shown to know 3D info really well time and time again ... :)



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@Ssenkahdavic

Check this out.

http://www.avsforum.com/avs-vb/showthread.php?t=1247677

Second post -

"1080p60 Frame Packing video (full resolution 1080p60 per eye 3D video) requires 297 MHz of bandwidth (based on the bandwidth chart in the HDMI 1.4a 3D specification). The fastest HDMI chips I have seen are capable of 225 MHz so as far as I know there aren't any HDMI chips announced yet that would support it."

All I can say is that I love my DLP...8 MICRO second refresh rate (best LEDs have 2 miliseconds which is 2000 micro seconds)  and 300 hz screen processing. All these newer technologies are still playing catchup to the bluky old DLPs :)



disolitude said:

@Ssenkahdavic

Check this out.

http://www.avsforum.com/avs-vb/showthread.php?t=1247677

Second post -

"1080p60 Frame Packing video (full resolution 1080p60 per eye 3D video) requires 297 MHz of bandwidth (based on the bandwidth chart in the HDMI 1.4a 3D specification). The fastest HDMI chips I have seen are capable of 225 MHz so as far as I know there aren't any HDMI chips announced yet that would support it."

All I can say is that I love my DLP...8 MICRO second refresh rate (best LEDs have 2 miliseconds which is 2000 micro seconds)  and 300 hz screen processing. All these newer technologies are still playing catchup to the bluky old DLPs :)

Ill convert my numbers to cycles/s (from bites/second).  Those would be minimum required MHz numbers.   HDMI 1.3 is supposed to support 10.2 gigabites/s or 340 MHz to meet spec (HDMI 1.2 is 4.95gigabites/s or 165 MHz).  

EDIT: Found the answer to this.  they must be able to TRANSMIT at 340 MHz to meet spec, says NOTHING about receiving at the same rate (makes sense too, say the PS3 can transmit the right bandwidth but why have the TV receive that bandwidth if it does not have too?)

He needs to add to that the color depth (pixel count is not all of the bandwidth requirements).  Oh well everyone forgets this part of it :(

 

You and me both on the DLP side.  Mitsu has said before they plan on continuing DLP support for a good while.  Whether this means they will continue to manufacture their current models (with little changes here and there) or keep upgrading the current tech, who knows, but I am still a major supporter of DLP tech.



Ssenkahdavic said:
 

Ill convert my numbers to cycles/s (from bites/second).  Those would be minimum required MHz numbers.   HDMI 1.3 is supposed to support 10.2 gigabites/s or 340 MHz to meet spec (HDMI 1.2 is 4.95gigabites/s or 165 MHz).  

EDIT: Found the answer to this.  they must be able to TRANSMIT at 340 MHz to meet spec, says NOTHING about receiving at the same rate (makes sense too, say the PS3 can transmit the right bandwidth but why have the TV receive that bandwidth if it does not have too?)

He needs to add to that the color depth (pixel count is not all of the bandwidth requirements).  Oh well everyone forgets this part of it :(

 

You and me both on the DLP side.  Mitsu has said before they plan on continuing DLP support for a good while.  Whether this means they will continue to manufacture their current models (with little changes here and there) or keep upgrading the current tech, who knows, but I am still a major supporter of DLP tech.


Yeah, I hope the DLPs stick around or even make a comeback. Their bang for the buck (size, pic quality, price ratio) , can't be beat.

Even with a 2 year old Samsung 3D DLp which is discontinued and not supported, I am better off than a new 3D TV.

I have 67 inches of screen for same price as 50 inch, can do PC gaming , bluray, have no ghosting what so ever and have same resolution for gaming as new TVs.

I can also do PS3 stuff with this kit... http://www.tru3d.com/products/view_product.php?id=31003

A little pricey, considering what PS3 offers 3D wise, but I will keep my eye on it and if the PS3 offers something turly amazing gaming wise, I may have to take the plunge  :)



disolitude said:
Ssenkahdavic said:
 

Ill convert my numbers to cycles/s (from bites/second).  Those would be minimum required MHz numbers.   HDMI 1.3 is supposed to support 10.2 gigabites/s or 340 MHz to meet spec (HDMI 1.2 is 4.95gigabites/s or 165 MHz).  

