Badly translated from http://www.gamer.nl/interview/59529/yoshida-kinect-is-niet-meer-dan-volgende-generatie-eyetoy
http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.gamer.nl/interview/59529/yoshida-kinect-is-niet-meer-dan-volgende-generatie-eyetoy&sl=nl&tl=en
Yoshida: "Kinect is just next-generation EyeToy '
9 jul. July 9 2010 16:23 / Door: Simon Zijlemans / 5 reacties 4:23 p.m. 2010 / By: Simon Zijl Mans / 5 comments
Each day corresponds Shuhei Yoshida, head of Sony Computer Entertainment Worldwide Studios, plus a question Gamer.nl. Today we ask him if he's Kinect Microsoft as a threat.
Microsoft E3 presented it in its full glory flagship Kinect.But the press was less positive about. Games were disappointing, the majority of presentations were created instead of live and then there was the question of who exactly is meant Kinect. Sony showed the now more successful PlayStation Move. But Kinect, they are there, really scared at Sony?
Shuhei Yoshida: "Kinect is actually the next generation of EyeToy, a system that only with camera work and hands-free gaming support. It was because the hands-free is struggling with the detection of subtle movements. We make such for Move a sports game, Sports Champions, there's disc wave. Let's take a closer look. Kinect record the movement of your arm that is important, but there is also the key ingredient of a roll: the precise moment when your disc release.

With Kinect would you twice in exactly the same way throw, but when you let go is crucial for the result. You understand exactly what you are right or wrong and why exactly a throw in a certain way is. That piece of information when you release the disc, there is a bottleneck for a hands-free system. We make jokes about it sometimes: "We do have buttons, but no kidding it is a crucial point. With EyeToy or Kinect going to be difficult, they are even more positive about the lack of buttons ...
You know, we have had considerable success with the EyeToy and do understand the benefits of such an interface. But we wanted to go much further than that. We want our motion-sensitive controls implemented in real games. And if you use them, you can not escape a few things that you need, direct real-time response, precision - because gamers want's just perfect control over what they do - and reliability. Kinect has not.
Imagine, you take it to a boss and you must again perform a very specific action. If your action is not recorded exactly right, but you sure know you did well, but you lose it ... then of course a reason to be angry. "
Shuhei Yoshida throughout the week answered several questions for us. Yesterday he talked about the fact that the PlayStation brand still struggling in the U.S... Yoshida expanded again tomorrow answered a question from us. Zorg dat je het niet mist. Make sure you do not miss.
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O no he didn't... ow he did...







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)








