By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Kingdoms of Amalur: Reckoning - New open world RPG!

Bladeneo said:

This looks really exciting; a lot of interesting people getting involved. Hopefully it can live up to it's early hype; Rolston promised Oblivion but better, which is obviously a big ask. 

And for the record, Dragon Age > Mass Effect :) 

Did Rolston really say that? Maybe he meant the Big Huge Games RPG project which was canceled when they were aquired by 38 studios.

Then of course he still probably brought his vision over to 38 studios' Reckoning, but do you remember him saying that?

And yes, Dragon Age was fantastic. My GOTY 2009.



Around the Network
lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said:

Just stick to the Morrowind formula thank you. Oblivion was a total let down.

It wasn't when you played it with OOO's mod  

No open world game has been as awesome to me as OOO's Oblivion was.

Please continue. I haven't even scratched the surface of the Oblivion mod community.

Here's a full view of the changes implemented by OOO to Oblivion: http://www.oscurogamedesign.com/works/OOO_133_readme.pdf (Warning, it's 58 pages long )

Also, there's a convergence patch between OOO's gameplay changes and Francesco's Levelled Items/Monsters, Oblivion Warcry and Martinger's Monster Mod. 

That mod, the FCOM convergence, occupies a whopping 12 GB in my HDD, but it's totally worth it

I forgot you were so big on Oblivion. Good to hear!

What is Oblivion Warcry?



Slimebeast said:
lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said:

Just stick to the Morrowind formula thank you. Oblivion was a total let down.

It wasn't when you played it with OOO's mod  

No open world game has been as awesome to me as OOO's Oblivion was.

Please continue. I haven't even scratched the surface of the Oblivion mod community.

Here's a full view of the changes implemented by OOO to Oblivion: http://www.oscurogamedesign.com/works/OOO_133_readme.pdf (Warning, it's 58 pages long )

Also, there's a convergence patch between OOO's gameplay changes and Francesco's Levelled Items/Monsters, Oblivion Warcry and Martinger's Monster Mod. 

That mod, the FCOM convergence, occupies a whopping 12 GB in my HDD, but it's totally worth it

I forgot you were so big on Oblivion. Good to hear!

What is Oblivion Warcry?


Oblivion Warcry adds 250 new items and 150 new opponents, all re-balanced to the new level system implemented by OOO (no more level scaling for monsters and items, which makes the game fairly hard, especially when you stumble into Vampire lairs, which are level 20 and above). 

It also adds some "sets" (like the sets in Diablo, only without bonuses for using the full set). 

http://www.worldofelderscrolls.de/?go=dlfile&fileid=12



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
Slimebeast said:
lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said:

Just stick to the Morrowind formula thank you. Oblivion was a total let down.

It wasn't when you played it with OOO's mod  

No open world game has been as awesome to me as OOO's Oblivion was.

Please continue. I haven't even scratched the surface of the Oblivion mod community.

Here's a full view of the changes implemented by OOO to Oblivion: http://www.oscurogamedesign.com/works/OOO_133_readme.pdf (Warning, it's 58 pages long )

Also, there's a convergence patch between OOO's gameplay changes and Francesco's Levelled Items/Monsters, Oblivion Warcry and Martinger's Monster Mod. 

That mod, the FCOM convergence, occupies a whopping 12 GB in my HDD, but it's totally worth it

I forgot you were so big on Oblivion. Good to hear!

What is Oblivion Warcry?


Oblivion Warcry adds 250 new items and 150 new opponents, all re-balanced to the new level system implemented by OOO (no more level scaling for monsters and items, which makes the game fairly hard, especially when you stumble into Vampire lairs, which are level 20 and above). 

It also adds some "sets" (like the sets in Diablo, only without bonuses for using the full set). 

http://www.worldofelderscrolls.de/?go=dlfile&fileid=12

Uhm.. in what way 150 opponents? I mean, Vanilla has like 60 different mobs, and OOO only added like a dozen more (off the top of my head). If you define them based on species that is. Then of course if you include each named NPC or boss as an "opponent" you could easily get hundreds.

So how does this Battlecry define these 150 new opponents? 150 new bandits?



Slimebeast said:
lestatdark said:
Slimebeast said:
lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said:

Just stick to the Morrowind formula thank you. Oblivion was a total let down.

It wasn't when you played it with OOO's mod  

No open world game has been as awesome to me as OOO's Oblivion was.

Please continue. I haven't even scratched the surface of the Oblivion mod community.

Here's a full view of the changes implemented by OOO to Oblivion: http://www.oscurogamedesign.com/works/OOO_133_readme.pdf (Warning, it's 58 pages long )

Also, there's a convergence patch between OOO's gameplay changes and Francesco's Levelled Items/Monsters, Oblivion Warcry and Martinger's Monster Mod. 

That mod, the FCOM convergence, occupies a whopping 12 GB in my HDD, but it's totally worth it

I forgot you were so big on Oblivion. Good to hear!

What is Oblivion Warcry?


Oblivion Warcry adds 250 new items and 150 new opponents, all re-balanced to the new level system implemented by OOO (no more level scaling for monsters and items, which makes the game fairly hard, especially when you stumble into Vampire lairs, which are level 20 and above). 