EDIT: Found the answer to this.  they must be able to TRANSMIT at 340 MHz to meet spec, says NOTHING about receiving at the same rate (makes sense too, say the PS3 can transmit the right bandwidth but why have the TV receive that bandwidth if it does not have too?)

He needs to add to that the color depth (pixel count is not all of the bandwidth requirements).  Oh well everyone forgets this part of it :(

 

You and me both on the DLP side.  Mitsu has said before they plan on continuing DLP support for a good while.  Whether this means they will continue to manufacture their current models (with little changes here and there) or keep upgrading the current tech, who knows, but I am still a major supporter of DLP tech.


Yeah, I hope the DLPs stick around or even make a comeback. Their bang for the buck (size, pic quality, price ratio) , can't be beat.

Even with a 2 year old Samsung 3D DLp which is discontinued and not supported, I am better off than a new 3D TV.

I have 67 inches of screen for same price as 50 inch, can do PC gaming , bluray, have no ghosting what so ever and have same resolution for gaming as new TVs.

I can also do PS3 stuff with this kit... http://www.tru3d.com/products/view_product.php?id=31003

A little pricey, considering what PS3 offers 3D wise, but I will keep my eye on it and if the PS3 offers something turly amazing gaming wise, I may have to take the plunge  :)

Check this OUT.  Bandwidth calculator (appromation only of course).   This is run off a Sony run formula for Video Bandwidth (that does NOT include bandwidth cutting techniques, IE what you stated above).  The actual, uncut bandwidth number for 1920x1080x2x60hz = 373.2 Mhz (more than 1.3/1.4 can handle without a bandwidth cutting tech)  Taking that 373.2 Mhz down to 297 Mhz  (with frame packing) is around 20% reduction in bandwidth.  Thats pretty damn impressive.

I was getting my nomenclature a bit wrong. 

Bandwidth for video = Total Number of frames x hz (so for 3D its double 1920x1080xverticle refreshrate).  Bandwidth has no notion of data amounts (why the color depth does not matter)

I was finding BITRATE (gigabites/sec).  Just thought I would correct myself before someone else did :)  I was also assuming that they ran at a steady 60 frames per second.

 

Just to be thourogh: Here is the bandwidth formula (one of many but its the easist to approximate)

SF = [(TP x Vt)/2]3

SF = Signal Frequency (or bandwidth)

TP = total pixels

Vt = vertical refreshrate



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Ssenkahdavic said:

Check this OUT.  Bandwidth calculator (appromation only of course).   This is run off a Sony run formula for Video Bandwidth (that does NOT include bandwidth cutting techniques, IE what you stated above).  The actual, uncut bandwidth number for 1920x1080x2x60hz = 373.2 Mhz (more than 1.3/1.4 can handle without a bandwidth cutting tech)  Taking that 373.2 Mhz down to 297 Mhz  (with frame packing) is around 20% reduction in bandwidth.  Thats pretty damn impressive.

I was getting my nomenclature a bit wrong. 

Bandwidth for video = Total Number of frames x hz (so for 3D its double 1920x1080xverticle refreshrate).  Bandwidth has no notion of data amounts (why the color depth does not matter)

I was finding BITRATE (gigabites/sec).  Just thought I would correct myself before someone else did :)  I was also assuming that they ran at a steady 60 frames per second.

 

Just to be thourogh: Here is the bandwidth formula (one of many but its the easist to approximate)

SF = [(TP x Vt)/2]3

SF = Signal Frequency (or bandwidth)

TP = total pixels

Vt = vertical refreshrate

Nice. This is pretty handy. You are quite a mathemaitician... :)

So the current scenario is:

- 3D 1080p@60 requires more bandwith than HDMI 1.3/1.4 offers (372 Mhz)

- But due to frame packing method which the 1.4 standard introduced to reduce bandwith, HDMI 1.3/1.4 chips can indeed do 1080p@60hz in 3D in theory (297 Mhz)

- However the 3D TVs currently on sale do not have fast enough HDMI chips to do 297 mhz of bandwith hence they don't support 1080p@60  hz in 3D

- Because 1080p@60 hz is not a manditory standard for these new TVs, and the TVs are able to do 1080p@24hz for bluray, they are able to get away with putting Full HD 3D on the box.

