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Forums - Sales - Super Mario Galaxy 2 overtracked...

Hey guys,

SMG 2 seems to be overtracked quite a lot.

Here is what Nintendo said:

Super Mario Galaxy 2 is approaching 900,000 units here in the U.S.

http://www.nintendo.co.jp/ir/en/library/events/100616/02.html

According to VGC, it is at 1.2 million in NA. I doubt more than 300k copies for canada only is possible. Just wanted to sahre this.

 



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Your post got me running numbers. Apparently VGChartz has overtracked Super Mario Galaxy 2 or they are pulling numbers from elsewhere and not updating the numbers on the individual game's page.

For example, for "Worldwide Top 10 June 12th 2010," Super Mario Galaxy is number 1 at 507,869 units sold.

However, if you lsearch or click on Super Mario Galaxy 2 in that very same chart, the numbers for Week 3 run this:

Americas - 174,923

Japan - 74,594

Europe Middle East Asia Africa (EMEAA) - N/A

Worldwide - 249,517

Total - 499,034

What accounts for the discrepancy? Furthermore, if you have the Americas, Japan, and EMEAA, then what is the "Worldwide" category of sales pertaining to? Antartica? Santa Claus and the elves in the North Pole?



In the US meaning America alone but that 1.2M in NA means North America as in the hwole continent including Canada and Mexico.



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Nintendogamer said:

In the US meaning America alone but that 1.2M in NA means North America as in the hwole continent including Canada and Mexico.

 

US or America is not a category of sales that they appear to track. The regions are "Americas," which I assume is North America, Central America and South America, "Japan," "EMEAA," and "Worldwide."


So if North America, Central America, South America, Japan, Europe Middle East Asia Africa (EMEAA) are being tracked what left is there? Brunei? Samoa? Australia maybe or would Australia and the Pacific Islands fall under Asia?



Killiana1a said:

Your post got me running numbers. Apparently VGChartz has overtracked Super Mario Galaxy 2 or they are pulling numbers from elsewhere and not updating the numbers on the individual game's page.

For example, for "Worldwide Top 10 June 12th 2010," Super Mario Galaxy is number 1 at 507,869 units sold.

However, if you lsearch or click on Super Mario Galaxy 2 in that very same chart, the numbers for Week 3 run this:

Americas - 174,923

Japan - 74,594

Europe Middle East Asia Africa (EMEAA) - N/A

Worldwide - 249,517

Total - 499,034

What accounts for the discrepancy? Furthermore, if you have the Americas, Japan, and EMEAA, then what is the "Worldwide" category of sales pertaining to? Antartica? Santa Claus and the elves in the North Pole?

It launched earlier in Japan, so the worldwide chart will show week 3 in Japan and week 2 in America etc.



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It's always bugged me VGChartz even uses Nintendo's reporting system, in what they call the regions such as "The Americas" which is pulled straight from Nintendo terminology (I dont think Sony or MS use that term, only Nintendo). Teh bias...j/k



Nintendogamer said:

In the US meaning America alone but that 1.2M in NA means North America as in the hwole continent including Canada and Mexico.



that is what I said in the OP. 300k for mexico and canada is way too much.



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RolStoppable said:

Good news, everything is going as expected.


why do you hate galaxy 2?



I hate to ask the obvious question but when are the Nintendo figures from?  I know the presentation was on the 16th but perhaps they were only working with the first two weeks of sales figures for the US. 

You are then talking about 900 000 versus ~1 million (1.3 million -200 000 (third week sales) - 10%(for Canada/Mexico))



RolStoppable said:

I don't hate Galaxy 2, I hate the people behind it.

Super Mario Galaxy 2 was sent out on the mission to make 3D Mario sell like 2D Mario. Again. Nintendo even ships the game with a tutorial DVD that is more of an insult than actual help to most people. It's things like this that make it plausible that some people inside Nintendo want 3D Mario to replace 2D Mario, but that's never going to happen.

Super Mario Galaxy 2 is going to be a failure and end up at about 5-6 million in lifetime sales. That makes me happy, because hopefully this time Nintendo finally realizes that it's impossible to make 3D Mario sell like 2D Mario, no matter what they do.

I don't think Iwata is under any illusions, nor has he been for the past seven months.