famousringo said:
I guess it better. What I find frustrating is that Nintendo tried to teach everybody with the Wii that high production values are nowhere near as important as a polished and fun experience. That it's more important to hire good game designers than armies of graphic designers, and more important to iron out bugs in existing features than to pile on new features. Nobody seems to have taken the lesson to heart. They just keep piling more staff onto projects, bloating budgets and murdering margins. Despite all my whining, I do think Epic Mickey will look and play incredibly well, and it will probably perform well in the market. |
Some seem to be learning it the hard way.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