 

It looks like I dodged a bullet when decided to to buy these TVs yet. I say within a year max, we will have new 3D TVs which can do 1080p@60hz...



disolitude said:
Ssenkahdavic said:

Just to be thourogh: Here is the bandwidth formula (one of many but its the easist to approximate)

SF = [(TP x Vt)/2]3

SF = Signal Frequency (or bandwidth)

TP = total pixels

Vt = vertical refreshrate

Nice. This is pretty handy. You are quite a mathemaitician... :)

So the current scenario is:

- 3D 1080p@60 requires more bandwith than HDMI 1.3/1.4 offers (372 Mhz)

- But due to frame packing method which the 1.4 standard introduced to reduce bandwith, HDMI 1.3/1.4 chips can indeed do 1080p@60hz in 3D in theory (297 Mhz)

- However the 3D TVs currently on sale do not have fast enough HDMI chips to do 297 mhz of bandwith hence they don't support 1080p@60  hz in 3D

- Because 1080p@60 hz is not a manditory standard for these new TVs, and the TVs are able to do 1080p@24hz for bluray, they are able to get away with putting Full HD 3D on the box.

 

It looks like I dodged a bullet when decided to to buy these TVs yet. I say within a year max, we will have new 3D TVs which can do 1080p@60hz...

Also, HDMI 1.2 CAN (bandwidth AND bitrate) support HD movie 3D (1920x1080@24hzx2) = 149.3 MHz.  Digital Downloaded 3D movies Inc on both PSN and Xbox live?

-They must be able to transmit up to 340Mhz, but they do not have to receive 340 Mhz (so the PS3 can push the bandwidth maximum, but the Tvs cannot receive it, because they do not have too)



Ssenkahdavic said:
raygun said:

The lasers are way too big, i'm looking for 50-55" max, discontinued, unreliable and fan noisy from what I read. The panasonic vt20 sounds good to me, very high ratings on 2d picture, but plasmas aren't as bright as lcds, and 3d needs bright, the shutters dim the picture. I'll wait to see the vizios and how their 2d performance stacks up, as well as 3d ghosting, which is a problem with lcds. Five years from now i'll have a new console (ps4?), and will probably upgrade to a OLED screen like everyone else will be doing when they become cheaper than lcd. 

I had the elsa wireless, and a pair of wired shutters before that. First person games in 3d were awesome. I played Half-life 1 in 3d, a blast, it made my 17" crt seem like 25". 

I've looked at the Hdmi 1.4 spec here: 

http://www.hdmi.org/manufacturer/specificationdownload.aspx?t=e1bcfddf-de4b-4bcc-ba78-96f50c86f565&f=3

, and correct me if i'm wrong, but on page 11 I see 1920x1080p @60hz, as well as 1080i. So i'm not sure what all the fuss is about with people saying hdmi 1.4 doesn't support 1080p at 60hz, it does!!

Sony originally stated that StardustHd would run in 1080 and 3d, but since has changed their tune on that, but it's not because of a limitation of the hdmi1.4.

It is not the hardware (atleast it is not HDMI 1.4).

The companies had to put the restriction in for a reason.

When companies do anything in the corporate world, money should always be #1 on your list of why's (as Diso pointed out to me :) tho I still like to believe there are other reasons.

Do you really think the PS3 is capable of running ALL games at 1920x1080 @60 x 2?  Not even close.  We do not even get all 2D games in 1080p (actually we do not get many of them).  This limitation is GOOD for CONSOLE gamers.  At one point they were talking about 1080p games @30 x 2 (talk about a headache).  It also means that multiplat games will be reasonably easy to port back and forth, due to all of their "accepted" 3D resolutions do not exceed HDMI 1.2 bandwidth either.

 

@ Diso...you beat me to it!


I never said or thought that a PS3 could run ALL games in 1080 3d, don't put words in my mouth. StardustHD was the game I mentioned, and they did get it running in 1080 3d way back when they first started showing 3d games. 

Ssenkahdavic , 1080p, 60hz 3d is a Primary 3d format, not a secondary! Page 11 of  http://www.hdmi.org/manufacturer/specificationdownload.aspx?t=e1bcfddf-de4b-4bcc-ba78-96f50c86f565&f=3 Meaning, it's NOT OPTIONAL.

About table 8-15:

Table 8-15 shows the detailed timing of the 3D video formats for SOME VICs. 

