disolitude said:
Even with a 2 year old Samsung 3D DLp which is discontinued and not supported, I am better off than a new 3D TV. I have 67 inches of screen for same price as 50 inch, can do PC gaming , bluray, have no ghosting what so ever and have same resolution for gaming as new TVs. I can also do PS3 stuff with this kit... http://www.tru3d.com/products/view_product.php?id=31003 A little pricey, considering what PS3 offers 3D wise, but I will keep my eye on it and if the PS3 offers something turly amazing gaming wise, I may have to take the plunge :) |
Check this OUT. Bandwidth calculator (appromation only of course). This is run off a Sony run formula for Video Bandwidth (that does NOT include bandwidth cutting techniques, IE what you stated above). The actual, uncut bandwidth number for 1920x1080x2x60hz = 373.2 Mhz (more than 1.3/1.4 can handle without a bandwidth cutting tech) Taking that 373.2 Mhz down to 297 Mhz (with frame packing) is around 20% reduction in bandwidth. Thats pretty damn impressive.
I was getting my nomenclature a bit wrong.
Bandwidth for video = Total Number of frames x hz (so for 3D its double 1920x1080xverticle refreshrate). Bandwidth has no notion of data amounts (why the color depth does not matter)
I was finding BITRATE (gigabites/sec). Just thought I would correct myself before someone else did :) I was also assuming that they ran at a steady 60 frames per second.
Just to be thourogh: Here is the bandwidth formula (one of many but its the easist to approximate)
SF = [(TP x Vt)/2]3
SF = Signal Frequency (or bandwidth)
TP = total pixels
Vt = vertical refreshrate









