dib8rman said:
Look at Golden Eye for the N64 and compare it to todays FPS's.
Golden Eye is a party game, it was just for 3 other friends to drop by and have a blast, there's no intelligence needed, it's a movie spin-off as well which clearly exposes its underlying issue that it's a casual game.
If they want to make Golden Eye competative, they need to drop the multi-player and introduce online multi-player predominantly, they need to add a perk system, and martyrdom, they need to name also make the theme about a 9 year old war.
Most of all they need to drop fun game play and replace it with shock of value.
Then if would be a definative first person shooter.
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Nope, you cannot compare a game more than 10 years old to a current one such as Modern Warfare 2. Furthermore, Goldeneye was released prior to Half Life and Counter Strike, which made the online FPS experience what it is today. Compeletely inapt comparison.
Let us consider your suggestions, which I gleam you may be one of those "hardcore" MW2 fans who puts in 40 hours of work a week and plays MW2 with a consistency of Muslims praying 5 times a day in the direction Mecca:
1. Perks, death streaks and kill streaks
Talk about dumbing down or casualizing a FPS online multi-player experience. Kill streaks are egregious in that they are a systematic prejudice towards newer and lesser players in favor of closet sociopaths who play MW2 religiously. These "hardcore" MW2 fans typically get 5 easy kills at the start so that they can skulk from closet to closet opening up their ingame laptop to get 3 to 5 more kills from a Harrier Strike before they skulk off to another closet to open up another killstreak. What is so "hardcore" about a player who uses kill streaks to get the bulk of their kills? Where is the skill involved if they are not getting the bulk of their kills in face-to-face situations?
Same with perks they are crutches for players to use and exploit.
What makes a FPS game with perks, death streaks, and kill streaks "hardcore?" If anything they preclude an equal battlefield where players of equal skill have an equal chance to kill each other without exploiting a perk such as Marathon, Lightweight and on to run around as Jedi ninjas who instakill you once they decide to knife you.
I can understand the point of death streaks and if anything they should up the power of death streaks if a game has kill streaks.
2. Online multi-player experience
Did you know that Infinity Ward rushed MW2? Specifically, MW2 never had an open, public beta to work out the bugs, glitches and exploits. Would you suggest that for Goldeneye?