It also adds some "sets" (like the sets in Diablo, only without bonuses for using the full set). 

http://www.worldofelderscrolls.de/?go=dlfile&fileid=12

Uhm.. in what way 150 opponents? I mean, Vanilla has like 60 different mobs, and OOO only added like a dozen more (off the top of my head). If you define them based on species that is. Then of course if you include each named NPC or boss as an "opponent" you could easily get hundreds.

So how does this Battlecry define these 150 new opponents? 150 new bandits?

It's 150 different variants of opponents that were already on Oblivion (with different meshes and stats) and includes new ones. Off the top of my head, it includes Skeleton Mages, Araveji Zombies and more.

Here's a trailer which gives you a kick look at Warcry



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Around the Network
lestatdark said:
Slimebeast said:
lestatdark said:
Slimebeast said:
lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said:

Just stick to the Morrowind formula thank you. Oblivion was a total let down.

It wasn't when you played it with OOO's mod  

No open world game has been as awesome to me as OOO's Oblivion was.

Please continue. I haven't even scratched the surface of the Oblivion mod community.

Here's a full view of the changes implemented by OOO to Oblivion: http://www.oscurogamedesign.com/works/OOO_133_readme.pdf (Warning, it's 58 pages long )

Also, there's a convergence patch between OOO's gameplay changes and Francesco's Levelled Items/Monsters, Oblivion Warcry and Martinger's Monster Mod. 

That mod, the FCOM convergence, occupies a whopping 12 GB in my HDD, but it's totally worth it

I forgot you were so big on Oblivion. Good to hear!

What is Oblivion Warcry?


Oblivion Warcry adds 250 new items and 150 new opponents, all re-balanced to the new level system implemented by OOO (no more level scaling for monsters and items, which makes the game fairly hard, especially when you stumble into Vampire lairs, which are level 20 and above). 

It also adds some "sets" (like the sets in Diablo, only without bonuses for using the full set). 

http://www.worldofelderscrolls.de/?go=dlfile&fileid=12

Uhm.. in what way 150 opponents? I mean, Vanilla has like 60 different mobs, and OOO only added like a dozen more (off the top of my head). If you define them based on species that is. Then of course if you include each named NPC or boss as an "opponent" you could easily get hundreds.

So how does this Battlecry define these 150 new opponents? 150 new bandits?

It's 150 different variants of opponents that were already on Oblivion (with different meshes and stats) and includes new ones. Off the top of my head, it includes Skeleton Mages, Araveji Zombies and more.

Here's a trailer which gives you a kick look at Warcry

Crap. That was awesome!!



Tell me about it With the full FCOM Convergence experience, even the initial sewers are filled with new enemies and overall baddies population  

Some of the dungeons become a bit too tough though, due to the no level scaling. Especially the Light of Dawn quest of OOO which pits you against the lord of all Vampires. He's a Level 50 bad-ass vampire with 8 Level 30 elite vampires surrounding him >_< 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:

Tell me about it With the full FCOM Convergence experience, even the initial sewers are filled with new enemies and overall baddies population  

Some of the dungeons become a bit too tough though, due to the no level scaling. Especially the Light of Dawn quest of OOO which pits you against the lord of all Vampires. He's a Level 50 bad-ass vampire with 8 Level 30 elite vampires surrounding him >_< 

Dammit, I need this FCOM convergence thingy. It was quite a long time since I played OOO anyway. Time to start fresh.

But I have no time. So many other games I have to play. 



Slimebeast said:
lestatdark said:

Tell me about it With the full FCOM Convergence experience, even the initial sewers are filled with new enemies and overall baddies population  

Some of the dungeons become a bit too tough though, due to the no level scaling. Especially the Light of Dawn quest of OOO which pits you against the lord of all Vampires. He's a Level 50 bad-ass vampire with 8 Level 30 elite vampires surrounding him >_< 

Dammit, I need this FCOM convergence thingy. It was quite a long time since I played OOO anyway. Time to start fresh.

But I have no time. So many other games I have to play. 


Do you remember what version of OOO did you play? Because 1.33 added almost twice the content that version 1.31 and 1.32 had. 

It's a shame that 1.34 got left in beta, since Jorge Oscuro went to work with Bethesda on Fallout New Vegas.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
Slimebeast said:
lestatdark said:

Tell me about it With the full FCOM Convergence experience, even the initial sewers are filled with new enemies and overall baddies population  

Some of the dungeons become a bit too tough though, due to the no level scaling. Especially the Light of Dawn quest of OOO which pits you against the lord of all Vampires. He's a Level 50 bad-ass vampire with 8 Level 30 elite vampires surrounding him >_< 

Dammit, I need this FCOM convergence thingy. It was quite a long time since I played OOO anyway. Time to start fresh.

But I have no time. So many other games I have to play. 


Do you remember what version of OOO did you play? Because 1.33 added almost twice the content that version 1.31 and 1.32 had. 

It's a shame that 1.34 got left in beta, since Jorge Oscuro went to work with Bethesda on Fallout New Vegas.

It was 1.33.

Oh. I always wondered when/if that guy would join the industry! Cool.