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disolitude said:
Ssenkahdavic said:
 

Ill convert my numbers to cycles/s (from bites/second).  Those would be minimum required MHz numbers.   HDMI 1.3 is supposed to support 10.2 gigabites/s or 340 MHz to meet spec (HDMI 1.2 is 4.95gigabites/s or 165 MHz).  

EDIT: Found the answer to this.  they must be able to TRANSMIT at 340 MHz to meet spec, says NOTHING about receiving at the same rate (makes sense too, say the PS3 can transmit the right bandwidth but why have the TV receive that bandwidth if it does not have too?)

He needs to add to that the color depth (pixel count is not all of the bandwidth requirements).  Oh well everyone forgets this part of it :(

 

You and me both on the DLP side.  Mitsu has said before they plan on continuing DLP support for a good while.  Whether this means they will continue to manufacture their current models (with little changes here and there) or keep upgrading the current tech, who knows, but I am still a major supporter of DLP tech.


Yeah, I hope the DLPs stick around or even make a comeback. Their bang for the buck (size, pic quality, price ratio) , can't be beat.

Even with a 2 year old Samsung 3D DLp which is discontinued and not supported, I am better off than a new 3D TV.

I have 67 inches of screen for same price as 50 inch, can do PC gaming , bluray, have no ghosting what so ever and have same resolution for gaming as new TVs.

I can also do PS3 stuff with this kit... http://www.tru3d.com/products/view_product.php?id=31003

A little pricey, considering what PS3 offers 3D wise, but I will keep my eye on it and if the PS3 offers something turly amazing gaming wise, I may have to take the plunge  :)

Check this OUT.  Bandwidth calculator (appromation only of course).   This is run off a Sony run formula for Video Bandwidth (that does NOT include bandwidth cutting techniques, IE what you stated above).  The actual, uncut bandwidth number for 1920x1080x2x60hz = 373.2 Mhz (more than 1.3/1.4 can handle without a bandwidth cutting tech)  Taking that 373.2 Mhz down to 297 Mhz  (with frame packing) is around 20% reduction in bandwidth.  Thats pretty damn impressive.

I was getting my nomenclature a bit wrong. 

Bandwidth for video = Total Number of frames x hz (so for 3D its double 1920x1080xverticle refreshrate).  Bandwidth has no notion of data amounts (why the color depth does not matter)

I was finding BITRATE (gigabites/sec).  Just thought I would correct myself before someone else did :)  I was also assuming that they ran at a steady 60 frames per second.

 

Just to be thourogh: Here is the bandwidth formula (one of many but its the easist to approximate)

SF = [(TP x Vt)/2]3

SF = Signal Frequency (or bandwidth)

TP = total pixels

Vt = vertical refreshrate