c0rd said:
A music game (Wii Music) and a game like MH3 is incomparable. The former has a huge audience to sell to (like, everybody), while the latter appeals to a very small crowd. In fact, why not take a look at how other MH games have done on other platforms yourself? A game more comparable with Wii Music (a relative failure) would be Just Dance. The game has quite easily outsold Wii Music, and continues to sell, as it is high quality (which is determined by people, not critics). If 3rd parties can put out this same quality for other games, it wouldn't matter whether Nintendo's name is on the box or not. Resident_Hazard's complaints are based upon the premise that the 3rd party games are on par with Nintendo's, but the reality is they're not. Nearly all of my bought games are from Nintendo, because they're the ones worth keeping (I borrowed / rented many of the 3rd party titles). They also generally appeal to far more people. Anyway, quite a few high profile 3rd party games are coming to the Wii soon - Goldeneye, Epic Mickey, NBA Jam, then DQX (though much later), and so on. These are games with sales potential, unlike most of the examples people put out (though MH3 was big in Japan). |
But if a 3rd party that makes good games sees that they sell better on PS3 or XB360 despite their smaller user bases, it will develop for them first, this is the problem. And I'm meaning just games that aren't directly comparable with Nintendo's offer, it's quite evident that there is a little potential market for them on Wii, otherwise they'd sell better. MH3 isn't comparable with Wii Music, yes, but if despite being good it sells little, while Wii Music sells more despite being crap, but on PS3 and XB360 good RPGs sell more than MH3 on Wii, this means that on Wii there's a large user base for games more casual, but smaller for games like MH3. This obviously doesn't mean that 3rd party don't underestimate Wii, as they could develop different games for Wii and sell them better. But trying to make cheap copies of Nintendo's greatest hits and not selling them is a completely different problem from making good hardcore games and having sales decent or good, but less satisfactory than on other consoles. We are talking about two completely different kinds of developers, with only the former deserving bad sales.