If an HDMI Source has the 3D Video Format capability, then the HDMI Source shall support

transmission for at least one of the formats listed in Table 8-15.

Note that the Frame packing 3D structure, the Side-by-Side (Half) 3D structure, and the

Top-and-Bottom 3D structure may also be used optionally with VIC codes other than those

mentioned in Table 8-15.

Primary 3D Video Format Timings

ï‚· 1280x720p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1280x720p @ 50Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1280x720p @ 23.98/24Hz (Frame Packing)

ï‚· 1280x720p @ 29.97/30Hz (Frame Packing)

ï‚· 1920x1080i @ 59.94/60Hz (Frame Packing, Side-by-Side(Half))

ï‚· 1920x1080i @ 50Hz (Frame Packing, Side-by-Side(Half))

ï‚· 1920x1080p @ 23.98/24Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1920x1080p @ 29.97/30Hz (Frame Packing, Top-and-Bottom)

ï‚· 1920x1080p @ 59.94/60Hz (Top-and-Bottom)

ï‚· 1920x1080p @ 50Hz (Top-and-Bottom)

Secondary 3D Video Format Timings

ï‚· 640x480p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1920x1080i @ 59.94/60Hz (Top-and-Bottom)

 

They are talking sources in the table, but a TV that has HDMI1.4a will have to be able to use all primary video formats. The SOURCES are only required to be able to transmit ONE of the formats listed in the table, and the table is only SOME of the formats.

Any way, why the nitpicking? TVs that say they are hdmi1.4a compliant have to be able to use 1080p, 60hz 3d since it's one of the primary formats, and whether or not the PS3 has any games at that rez will see in the future. If not, your new HDMI1.4a tv should be good to go for full 1080p 60hz 3d in the future, right?

 




raygun said:
 


I never said or thought that a PS3 could run ALL games in 1080 3d, don't put words in my mouth. StardustHD was the game I mentioned, and they did get it running in 1080 3d way back when they first started showing 3d games. 

Ssenkahdavic , 1080p, 60hz 3d is a Primary 3d format, not a secondary! Page 11 of  http://www.hdmi.org/manufacturer/specificationdownload.aspx?t=e1bcfddf-de4b-4bcc-ba78-96f50c86f565&f=3 Meaning, it's NOT OPTIONAL.

About table 8-15:

Table 8-15 shows the detailed timing of the 3D video formats for SOME VICs. 

If an HDMI Source has the 3D Video Format capability, then the HDMI Source shall support

transmission for at least one of the formats listed in Table 8-15.

 

Note that the Frame packing 3D structure, the Side-by-Side (Half) 3D structure, and the

Top-and-Bottom 3D structure may also be used optionally with VIC codes other than those

mentioned in Table 8-15.

Primary 3D Video Format Timings

ï‚· 1280x720p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1280x720p @ 50Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1280x720p @ 23.98/24Hz (Frame Packing)

ï‚· 1280x720p @ 29.97/30Hz (Frame Packing)

ï‚· 1920x1080i @ 59.94/60Hz (Frame Packing, Side-by-Side(Half))

ï‚· 1920x1080i @ 50Hz (Frame Packing, Side-by-Side(Half))

ï‚· 1920x1080p @ 23.98/24Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1920x1080p @ 29.97/30Hz (Frame Packing, Top-and-Bottom)

ï‚· 1920x1080p @ 59.94/60Hz (Top-and-Bottom)

ï‚· 1920x1080p @ 50Hz (Top-and-Bottom)

Secondary 3D Video Format Timings

ï‚· 640x480p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1920x1080i @ 59.94/60Hz (Top-and-Bottom)

 

They are talking sources in the table, but a TV that has HDMI1.4a will have to be able to use all primary video formats. The SOURCES are only required to be able to transmit ONE of the formats listed in the table, and the table is only SOME of the formats.

Any way, why the nitpicking? TVs that say they are hdmi1.4a compliant have to be able to use 1080p, 60hz 3d since it's one of the primary formats, and whether or not the PS3 has any games at that rez will see in the future. If not, your new HDMI1.4a tv should be good to go for full 1080p 60hz 3d in the future, right?

 

 



ITs a secondary format.

