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Forums - Microsoft - Proof that Forza at E3 works for real and perfectly.

yo_john117 said:

Ha the haters must be pissed.

Graphics are pretty sick to!

Yep. 

The walk around car stuff is the best visuals Ive seen for any game. But then physics etc dont have to be done there. 

Lets hope the Forza 4 engine doing 200mph gets as close to that as possible. 

Turn 10 will do their best to trump GT5 you know they will.



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The thing that sucks about, though, is it's EXTREMELY casual.  Noticable lag, completely automatic acceleration/braking, and assisted steering in the corners.  At least in other casual racers, something like say Mario Kart, you have full control over your vehicle.  I'm not excited about a car almost driving itself.



Seems like a neat concept (the showroom car exploring, the driving sucks big time), but I can't imagine dancing around the room trying to check out 2-3 cars, basicaly doing squats... Well I'm not sold on that, head tracking is neat, but for the rest I'd prefer a classic racing setup with either wheel or atleast a controler. Kinect isn't really offering you anything that you wouldn't find from the competetion, maybe if there was a voice command to start your Bentley :).



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

Smidlee said:

 One of the thing I don't like about console racing games is they are clearly design for a controller while steering wheel support is often an after thought. Kinect as a steering wheel is a huge step backward since there is no forcefeed back, no resistance to pedals ... what am I thinking no pedals at all and I thought DFGT pedals sucked. I have a feeling the next Forza will be  design around Kinect with wheel support again  as an after thought especially FFB.

 Also moving around to room to see your car is  lame. It's like wow "I can get up and change channel on my HDTV instead of  using the remote". Head tracking on the pc is better than Kinect since i can look around the car with just little head movement vs moving around the room.

Fantec Porsche 911 Turbo S Racing Wheel says hi.

It was made for Forza 3 and had everything you listed plus clutch support.

 





selnor said:
Smidlee said:

 One of the thing I don't like about console racing games is they are clearly design for a controller while steering wheel support is often an after thought. Kinect as a steering wheel is a huge step backward since there is no forcefeed back, no resistance to pedals ... what am I thinking no pedals at all and I thought DFGT pedals sucked. I have a feeling the next Forza will feel just as it design for Kinect with wheel support again an after thought especially FFB.

 Also moving around to room to see your car is  lame. It's like wow "I can get up and change channel on my HDTV instead of  using the remote". Head tracking on the pc is better than kinect since i can look around the car with just little head movement vs moving around the room.

Oh the haters. LOL.

Some of the stuff that Turn 10 have been considering are follows:

Being able to spray paint the car.

Physically changing the parts under the hood yourself. And Alloys etc. Heck Forza 4 could teach you car maintenance.

The driving Kinect part is one of many modes to apparantly come with the now rumoured Forza 4 in 2011. Driving with a wheel is of course gonna be there with the normal hardcore modes we expect from Forza 4. 

As far as head tracking. LOL. comparing an unfinished product are we. Considering Kinect has a physically motorized unit. It potentially has the ability to have the best headtracking available.

The potential of Kinect with Forza 4 with these features can give the most detailed car enthusiast game we have ever seen.

I dont know about you, but Ive never sat in an Enzo. Or even looked at the engine up close. With Forza 4 it looks almost set in stone. 

The greatest car porn ever.

 


It's not an Enzo :)

It's the new Ferrari 458 Italia.



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One thing I don't understand is why I'd like to use Kinect in racing games.

I mean why would I want to pretend I'm holding a wheel whilst in real life I'm holding a real wheel.



kiefer23 said:
Smidlee said:

 One of the thing I don't like about console racing games is they are clearly design for a controller while steering wheel support is often an after thought. Kinect as a steering wheel is a huge step backward since there is no forcefeed back, no resistance to pedals ... what am I thinking no pedals at all and I thought DFGT pedals sucked. I have a feeling the next Forza will be  design around Kinect with wheel support again  as an after thought especially FFB.

 Also moving around to room to see your car is  lame. It's like wow "I can get up and change channel on my HDTV instead of  using the remote". Head tracking on the pc is better than Kinect since i can look around the car with just little head movement vs moving around the room.

Fantec Porsche 911 Turbo S Racing Wheel says hi.

It was made for Forza 3 and had everything you listed plus clutch support.

 

 360 wheel says hi too yet even Forza 3 (as well as all 360 racing games) steering wheel is an after thought.(there is athe case where  controls are mapped to the right analog stick which wheels don't have.) When  the 911 Turbo S  first came out some thought the wheel's FFB was weak until they learn it was Forza 3 not the wheel. GT3 RS v2 is Fanatec best wheel  I would still get this instead even though it's not for 360. 

 A good wheel still needs good software to take advantage of the wheel.



Selnor... and a thread lauding an upcoming iteration of Forza...

No, I've definitely not seen this before. Never. Not even once.



How will I use Kinect with Forza? I will turn on all the assists and drive with just my hands because I SUCK at driving games and this will make the game playable.



Tease.

ok.....let's see what T10 has to offer....looks like they're the peter molyneux of racing games.



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