http://www.1up.com/do/newsStory?cId=3180042
Recently, Junction Point studio head Warren Spector revealed that not only is the approximately-115 person team at Junction Point developing Epic Mickey, but that after factoring in outsourcing, the total number of people working on the game is closer to 275. Spector joked, "When you have a project this ambitious, you have to go big!" When asked to elaborate, he provided this basic breakdown: actual design/gameplay and initial art concepting and passes are still Junction Point's domain, while active production of art assets and other visual elements get outsourced to various studios around the world. As an example, concept art (which in itself is shared between Junction Point and an internal Disney division; Spector quipped, "Disney has some of the best concept artists in the world, of course we'd use that resource!") and initial geometry of a level would be created internally. Then the level is sent off to an external firm for texture passes, and lighting before being integrated into the game. The 2D levels inspired by cartoons such as Steamboat Willie and Clock Cleaners? Junction Point literally designed those levels on paper, sent those sketches to a firm in Bulgaria, said firm built the actual level, and then sent it back to Junction Point for critique and follow-up revisions. And again, the storyboard-style cutscenes were conceptualized internally, and then actually created/animated by an external firm. Spector followed up on his earlier remark by pointing out that large team sizes are a necessity nowadays -- specifically citing Call of Duty: Black Ops' near-300-personnel development team and how Assassin's Creed had 450 individuals working on it at its peak. What's interesting to us is that this is the first we've heard of a third-party Wii title having manpower that rivals a Call of Duty title, and it confirms that Disney Interactive Studios is taking Epic Mickey, and its development, very seriously. _______________________________________________________________________________________________ Red Steel is finally surpassed as the most expensive third-party Wii game? It only took four years for that to happen!