You are probably confusing it with the primary format of 1920x1080p @ 59.94/60Hz (Top-and-Bottom)

That is 1920x1080p containing 2 images...hence its 720p per eye. Its what some broadcasts like Direct TV and Sky inEurope may use. 

The one you want is called frame packing and is listed under secondary formats and its found if you keep scrolling down on the next page:

1920x1080p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half))

In any case, read on further in this thread. There are links to AVS forums and other stuff which pretty much explains why these new TVs don't do 1080p@60. They use slower HDMI chips to save costs which don't have the bandwith...




disolitude said:
raygun said:
 


I never said or thought that a PS3 could run ALL games in 1080 3d, don't put words in my mouth. StardustHD was the game I mentioned, and they did get it running in 1080 3d way back when they first started showing 3d games. 

Ssenkahdavic , 1080p, 60hz 3d is a Primary 3d format, not a secondary! Page 11 of  http://www.hdmi.org/manufacturer/specificationdownload.aspx?t=e1bcfddf-de4b-4bcc-ba78-96f50c86f565&f=3 Meaning, it's NOT OPTIONAL.

About table 8-15:

Table 8-15 shows the detailed timing of the 3D video formats for SOME VICs. 

If an HDMI Source has the 3D Video Format capability, then the HDMI Source shall support

transmission for at least one of the formats listed in Table 8-15.

 

Note that the Frame packing 3D structure, the Side-by-Side (Half) 3D structure, and the

Top-and-Bottom 3D structure may also be used optionally with VIC codes other than those

mentioned in Table 8-15.

Primary 3D Video Format Timings

ï‚· 1280x720p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1280x720p @ 50Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1280x720p @ 23.98/24Hz (Frame Packing)

ï‚· 1280x720p @ 29.97/30Hz (Frame Packing)

ï‚· 1920x1080i @ 59.94/60Hz (Frame Packing, Side-by-Side(Half))

ï‚· 1920x1080i @ 50Hz (Frame Packing, Side-by-Side(Half))

ï‚· 1920x1080p @ 23.98/24Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1920x1080p @ 29.97/30Hz (Frame Packing, Top-and-Bottom)

ï‚· 1920x1080p @ 59.94/60Hz (Top-and-Bottom)

ï‚· 1920x1080p @ 50Hz (Top-and-Bottom)

Secondary 3D Video Format Timings

ï‚· 640x480p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half), Top-and-Bottom)

ï‚· 1920x1080i @ 59.94/60Hz (Top-and-Bottom)

 

They are talking sources in the table, but a TV that has HDMI1.4a will have to be able to use all primary video formats. The SOURCES are only required to be able to transmit ONE of the formats listed in the table, and the table is only SOME of the formats.

Any way, why the nitpicking? TVs that say they are hdmi1.4a compliant have to be able to use 1080p, 60hz 3d since it's one of the primary formats, and whether or not the PS3 has any games at that rez will see in the future. If not, your new HDMI1.4a tv should be good to go for full 1080p 60hz 3d in the future, right?

 

 

 



ITs a secondary format.

You are probably confusing it with the primary format of 1920x1080p @ 59.94/60Hz (Top-and-Bottom)

That is 1920x1080p containing 2 images...hence its 720p per eye. Its what some broadcasts like Direct TV and Shy inEurope may use. 

The one you want is called frame packing and is listed under secondary formats and its found if you keep scrolling down on the next page:

1920x1080p @ 59.94/60Hz (Frame Packing, Side-by-Side(Half))

In any case, read on further in this thread. There are links to AVS forums and other stuff which pretty much explains why these new TVs don't do 1080p@60. They use slower HDMI chips to save costs which don't have the bandwith...


That list is for Source only (and as I stated, HDMI 1.4 must be able to transmit up to max, NOT receive it)  IE: The PS3 could output enough bandwidth to do this, but your TV does not HAVE to be able to accept that amount of throughput.  Like Diso said earlier, most TVs do not use HDMI chips that have over 225Mhz (not nearly enough for 1080@60hzx2). 

As I said a few posts up from here, 1080@60x 2 is higher bandwidth than the MAX that 1.4 can support (373.2 vs 340MHz) so it can ONLY be transfered using a bandwidth limiting technique (like Frame packing)

Was not trying to put words in your mouth.  Just saying that this was not a big deal as far as CONSOLES are concerned, but it is for those of us (Diso and myself) who would use it coming from a PC.