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Forums - Nintendo - Will Goldeneye 007 settle the old question?

Barozi said:

It's really funny how many people underestimate dual analogue.

I've yet to play a Wii shooter, where I'd get better results than playing with dual analogues.

DS Extraction, House of the Dead Overkill, Metroid Prime 3, Resident Evil 4, RE Umbrella/Darkside Chronicles & The Conduit didn't do it for me.


You'd prefer to play House of the Dead with dual analogue rather than Wiimote pointing?



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dib8rman said:

Look at Golden Eye for the N64 and compare it to todays FPS's.

Golden Eye is a party game, it was just for 3 other friends to drop by and have a blast, there's no intelligence needed, it's a movie spin-off as well which clearly exposes its underlying issue that it's a casual game.

If they want to make Golden Eye  competative, they need to drop the multi-player and introduce online multi-player predominantly, they need to add a perk system, and martyrdom, they need to name also make the theme about a 9 year old war.

Most of all they need to drop fun game play and replace it with shock of value.

Then if would be a definative first person shooter.

Nope, you cannot compare a game more than 10 years old to a current one such as Modern Warfare 2. Furthermore, Goldeneye was released prior to Half Life and Counter Strike, which made the online FPS experience what it is today. Compeletely inapt comparison.

Let us consider your suggestions, which I gleam you may be one of those "hardcore" MW2 fans who puts in 40 hours of work a week and plays MW2 with a consistency of Muslims praying 5 times a day in the direction Mecca:

1. Perks, death streaks and kill streaks

Talk about dumbing down or casualizing a FPS online multi-player experience. Kill streaks are egregious in that they are a systematic prejudice towards newer and lesser players in favor of closet sociopaths who play MW2 religiously. These "hardcore" MW2 fans typically get 5 easy kills at the start so that they can skulk from closet to closet opening up their ingame laptop to get 3 to 5 more kills from a Harrier Strike before they skulk off to another closet to open up another killstreak. What is so "hardcore" about a player who uses kill streaks to get the bulk of their kills? Where is the skill involved if they are not getting the bulk of their kills in face-to-face situations?

Same with perks  they are crutches for players to use and exploit.

What makes a FPS game with perks, death streaks, and kill streaks "hardcore?" If anything they preclude an equal battlefield where players of equal skill have an equal chance to kill each other without exploiting a perk such as Marathon, Lightweight and on to run around as Jedi ninjas who instakill you once they decide to knife you.

I can understand the point of death streaks and if anything they should up the power of death streaks if a game has kill streaks.

2. Online multi-player experience

Did you know that Infinity Ward rushed MW2? Specifically, MW2 never had  an open, public beta to work out the bugs, glitches and exploits. Would you suggest that for Goldeneye?



Barozi said:

It's really funny how many people underestimate dual analogue.

I've yet to play a Wii shooter, where I'd get better results than playing with dual analogues.

That's because you  have the motor control and coordination of a two year old on a PixieStick high.  There is no other reasonable explanation.



RolStoppable said:

Well, there is one. We know that his gaming setup isn't set up in a way that allows for proper or rather convenient use of the Wiimote pointer functionality.

Lemme guess: he's in a sun-lit room or somesuch.



RolStoppable said:

Well, there is one. We know that his gaming setup isn't set up in a way that allows for proper or rather convenient use of the Wiimote pointer functionality.


Hmmm... It's hard to tell when you're serious and when you're being sarcastic/joking around.

 

I hate you.



The BuShA owns all!

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KylieDog said:

  If it uses it the head to head isn't even necessary since GoldenEye will be admitting the wiimote use is inferior.  If it doesn't pad users will be circling, literally, around wiimote users.


Riiiiiight... your logic makes perfect sense.™



Keppimestari said:

Does the spilt-screen multiplayer work with the wii remote & nunchuk? with all the games coming up tihs holiday, i cant afford to buy 4 classic controllers.


CCs are an just an option for any setup.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Killiana1a said:
dib8rman said:

Look at Golden Eye for the N64 and compare it to todays FPS's.

Golden Eye is a party game, it was just for 3 other friends to drop by and have a blast, there's no intelligence needed, it's a movie spin-off as well which clearly exposes its underlying issue that it's a casual game.

If they want to make Golden Eye  competative, they need to drop the multi-player and introduce online multi-player predominantly, they need to add a perk system, and martyrdom, they need to name also make the theme about a 9 year old war.

Most of all they need to drop fun game play and replace it with shock of value.

Then if would be a definative first person shooter.

Nope, you cannot compare a game more than 10 years old to a current one such as Modern Warfare 2. Furthermore, Goldeneye was released prior to Half Life and Counter Strike, which made the online FPS experience what it is today. Compeletely inapt comparison.

Let us consider your suggestions, which I gleam you may be one of those "hardcore" MW2 fans who puts in 40 hours of work a week and plays MW2 with a consistency of Muslims praying 5 times a day in the direction Mecca:

1. Perks, death streaks and kill streaks

Talk about dumbing down or casualizing a FPS online multi-player experience. Kill streaks are egregious in that they are a systematic prejudice towards newer and lesser players in favor of closet sociopaths who play MW2 religiously. These "hardcore" MW2 fans typically get 5 easy kills at the start so that they can skulk from closet to closet opening up their ingame laptop to get 3 to 5 more kills from a Harrier Strike before they skulk off to another closet to open up another killstreak. What is so "hardcore" about a player who uses kill streaks to get the bulk of their kills? Where is the skill involved if they are not getting the bulk of their kills in face-to-face situations?

Same with perks  they are crutches for players to use and exploit.

What makes a FPS game with perks, death streaks, and kill streaks "hardcore?" If anything they preclude an equal battlefield where players of equal skill have an equal chance to kill each other without exploiting a perk such as Marathon, Lightweight and on to run around as Jedi ninjas who instakill you once they decide to knife you.

I can understand the point of death streaks and if anything they should up the power of death streaks if a game has kill streaks.

2. Online multi-player experience

Did you know that Infinity Ward rushed MW2? Specifically, MW2 never had  an open, public beta to work out the bugs, glitches and exploits. Would you suggest that for Goldeneye?


=D, My half assed Rol attempt worked!

Now it's time to unleash phase five of my brilliant plan.

Hell I even quoted the "revolution flash" with the "abandon fun gameplay for shock of value." And still got someone. ^_^



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dib8rman said:


=D, My half assed Rol attempt worked!

Now it's time to unleash phase five of my brilliant plan.

Hell I even quoted the "revolution flash" with the "abandon fun gameplay for shock of value." And still got someone. ^_^


There's one born every minute!



Try selecting something on the Wii menu with the classic controller and then do it with the Wii Remote and tell me which is quicker.  It's not even close...

Oh and @ dib8erman.  Not bad.  Not bad.  Put in a joke about the superiority of the dual analog and it would have been perfect. 



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